Go Power

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 01:11, 25 November 2018 by TehPerson (talk | contribs) (to be finished later)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Add more info

Awakening values, abbreviated AVs, are a mechanic introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacing effort values. Similar to EVs, AVs are used to increase a Pokémon's stats, but are awarded through the use of candy and leveling up, rather than by defeating other Pokémon in battles.

Measuring AVs

Using certain candy and raising a Pokémon's level are the only ways to increase a Pokémon's AVs. A Pokémon can have a maximum of 200 AVs for every stat, meaning that it is possible to max out every stat rather than just two.

Every additional AV corresponds to one stat point added after all other calculations are made, meaning that a Pokémon with maxed out AVs will have an additional 200 stat points regardless of level, nature, IV or friendship.

In other languages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

References


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.