Performance: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
[[File:Pokéthlon stats.png|thumb|A {{p|Quilava}}'s Performance|400px]]
[[File:Pokéthlon stats.png|thumb|A {{p|Quilava}}'s Performance|400px]]
A Pokémon's '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéthlon]]. There are five different performance stats; Speed, Technique, Jump, Power, and Stamina.  
A Pokémon's '''performance''' (Japanese: '''パフォーマンス''' ''performance'') is made up of stats that exist for use in the [[Pokéathlon]]. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.  


Each Pokémon has a different base performance, not unlike [[stats]], although a Pokémon does not start with its maximized performance. Instead, Performance can be improved by feeding the Pokémon Apricorn drinks, which are made with an [[Apricorn Shaker]].
Each Pokémon has a different base performance, not unlike [[stats]], although a Pokémon does not start with its maximized performance. Instead, Performance can be improved by feeding the Pokémon Apricorn juice, which are made with an [[Apricorn Shaker]].


==Stats==
==Stats==
===Speed===
===Speed===
'''Speed''' is an important stat for a Pokémon that is competing in any Pokéthlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in [[Pokémon battle]]s, which is すばやさ in Japanese (whereas this is スピード). Speed is used in Dash Hurdle, Change Relay, Push Circle, Ring-Out Fight, Catch Saucer, Smash Goal, and Steal Flag.  
'''Speed''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in [[Pokémon battle]]s, which is すばやさ in Japanese (whereas this is スピード). Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.  


===Power===
===Power===
'''Power''' is an important stat for a Pokémon that is competing in any Pokéthlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. The Power Performance stat is the most commonly used stat in the Pokéthlon, being used in every event with the exception of Dash Hurdle.
'''Power''' is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.


===Technique===
===Skill===
'''Technique''' is an important stat for a Pokémon that is competing in any Pokéthlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Technique stat. Technique is used in Bound Field, Shooting Snow, Steal Flag, Dash Hurdle, Change Relay, Break Block, and Smash Goal.
'''Skill''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.


===Jump===
===Jump===
As the name implies, '''Jump''' is an important stat for a Pokémon that is competing in any Pokéthlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Jump is the least commonly used stat in the Pokéthlon, being used only in Dash Hurdle, Ring-Out Fight, Bound Field, and Catch Saucer.
As the name implies, '''Jump''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.


===Stamina===
===Stamina===
'''Stamina''' is an important stat for a Pokémon that is competing in any Pokéthlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Stamina is used in Ring-Out Fight, Shooting Snow, Change Relay, Break Block, Bound Field, Push Circle, Smash Goal, and Steal Flag.
'''Stamina''' is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.


==Performance Symbols==
==Performance Symbols==
{| align=center border="1" style="border: 1px solid #000; border-collapse: collapse;" width=300px cellspacing="0"
{| align=center border="1" style="border: 1px solid #000; border-collapse: collapse;" width=300px cellspacing="0"
|- style="background: #ccf;"
|- style="background: #ccf;"
Line 40: Line 39:
|}
|}


