Magnet Pull (Ability): Difference between revisions

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===Outside of battle===
===Outside of battle===
From {{game|Emerald}} onwards, if a Pokémon with Magnet Pull is in the first place in the [[party]] (even if [[fainting|fainted]]), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible.
From {{game|Emerald}} onwards, if a Pokémon with Magnet Pull is in the first place in the [[party]] (even if [[fainting|fainted]]), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible.
===Pokémon Mystery Dungeon===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.


==Pokémon with Magnet Pull==
==Pokémon with Magnet Pull==
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{{Ability/entry|808|Meltan|Steel|Steel|Magnet Pull|None|None}}
{{Ability/entry|808|Meltan|Steel|Steel|Magnet Pull|None|None}}
{{Ability/foot|Steel}}
{{Ability/foot|Steel}}
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
===Description===
{{movedesc|Steel}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Immobilizes Steel-type attackers.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうげきしてきた はがねタイプの ポケモンを いどうできなくしてしまう|Immobilizes Steel-type attackers.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|Steel-type Pokémon next to the Pokémon can't move! It has no effects on Pokémon other than Steel types and has no effect on Pokémon with the Run Away Ability.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==