|Aim for the Top!
Aim for the Top! (Japanese: 頂点を目指せ! Aim for the Top!) is the second chapter of the Pokémon Battle Frontier manga.
The Battle Pyramid, one of the seven Battle Facilities at the Battle Frontier designed specifically to test the courage of those who enter. After a failed attempt at reaching the top, Enta meets up again with his Master Rald. Rald tells him that in order to overcome the Battle Pyramid, he must have cooperation with his Pokémon. Grateful for the advice, Enta rushes off to try again. However, he is unable to figure out the meaning of cooperation (instead trying to break the Pyramid's walls down with headbutts), and fails once again. That night, as Enta sits there hungrily, his Pokémon cooperate by having Illumise grab a banana from Tropius's neck, with Vulpix roasting it before giving it to Enta to eat. After another conversation with Rald, he realizes that he must combine his courage with that of his Pokémon to be able to fully master the Battle Frontier. After making it most of the way to the top the next day, Enta must battle a Machamp before coming out at the top of the Pyramid. Using a combination of Tropius's Sunny Day, Illumise's Double Team and Baton Pass and Vulpix's Fire Spin he is able to win and reaches the top of the Pyramid, being left to wonder how he'll get back down.
- Enta challenges the Battle Pyramid and fails.
- Enta meets up with Rald, who gives him advice on cooperation with his Pokémon.
- After another failed attempt, Enta comes to understand the inner workings of teamwork after speaking to Rald again.
- Enta challenges the Pyramid a third time, managing to reach the top.
- Vulpix (Enta's)
- Tropius (Enta's)
- Illumise (Enta's)
- Sceptile (Rald's)
|This article is part of Project Manga, a Bulbapedia project that aims to write comprehensive articles on each series of Pokémon manga.