Talk:Shuckle (Pokémon): Difference between revisions
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(→Power Trick: bah. Hate conflicts!) |
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::That's why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don't do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won't get slaughtered before it can attack. [[User:Diachronos|Diachronos]] 17:45, 9 September 2008 (UTC) | ::That's why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don't do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won't get slaughtered before it can attack. [[User:Diachronos|Diachronos]] 17:45, 9 September 2008 (UTC) | ||
:::Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 [[User:Colbenik|Colbenik]] 16:24, 13 January 2009 | :::Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 [[User:Colbenik|Colbenik]] 16:24, 13 January 2009 | ||
::::You're missing a lot of factors. Let me list: | |||
* Double Battle | |||
* Item: Metronome (at maximum potential) | |||
* Rollout hit: 5 | |||
* Defence curl used for powered up Rollout. | |||
* Maximised Defence (+6 levels) prior to Power Trick. | |||
* Power Trick Active | |||
* Skill Swapped Pure Power/Huge Power | |||
* Critical Hit | |||
* Target defence reduced to 1 with defence down moves used on it (I.E. Screech) | |||
* Helping Hand bonus | |||
* Nature boosts defence | |||
* Variance value at best | |||
::::With this incredible list of factors, you should get much higher results. <span style="border: 1px dashed #0088FF;">[[User:Gywall|<span style="color:#FF8800;">'''Gyw</span><span style="color:#FFAE00;">all'''</span>]]</span> <span style="border: 1px dashed #00CFFF;"><small>[[User_talk:Gywall|Talk]]</small></span> 22:29, 13 January 2009 (UTC) | |||
==Shuckle and Berries== | ==Shuckle and Berries== |
Revision as of 22:29, 13 January 2009
Does anyone know if Berry juice can become a rare candy in generation III and IV? i read on another page that an oran berry will become berry juice.
Power Trick
Shuckle learning Power Trick would make it really powerful atacking, combine that with a powerful move & ... -Theininen 17:24, 27 March 2008 (UTC)
- However, it will have the crappest defence ever. TESHIGIGAS 18:03, 27 March 2008 (UTC)
- Always a drawback. TTEchidna 02:27, 28 March 2008 (UTC)
- That's why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don't do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won't get slaughtered before it can attack. Diachronos 17:45, 9 September 2008 (UTC)
- Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 Colbenik 16:24, 13 January 2009
- You're missing a lot of factors. Let me list:
- Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 Colbenik 16:24, 13 January 2009
- Double Battle
- Item: Metronome (at maximum potential)
- Rollout hit: 5
- Defence curl used for powered up Rollout.
- Maximised Defence (+6 levels) prior to Power Trick.
- Power Trick Active
- Skill Swapped Pure Power/Huge Power
- Critical Hit
- Target defence reduced to 1 with defence down moves used on it (I.E. Screech)
- Helping Hand bonus
- Nature boosts defence
- Variance value at best
Shuckle and Berries
I think some information must be clarified about Shuckle and Berries(or Oran Berries):
- Exactly how many time it takes for Shuckle to produce Berry Juice? And how is it measured: in steps, in real time, or when Shuckle level up?
- The same as above, for Rare Candy.
- And more important: is this feature still available on further generations? i.e., can Shuckle produce Berry Juice(and Rare Candy) on generations III and IV?
A little aside: I hope so. -- Professional Mole(Talk here) 23:25, 9 December 2008 (UTC)