==Daily Pokéthlon performance stat changes==
==Daily Pokéathlon performance stat changes==
Every day two of a Pokémon's Pokéthlon performance values can change according to the Pokémon's daily condition. Which stats change and to what degree are based on the Pokémon's [[nature]]. Below is a list of the natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered.
Every day two of a Pokémon's Pokéathlon performance values can change according to the Pokémon's daily condition. Which stats change and to what degree are based on the Pokémon's [[nature]]. Below is a list of the natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered.
{| align=center {{bluetable2|c sortable}} align="center"
{| align=center {{bluetable2|c sortable}} align="center"
|- style="background: #ccf;"
|- style="background: #ccf;"
Line 47: Line 46:
! style="background: #{{Speed color}}" | Speed
! style="background: #{{Speed color}}" | Speed
! style="background: #{{Power color}}" | Power
! style="background: #{{Power color}}" | Power
! style="background: #{{Technique color}}" | Technique
! style="background: #{{Skill color}}" | Skill
! style="background: #{{Stamina color}}" | Stamina
! style="background: #{{Stamina color}}" | Stamina
! style="background: #{{Jump color}}" | Jump
! style="background: #{{Jump color}}" | Jump
Line 231: Line 230:
{| {{bluetable2|c sortable}} align="center"
{| {{bluetable2|c sortable}} align="center"
|- style="background: #ccf;"
|- style="background: #ccf;"
! style="background: #{{thlon color}}" | [[Pokéthlon]] event
! style="background: #{{thlon color}}" | [[Pokéathlon]] event
! style="background: #{{Speed color}}" | Speed?
! style="background: #{{Speed color}}" | Speed?
! style="background: #{{Power color}}" | Power?
! style="background: #{{Power color}}" | Power?
! style="background: #{{Technique color}}" | Technique?
! style="background: #{{Skill color}}" | Skill?
! style="background: #{{Jump color}}" | Jump?
! style="background: #{{Jump color}}" | Jump?
! style="background: #{{Stamina color}}" | Stamina?
! style="background: #{{Stamina color}}" | Stamina?
|-
|-
|Dash Hurdle
|Hurdle Dash
|'''Yes'''
|'''Yes'''
|No
|No
Line 245: Line 244:
|No
|No
|-
|-
|Ring-Out Fight
|Ring Drop
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 252: Line 251:
|'''Yes'''
|'''Yes'''
|-
|-
|Shooting Snow
|Snow Throw
|No
|No
|'''Yes'''
|'''Yes'''
Line 259: Line 258:
|'''Yes'''
|'''Yes'''
|-
|-
|Bound Field
|Lamp Jump
|No
|No
|'''Yes'''
|'''Yes'''
Line 266: Line 265:
|'''Yes'''
|'''Yes'''
|-
|-
|Change Relay
|Relay Run
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 273: Line 272:
|'''Yes'''
|'''Yes'''
|-
|-
|Break Block
|Block Break
|No
|No
|'''Yes'''
|'''Yes'''
Line 280: Line 279:
|'''Yes'''
|'''Yes'''
|-
|-
|Push Circle
|Circle Push
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 287: Line 286:
|'''Yes'''
|'''Yes'''
|-
|-
|Catch Saucer
|Disc Catch
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 294: Line 293:
|No
|No
|-
|-
|Steal Flag
|Pennant Capture
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 301: Line 300:
|'''Yes'''
|'''Yes'''
|-
|-
|Smash Goal
|Goal Roll
|'''Yes'''
|'''Yes'''
|'''Yes'''
|'''Yes'''
Line 311: Line 310:


==Trivia==
==Trivia==
*{{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon.  It shares its Performance stats with {{p|Mew}}, {{p|Ditto}}, {{p|Giratina}}'s [[Form differences#Giratina|Origin Forme]], and {{p|Arceus}}. However, this could have been implemented to compensate for its low stats.
*{{p|Sunkern}} has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon.  It shares its Performance stats with {{p|Mew}}, {{p|Ditto}}, {{p|Giratina}}'s [[Form differences#Giratina|Origin Forme]], and {{p|Arceus}}. However, this could have been implemented to compensate for its low stats.
*Every event in the Pokéthlon require either three or four Performance stats.
*Every event in the Pokéathlon requires either three or four Performance stats.


==See also==
==See also==

Revision as of 06:02, 12 March 2010

A Quilava's Performance

A Pokémon's performance (Japanese: パフォーマンス performance) is made up of stats that exist for use in the Pokéathlon. There are five different performance stats; Speed, Skill, Jump, Power, and Stamina.

Each Pokémon has a different base performance, not unlike stats, although a Pokémon does not start with its maximized performance. Instead, Performance can be improved by feeding the Pokémon Apricorn juice, which are made with an Apricorn Shaker.

