Effort level: Difference between revisions
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Each stat is made of two equations, the Ganbaru Value and the Base Value | Each stat is made of two equations, the Ganbaru Value and the Base Value | ||
<math> HP = \big(\frac{LV}{100} + 1\big) * Base | <math> HP = \big(\frac{LV}{100} + 1\big) * Base + LV +GV </math> | ||
<math>Other stat = \frac{(\frac{Lv}{50}+1)* Base}{1.5}*Nature +GV </math> | <math>Other stat = \frac{(\frac{Lv}{50}+1)* Base}{1.5}*Nature +GV </math> |
Revision as of 00:12, 31 January 2022
Ganbaru Values, abbreviated GVs, are a mechanic introduced in Pokémon Legends: Arceus. Similar to how Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! uses Awakening values, GVs replace the use of EVs, and are increased using Grit items.
Formula: Each stat is made of two equations, the Ganbaru Value and the Base Value
The GV follows as such
The multiplier is created from the Pokemon's Effort Level. The starting effort level of a pokemon is based on the IV of each stat.
IV value | Starting Effort Level |
---|---|
31 | 3 |
26 to 30 | 2 |
20 to 25 | 1 |
Less then 20 | 0 |
Based on the Effort Level, the following multipliers are created
Effort Level | Multiplier |
---|---|
0 | 0 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 7 |
5 | 8 |
6 | 9 |
7 | 14 |
8 | 15 |
9 | 16 |
10 | 25 |
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