3D Expanding Adventure Series: S.S. Anne Game

3D Expanding Adventure Series: S.S. Anne Game

Box art
Release date 2000
Publisher(s) Hasbro

Milton Bradley

Age 7+
Players 2 to 4
External Links

Instruction Manual

The 3D Expanding Adventure Series: S.S. Anne Game is a board game produced by Hasbro and Milton Bradley in 2000 as part of the Pokémon 3D Expanding Adventure Series. The board game is loosely based on the storyline of the S.S. Anne from Pokémon Red and Blue as well as featuring various characters from the Pokémon animated series.

The S.S. Anne game can be played together with the other Pokémon 3D Expanding Adventure Series games, the Pokémon Tower and Silph Co. games, to create one giant board game.

Contents

Below are the contents of the board game:[1]

  • x10 cardboard pieces of the S.S. Anne board
  • x26 red Pokémon Mini cards
  • x24 blue Pokémon Mini cards
  • x30 Pokémon Trainer cards
  • x17 S.S. Anne encounter cards
  • x5 white plastic clips
  • x4 battle dice
  • x1 Poké Ball label sheet for dice
  • x4 Pokémon Trainer pawns
  • x4 pawn stands
  • x1 red-and-white numbered dice
  • x1 Gary card

Blurb

You need the HM01 "Cut" from the Captain, but there's just once problem... Gary, your old rival, is blocking your passage! Roll the dice and make your way around the decks to battle and collect Pokémon. Then when you get to the Captain's cabin on the top deck, get ready for the ultimate battle. Gary is waiting, and if you're the first player to defeat his Pokémon you win![1]

Gameplay

Setup

First, players must assemble the game board using the ten cardboard pieces and white plastic clips according to the steps in the enclosed instruction manual. The dice must also have their proper labels applied from the provided Poké Ball label sheet. Next, the Trainer cards and S.S. Anne Encounter cards must be shuffled in two separate face-down piles. Additionally, the Pokémon Mini cards must also be shuffled into piles, separated into red and blue piles. Finally, Gary's card must be placed face-up on the Captain's Cabin space. Each player must then select their Pokémon Trainer pawn and place it on START in order to being the game.

Each player is given a total of three Pokémon Mini cards at the start of the game. One is predetermined based on which Pokémon Trainer pawn you choose, shown in the table below. The other Pokémon Mini cards are drawn at random depending on their Mini Card color so that each player has at least two blue cards and one red card. For example, players that choose Ash would draw one Mini Card from the blue Mini Card pile and another from the red Mini Card pile. Players that choose Sabrina would draw from only the blue Mini Card pile for their starting lineup. Next, players must draw two Trainer cards to keep in their hands, hidden from other players. Finally, player order is determined with the youngest going first, with play passing to the clockwise afterwards.

Trainer Starting Pokémon Mini Card Color
Ash Pikachu Blue
Lt. Surge Voltorb Blue
Lance Dratini Red
Sabrina Mr. Mime Red

Progression

Players move using the red-and-white dice provided. Players can either choose to move the amount rolled on the dice, or to stay in their current position. Landing on a S.S. Anne space means players must draw from the S.S. Anne Encounter card. If a player lands on a space already occupied by another player, they may engage in a Pokémon battle. If a battle is initiated on a S.S. Anne space, players do not draw a S.S. Anne Encounter card.

Special Spaces

On the S.S. Anne, there are a variety of spaces that players can land on:

  • START— The space where players start their journey. Players who return to this space can heal all of their fainted Pokémon Mini Cards. Players cannot battle each other on this space.
  • S.S. Anne space— Allows a player to draw a S.S. Anne Encounter card. If a player decides not to move, they are unable to redraw a S.S. Anne Encounter card.
  • Draw 2 Trainer Cards space— Allows a player to draw 2 Trainer Cards. If a player decides not to move, they are unable to redraw a 2 more Trainer Cards.
  • Captain's Cabin— Allows players to fight Gary. If the player is successful in defeating Gary, they are declared the winner. If they lose, they are sent back to START and are allowed to draw three Trainer cards.

Battling other Players

Battles can only be initiated if either the player lands on a space with another player, or a player chooses to stay on the same space with another player. Battles can also be started by drawing Teleport cards. Players may not initiate a battle on certain specified spaces such as START or Draw 2 Trainer Cards spaces.