Stats

Speed

Speed is an important stat for a Pokémon that is competing in any Pokéathlon games involving any sort of racing. In order to perform well in such events, a Pokémon will need to have a high Speed stat. It is not to be confused with the Speed stat used in Pokémon battles, which is すばやさ in Japanese (whereas this is スピード). Speed is used in Hurdle Dash, Relay Run, Circle Push, Ring Drop, Disc Catch, Goal Roll, and Pennant Capture.

Power

Power is an important stat for a Pokémon that is competing in any Pokéathlon game involving fighting or the usage of physical force. In order to perform well in such events, a Pokémon will need to have a high Power stat. The Power Performance stat is the most commonly used stat in the Pokéathlon, being used in every event with the exception of Hurdle Dash.

Skill

Skill is an important stat for a Pokémon that is competing in any Pokéathlon games involving strategy. In order to perform well in such events, a Pokémon will need to have a high Skill stat. Skill is used in Lamp Jump, Snow Throw, Pennant Capture, Hurdle Dash, Relay Run, Block Break, and Goal Roll.

Jump

As the name implies, Jump is an important stat for a Pokémon that is competing in any Pokéathlon games involving jumping. In order to perform well in such events, a Pokémon will need to have a high Jump stat. Jump is the least commonly used stat in the Pokéathlon, being used only in Hurdle Dash, Ring Drop, Lamp Jump, and Disc Catch.

Stamina

Stamina is an important stat for a Pokémon that is competing in any Pokéathlon games involving a risk of fatigue. In order to perform well in such events, a Pokémon will need to have a high Stamina stat. Stamina is used in Ring Drop, Snow Throw, Relay Run, Block Break, Lamp Jump, Circle Push, Goal Roll, and Pennant Capture.

Performance Symbols

Symbol Meaning
Pokéthlonstarl.png Greater than base performance
Pokéthlonstarm.png Equal to base performance
Pokéthlonstars.png Less than base performance
Pokéthlonstarn.png --

Daily Pokéathlon performance stat changes

Every day two of a Pokémon's Pokéathlon performance values can change according to the Pokémon's daily condition. Which stats change and to what degree are based on the Pokémon's nature. Below is a list of the natures, which performance they effect and to what degree possible the stats can fluctuate. Each value below is the highest extent to which each performance stat can improve or be hindered.

Nature Speed Power Skill Stamina Jump
Hardy -1 +1
Lonely +2 -2
Brave -2 +2
Adamant +2 -2
Naughty +2 -2
Bold -2 +2
Docile +1 -1
Relaxed -2 +2
Impish +2 -2
Lax -2 +2
Timid +2 -2
Hasty +2 -2
Serious +1 -1
Jolly +2 -2
Naive +2 -2
Modest -2 +2
Mild -2 +2
Quiet -2 +2
Bashful -1 +1
Rash -2 +2
Calm -2 +2
Gentle +2 -2
Sassy -2 +2
Careful +2 -2
Quirky +1 -1

Pokéthlon events

Pokéathlon event Speed? Power? Skill? Jump? Stamina?
Hurdle Dash Yes No Yes Yes No
Ring Drop Yes Yes No Yes Yes
Snow Throw No Yes Yes No Yes
Lamp Jump No Yes Yes Yes Yes
Relay Run Yes Yes Yes No Yes
Block Break No Yes Yes No Yes
Circle Push Yes Yes No No Yes
Disc Catch Yes Yes No Yes No
Pennant Capture Yes Yes Yes No Yes
Goal Roll Yes Yes Yes No Yes

Trivia

  • Sunkern has a possible five stars in all performance stats, the highest possible total, while ironically sporting the lowest base stat total of any Pokémon. It shares its Performance stats with Mew, Ditto, Giratina's Origin Forme, and Arceus. However, this could have been implemented to compensate for its low stats.
  • Every event in the Pokéathlon requires either three or four Performance stats.

See also