Catch rate: Difference between revisions

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* rate is the catch rate of the Pokémon,
* rate is the catch rate of the Pokémon,
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>ball</sub> is the multiplier for the Poké Ball used, and
* bonus<sub>state</sub> is the multiplier for any [[status ailment]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn).
* bonus<sub>status</sub> is the multiplier for any [[status ailment]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn).


If ''a'' is greater than or equal to 255, then the Pokémon is caught. If not, then calculate ''b'' as follows:
If ''a'' is greater than or equal to 255, then the Pokémon is caught. If not, then calculate ''b'' as follows:

Revision as of 08:39, 2 June 2007

When a Poké Ball is thrown at a wild Pokémon, the game uses a formula based on the wild Pokémon's current health, any status effect it may have, and that Pokémon's catch rate, to determine the chances of catching that Pokémon. The formula is as follows:

File:Catch formula 1.png

Where

  • HPmax is the number of hit points the Pokémon has at full health,
  • HPcurrent is the number of hit points the Pokémon has at the moment,
  • rate is the catch rate of the Pokémon,
  • bonusball is the multiplier for the Poké Ball used, and
  • bonusstatus is the multiplier for any status ailment the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn).

If a is greater than or equal to 255, then the Pokémon is caught. If not, then calculate b as follows:

File:Catch formula 2.png

Then generate 4 random numbers between 0 and 65535, inclusive. If the random numbers are all less or equal to than b, then the Pokémon is caught; otherwise the ball shakes n times, where n is the number of random numbers that are less than b. Note that b ≥ 65535 if a ≥ 255.

Therefore, the probability p of catching a Pokémon, given the values a and b calculated above, is:

File:Catch formula 3.png

The second expression for p may be expanded as follows:

File:Catch formula 3 expansion.png

Since (216 - 1)4 ≈ 264, we can approximate p with the following expression:

File:Catch formula 3 approximation.png

The percentage error in this approximation approaches 0 as a approaches 255, and does not exceed 0.02%.

For a constant probability p, the probability P that a player can capture the Pokémon with r tries is:

File:Catch formula 4.png

The inverse problem, the number of tries, r, needed to have a probability P of capturing a Pokémon is:

File:Catch formula 5.png

See also

References

  • ポケットモンスター情報センター 2号館: ボール