10,044
edits
Unowninator (talk | contribs) (→Gameplay: They're not even guaranteed 1 perfect IV) |
|||
Line 77: | Line 77: | ||
* The games are no longer backwards compatible with any other main series games, unlike every other main series game released since {{game|FireRed and LeafGreen|s}}. | * The games are no longer backwards compatible with any other main series games, unlike every other main series game released since {{game|FireRed and LeafGreen|s}}. | ||
* In addition to [[Trainer customization|customizing]] the {{player}}'s color skin and clothing, the starter Pokémon can also be dressed in different outfits and be given different accessories and hairstyles. | * In addition to [[Trainer customization|customizing]] the {{player}}'s color skin and clothing, the starter Pokémon can also be dressed in different outfits and be given different accessories and hairstyles. | ||
* [[Wild Pokémon]] now appear on the overworld. Coming into contact with one will engage them. They may appear with either a red or blue aura, which indicates their size, either being larger or smaller, respectively, than their own standard size. | * [[Wild Pokémon]] now appear on the overworld. Coming into contact with one will engage them. They may appear with either a red or blue aura, which indicates their size, either being larger or smaller, respectively, than their own standard size. | ||
** [[Shiny Pokémon]] in the wild will also appear so in the overworld. | |||
** A feature called the [[Catch Combo]] tracks how many of the same species of Pokémon is caught in a row without the Pokémon running away or the game turning off. The higher the combo, the stronger and rarer wild Pokémon become, and Shiny Pokémon become more common. | ** A feature called the [[Catch Combo]] tracks how many of the same species of Pokémon is caught in a row without the Pokémon running away or the game turning off. The higher the combo, the stronger and rarer wild Pokémon become, and Shiny Pokémon become more common. | ||
* | * Several features from past core games have been removed, including: the [[time|day and night cycle]], several [[move]]s (including all [[Z-Move]]s and [[weather]]), {{Abilities}}, several [[item]]s, [[held item]]s, {{pkmn|breeding}}, and {{pkmn|Egg}}s. | ||
** Moves that were {{cat|Generation I moves|introduced in Generation I}} are all available in the games. | ** Moves that were {{cat|Generation I moves|introduced in Generation I}} are all available in the games, along with a smaller selection of moves from later generations. ''For more information, see [[list of moves by availability (Generation VII)]].'' | ||
** Abilities were | ** Abilities were found in the game's code, but were unused. | ||
** The only available [[Poké Ball]] that were not introduced in Generation I are [[Premier Ball]] and [[Cherish Ball]]. | ** The only available [[Poké Ball]] that were not introduced in Generation I are [[Premier Ball]] and [[Cherish Ball]]. | ||
* | ** A Premier Ball can be obtained as a gift for every 10 Poké Balls (of any kind) purchased at the [[Poké Mart]]. | ||
* A Premier Ball can be obtained as a gift for every 10 Poké Balls (of any kind) purchased at the [[Poké Mart]]. | * {{m|Teleport}} has been given a different effect. {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Solar Beam}}, and {{m|Sky Attack}} also had their powers significantly increased. | ||
* Calculations for [[Statistic|stats]] have been changed, allowing for Pokémon to reach much higher stat ceilings than in previous core games. | * Calculations for [[Statistic|stats]] have been changed, allowing for Pokémon to reach much higher stat ceilings than in previous core games. | ||
** [[Effort values]] (EVs) have been replaced by [[awakening values]] (AVs), which can be raised by feeding specific [[Candy]]. | ** [[Effort values]] (EVs) have been replaced by [[awakening values]] (AVs), which can be raised by feeding specific [[Candy]]. | ||
** High [[friendship]] can boost all stats by up to 10%, before adding in AVs. | ** High [[friendship]] can boost all stats by up to 10%, before adding in AVs. | ||
* The [[Bicycle]] has been removed; the [[Miracle Cycle]] shop in [[Cerulean City]] is replaced with the home of a Bike Maniac who collects many kinds of bikes. | * The [[Bicycle]] has been removed; the [[Miracle Cycle]] shop in [[Cerulean City]] is replaced with the home of a Bike Maniac who collects many kinds of bikes. | ||
