Trade: Difference between revisions

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Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}.
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}.


Using [[Pal Park]], players can transfer Pokémon from their [[Generation III]] games to [[Generation IV]] games, however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. It is also known that between Generation IV and the upcoming [[Generation V]], Pokémon at least can be transferred from a Generation IV game to a Generation V game, due to the announcement that an alternate-colored [[Legendary Beast]] can unlock an event where one can capture a [[Zoroark]].
Using [[Pal Park]], players can transfer Pokémon from their [[Generation III]] games to [[Generation IV]] games, however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III [[HM]] moves. It is also known that between Generation IV and the upcoming [[Generation V]], Pokémon at least can be transferred from a Generation IV game to a Generation V game, due to the announcement that an alternate-colored [[Legendary beasts|Legendary beast]] can unlock an event where one can capture a [[Zoroark]].


Trading between Generations I and II and Generations III and IV (and soon likely V) is impossible due to the vastly different data structures that were introduced in Generation III, as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any link cable ports on later systems.
Trading between Generations I and II and Generations III and IV (and soon likely V) is impossible due to the vastly different data structures that were introduced in Generation III, as well as the difficulty in linking a Game Boy Color game to a Game Boy Advance game and the lack of any link cable ports on later systems.