Once a battle has begun, players must select one of their Pokémon Mini Cards to play. Both players will then roll colored die that correspond with the colors found on each Mini card. Both players can use any Battle cards they have obtained over the course of the game. Once these Battle Cards are used, they are discarded from the player's hand and placed back in the Battle cards pile. Whoever rolls the higher number wins the battle and the losing player must turn the losing Pokémon Mini card face-down, signifying that it has "fainted". Fainted Pokémon cannot no longer be used in the battle between these two players. The winning player can either choose to use the same Pokémon or choose a different Pokémon from their party. Battles continue into one side has all their Pokémon Mini cards face-down. Losers are sent back to START where all of their Pokémon will be "healed". The winning player's fainted Pokémon can only be restored if sent back to START or a Battle card is used to restore them. As a reward, the winning player also draws three new Trainer cards.

Battling Encounters

If the player lands on a S.S. Anne space and draws an Encounter Card, the player must use their Pokémon Mini Cards in order to win the battle against the Pokémon on the Encounter card. They function similarly to battling with other players, where you choose an opponent to roll for the Encounter card. If the player has a higher roll with their corresponding colored dice then their opponent, they win the battle. The opposing player cannot use any Battle cards during these encounters, while the player can. The encounter ends once every Pokémon on one side is defeated. Encounter Cards must be defeated from top to bottom. If the player wins, they get to draw the amount of Trainer cards stated on the Encounter card. If they lose, the opposing player gets to draw those Trainer cards instead.

Winning

In order to win, players must reach the Captain's Cabin space in order to fight Gary. Once players land on the space, the Gary card is given to another player in order for them to roll for Gary. Then, players must battle each other as if they landed on the same space, with the Gary card determining what Pokémon the challenging player must face against. If the challenging trainer wins against Gary, they have won the game. If they are defeated, the losing player is sent back to START and draws three Trainer cards.

Expanded Game Rules

If the players have the two other board games in the 3D Expanding Adventure Series, the Pokémon Tower game and Silph Co. games, they are able to combine all three boards into one massive board game. The instructions for the modified game is the same along with some additional rules:

  • All the players begin on the S.S. Anne START space.
  • Once the game has started, if a player is on a START space on any board, they are allowed to move between any other START space as they wish before they roll.
  • The Trainer Cards are all shuffled together and played as one universal pile.
  • The first player to defeat 2 out of the 3 villains is declared the winner.

Cards

There are a variety of cards that players use throughout the board game:

  • Pokémon Mini Cards— Represents Pokémon in the player's "party". Players can obtain more Mini Cards from drawing certain Trainer Cards.
  • S.S. Anne Encounter cards— Cards that are drawn when landing on a S.S. Anne space. There are three types.
    • Encounter cards— Cards with one or two Pokémon on them. Players must defeat every single Pokémon on the card in order to proceed. If the player is defeated, the player is sent back to START.
    • Bonus cards— Allows the player to draw an additional Trainer card.
    • Teleport cards— Cards that can be used to immediately move to a space occupied by another player in order to initiate a battle. They can also be used to draw one Trainer card instead. Battles cannot be initated on spaces where battles are disallowed. Players cannot draw another S.S. Anne Encounter card if they teleport to a S.S. Anne space.
  • Trainer cards— Cards that are given to players upon certain conditions. Each player can hold up to 8 cards at once. If the player already has 8 cards, they can not draw any more additional Trainer cards. After a Trainer card is used, they are placed back in a pile next to the Trainer card pile. Once the unused Trainer card pile is depleted. The already used Trainer cards are reshuffled to create a new draw pile. They come in two types:
    • Special cards— Cards that can be used at the end of a player's turn. They have a variety of different effects such as drawing additional Pokémon Mini Cards.
    • Battle cards— Cards that can only be used in battles. Players must have at least one active Pokémon Mini Card in order to use one.

List of Pokémon Mini Cards

This Section is incomplete.
Please feel free to edit this Section to add missing information and complete it.
Reason: Need list of all cards found in the game. Including Encounter Cards, Trainer Cards, and Mini Cards
# Name Mini Card Color Colored Dice
#25 Pikachu Dark Blue Light Blue, Dark Blue

Trivia

  • While the board game features artwork and characters found from the animated series, the game appears to be based on the S.S. Anne storyline depicted in the original games, Pokémon Red and Blue, instead.

References

  1. 1.0 1.1 PokemonSSAnnegame.PDF | Instruction Manual from Hasbro.com. Retrieved February 09, 2026.
This article is part of Project Merchandise, a Bulbapedia project that aims to write comprehensive articles on all Pokémon toys, dolls, books, and collectible merchandise.