Magnet Pull (Ability): Difference between revisions
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===Outside of battle=== | ===Outside of battle=== | ||
From {{game|Emerald}} onwards, if a Pokémon with Magnet Pull is in the first place in the [[party]] (even if [[fainting|fainted]]), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible. | From {{game|Emerald}} onwards, if a Pokémon with Magnet Pull is in the first place in the [[party]] (even if [[fainting|fainted]]), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible. | ||
==Pokémon with Magnet Pull== | ==Pokémon with Magnet Pull== | ||
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{{Ability/entry|808|Meltan|Steel|Steel|Magnet Pull|None|None}} | {{Ability/entry|808|Meltan|Steel|Steel|Magnet Pull|None|None}} | ||
{{Ability/foot|Steel}} | {{Ability/foot|Steel}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns. | |||
===Description=== | |||
{{movedesc|Steel}} | |||
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Immobilizes Steel-type attackers.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうげきしてきた はがねタイプの ポケモンを いどうできなくしてしまう|Immobilizes Steel-type attackers.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|Steel-type Pokémon next to the Pokémon can't move! It has no effects on Pokémon other than Steel types and has no effect on Pokémon with the Run Away Ability.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | ==In the manga== |