** Cycling Road is redesigned as the "Pokémon Road"; some of the {{tc|Biker}}s and {{tc|Roughneck}}s that used to challenge the player there have been moved to near the Secret House instead. | ** Cycling Road is redesigned as the "Pokémon Road"; some of the {{tc|Biker}}s (now {{tc|Punk Guy}}s) and {{tc|Roughneck}}s that used to challenge the player there have been moved to near the Secret House instead. | ||
* | * [[Candy]] can be used to increase the {{AV}}s of Pokémon, and is obtained from capturing or transferring Pokémon to Professor Oak, similar to the Candy from [[Pokémon GO]]. | ||
* | * The [[Pokémon Box Link|Pokémon Box]], accessible from the [[Bag]], replaces [[PC]]s, allowing players to switch the Pokémon in their [[party]] at any point in the game. | ||
* The player can no longer play mini-games on the machines in the [[Celadon Game Corner]] because the service desk has run out of [[coin]]s. However, there are certain spots where the hidden items such as [[Bottle Cap]]s are recurring once per day in the Game Corner. | * The player can no longer play mini-games on the machines in the [[Celadon Game Corner]] because the service desk has run out of [[coin]]s. However, there are certain spots where the hidden items such as [[Bottle Cap]]s are recurring once per day in the Game Corner. | ||
* The {{safari|Kanto}} in [[Fuchsia City]] replaces the zoo, and has added the [[GO Park]], where the player is able to interact with their caught Pokémon. Similar to the Box system in the [[Pokémon Storage System]], the GO Park complex has a total of 20 GO Parks, with each capable of holding 50 Pokémon. Thus, the player can transfer up to 1,000 Pokémon into the games. | * The {{safari|Kanto}} in [[Fuchsia City]] replaces the zoo, and has added the [[GO Park]], where the player is able to interact with their caught Pokémon. Similar to the Box system in the [[Pokémon Storage System]], the GO Park complex has a total of 20 GO Parks, with each capable of holding 50 Pokémon. Thus, the player can transfer up to 1,000 Pokémon into the games. | ||
** If the player has gathered 25 of the same species of Pokémon, they can play a minigame in the | ** If the player has gathered 25 of the same species of Pokémon, they can play a minigame in the Park's Play Yard for [[Candy]]. Alolan forms are counted as a separate species, listed in red. | ||
* Exclusive new [[move]]s are available for the starter Pikachu and Eevee. Pikachu can learn {{m|Zippy Zap}}, {{m|Splishy Splash}} and {{m|Floaty Fall}}, while Eevee can learn {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}}. These moves can be learned from a [[Move Tutor]] in the [[Pokémon Center]]s of [[Cerulean City]], [[Celadon City]], and [[Fuchsia City]]. | * Exclusive new [[move]]s are available for the starter Pikachu and Eevee. Pikachu can learn {{m|Zippy Zap}}, {{m|Splishy Splash}} and {{m|Floaty Fall}}, while Eevee can learn {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}}. These moves can be learned from a [[Move Tutor]] in the [[Pokémon Center]]s of [[Cerulean City]], [[Celadon City]], and [[Fuchsia City]]. | ||
** The starter Pikachu and Eevee can activate their own [[Partner Pokémon (game)|partner powers]] in battle once they have high enough [[friendship]]. If activated while they are in battle, they use an exclusive move—{{m|Pika Papow}} or {{m|Veevee Volley}}—which increases in damage based on friendship. If activated while they are not in battle, they boost the stats of the current Pokémon. | ** The starter Pikachu and Eevee can activate their own [[Partner Pokémon (game)|partner powers]] in battle once they have high enough [[friendship]]. If activated while they are in battle, they use an exclusive move—{{m|Pika Papow}} or {{m|Veevee Volley}}—which increases in damage based on friendship. If activated while they are not in battle, they boost the stats of the current Pokémon. |