Kids' WB! online games

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Reason: Release dates, further info of lost games

The website of the programming block Kids' WB had several Pokémon-related online games, mainly created in Flash between 1999 and 2006. All have been removed from the portal when the channel no longer aired non-Warner Bros.. shows.

Pokématch

Pokématch

Released in 1999 and created in Adobe Shockwave, Pokématch[1] featured a 6×6 grid of tiles displaying Poké Balls. Tiles were flipped to uncover Generation I Pokémon with an evolutionary line. Each Pokémon must be matched with its evolved form, and in doing so, removes the tiles from the grid. Removing all the tiles uncovers a screenshot from EP009.

Pokémon Puzzle Challenge: Online Challenge

Pokémon Puzzle Challenge: Online Challenge

This game was not actually hosted on the Kids' WB site, but the games section included a link to it on the Pokémon Puzzle Challenge site[2]. Released in 2000, the game gave the name of a Pokémon, and the player had to click on that Pokémon's picture before time ran out. There are three levels.

Selectable Pokémon

Smell-O-Meter

Not so much a game as a poll, but included in the games section, Smell-O-Meter[3] allowed users to vote for whichever Kids' WB character they thought had the smelliest sock. One of the choices was Jessie.

Kids' WB Turkey Day Food Fling

Kids' WB Turkey Day Food Fling

A Thanksgiving-themed game[4] where characters from various Kids' WB shows would pop out from behind crates at the foot of the water tower, and the player had to throw food slop at them. Hitting bad guys awarded 50 points, but hitting good guys took 100 points away. Pichu was one of the good guys, and was also featured on the title screen.

Mesa Bumping Madness

Mesa Bumping Madness

A top-down game[5] about bumper cars. Players chose a car driver and one out of three car types and, within a three minute time limit, kept bumping the computer-controlled car (which would be another driver and car type at random) out of the ring with the arrow keys to earn points. If the player's car was bumped out three times, the player lost. A respawing crate containing bonus points also appeared and was collectable when any of the cars touched them. Playable drivers included Pichu and Ash.

Hip Hop & Bop!

Hip Hop & Bop!

In this game[6], the players controlled a Pichu, who was hopping from cloud to cloud in an attempt to reach the top of the Kids' WB water tower. Pichu must avoid flying Lugia (called "birds" in this game). The clouds constantly moved from side to side, so timing was essential.

Tohru Toboggan

Tohru Toboggan

A game[7] about descending slopes in a third-person view, using Tohru from Jackie Chan Adventures as a sled. The player dodged incoming obstacles to not damage Tohru and get a game over if his health reached zero, while getting crates for health regeneration or bonus points if Tohru's health was already full, and perfoming arrow keys combos in three aerial sections to score points. Playable characters included Pichu and Ash.

Joker's Gone Batty

A matching pairs game[8] with the player's mouse and a time limit, using a 4×6 grid with characters from various Kids' WB shows under the Joker's grinning "curse". Meowth was one of the characters until around when Kids WB stopped airing Pokémon shows; a new version of the game was then released without Pokémon references.

Flea Bath

A hangman-styled game[9] with characters and show names from the Kids' WB schedule as the possible solutions. Totodile was one of them.

Really Big Game

A game[10] featuring Pikachu, Meowth, Totodile and Togepi.

Interdimensional Escape

Interdimensional Escape

A game[11] featuring Pikachu.

Gotta Get Em All Bug Hunter!

Gotta Get Em All Bug Hunter!

In this game[12], players used the mouse cursor to grab the respawning Weedle, Venomoth, Ledyba and Spinarak from the in-game screen and place them in a "bug box" to gain points on each successful attempt. The game ended after 60 seconds.

Ghost Town Weekend!

Ghost Town Weekend!

Released in 2003 and also known as Ghost Town Game[13], it was a whac-a-mole game about clicking on as many Gastly, Haunter and Gengar the player could in a cemetery at night to score points. The cursor acted as a flashlight, displaying better the Pokémon it was aimed to; only the Pokémon's eyes were seen otherwise. Each position the Pokémon could appear had fixed scores, and the game had a 60 second limit.

Snorlax Robot Dancer

Snorlax Robot Dancer

Also known as Snorlax Dancer[14], players chose one out of ten characters from various Kids' WB shows to control a robot Snorlax. Similar to a rhythm game, players then pressed arrow keys matching the ones passing through the center of the screen or none if the displayed symbol was a dot, making the robot use a dance move and scoring points for each correct key press. Missing or misinputting an input resulted in the robot breaking part of the scenery's instruments, and the game would end after ten failures.

Correct inputs earned 1 or 2 points depending of the correct input streak and level. Scoring 30 and 170 points would advance the game's level, increasing the game's speed; not missing inputs also added bonus points during level completion, and the game ended at 330 points. Starting in level 2, ten correct inputs in a row would activate Superdance Mode, where two key presses had to be pressed instead of one for double the amount of points and failing inputs would not count for the game over, but three of them would reverse the mode.

Playable characters included Pichu and Ash.