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* The Ghost type is the only type immune to two types: {{t|Normal}} and {{t|Fighting}}. | * The Ghost type is the only type immune to two types: {{t|Normal}} and {{t|Fighting}}. | ||
* Generation VI is the only generation so far to not have a Ghost-type specialist. | * Generation VI is the only generation so far to not have a Ghost-type specialist. | ||
* Offensively, the only differences between {{t|Dark}} and Ghost is that Dark type moves are not very effective on {{t|Fighting}} or {{t|Fairy}} while | * Offensively, the only differences between {{t|Dark}} and Ghost is that Dark type moves are not very effective on {{t|Fighting}} or {{t|Fairy}} while Ghost does normal damage to those types and Ghost type moves don't affect {{t|Normal}}, while Fighting type moves do super effective damage to it. | ||
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their [[Belly]] empties at a rate of 5 per turn. | * In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their [[Belly]] empties at a rate of 5 per turn. | ||
* In [[Pokémon Conquest]], Ghost-type Pokémon which are not part-{{t|Flying}} or have {{a|Levitate}} are shown with an animation of physically passing through enemies, referencing the common belief ghosts in real life can pass through tangible objects. They cannot, however, in-game pass through with any other obstacle on the field. | * In [[Pokémon Conquest]], Ghost-type Pokémon which are not part-{{t|Flying}} or have {{a|Levitate}} are shown with an animation of physically passing through enemies, referencing the common belief ghosts in real life can pass through tangible objects. They cannot, however, in-game pass through with any other obstacle on the field. |
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