Battle Frontier (Generation III): Difference between revisions

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* Fire, Water, Electric, and Ice Moves
* Fire, Water, Electric, and Ice Moves
* Normal Pokémon
* Normal Pokémon
Trainers who pass 21 consecutive floors (three passes through the pyramid) and 70 floors (ten passes through the pyramid) are challenged by '''Pyramid King (Shindai)''' (English name?)  Defeating him in battle and he'll award with the Brave Symbol.


== Battle Pike ==
== Battle Pike ==

Revision as of 04:26, 3 April 2005

The Battle Frontier is a whole new area introduced in Pokémon Emerald which features several areas where you can battle your Pokémon.

Battle Arena

Battle Dome

Battle Factory

Battle Palace

Battle Pyramid

The Battle Pyramid (Japanese: バトルピラミッド) is a 7-layer pyramid. Each room is shrouded in darkness and only by defeating opponents will it light up. A trainer cannot take any items into the pyramid. Any items found within the pyramid may only be used while in the pyramid.

The kind of wild Pokémon encountered depends on many times one has travelled through the pyramid, and include 20 sets of Pokémon, with increasing difficulting from one set to the next. The kinds of tactics the wild Pokémon will use progress as:

  • Paralysing Moves
  • Poisoning Moves
  • Burning Moves
  • PP Wasting Moves
  • Levitate Ability Pokémon
  • Non-Escape Ability Pokémon (Shadow Tag and Arena Trap)
  • Freezing Moves
  • Explosion and Selfdestruct Moves
  • Psychic Moves
  • Rock Pokémon
  • Fighting Pokémon
  • Weather-Altering Moves
  • Bug Pokémon
  • Dark Pokémon
  • Water Pokémon
  • Ghost Pokémon
  • Steel Pokémon
  • Dragon-like Pokémon
  • Fire, Water, Electric, and Ice Moves
  • Normal Pokémon

Trainers who pass 21 consecutive floors (three passes through the pyramid) and 70 floors (ten passes through the pyramid) are challenged by Pyramid King (Shindai) (English name?) Defeating him in battle and he'll award with the Brave Symbol.

Battle Pike

The Battle Pike, or Battle Tube (バトルチューブ) in the Japanese version, is a long pike in the design of a Seviper. Inside are 21 rooms, each with its own event. To complete the Battle Pike, one must choose from seven sets of three rooms. Depending on the room, one of eight events will happen:

  • Single Battle: 3 Pokémon per side.
  • Double Battle: 2 Pokémon per side.
  • Single Battle and Healing: 3 Pokémon per side; winner's Pokémon are completely healed.
  • Wild Pokémon: Wild Milotic, Dusclops, and Seviper appear.
  • No Event: Nothing happens.
  • Status Change: A surprise attack will inflict a status on one or all of your Pokemon. The status includes Kirlia's Burn, Paralyze, Poison, or Sleep and Dusclops's urn or Freeze.
  • One or Two Recovery: One or two of your Pokémon will be healed.
  • Full Recovery: All of your Pokémon will be healed.

The lady standing outside of the rooms will hint at what is in one of the three rooms.

The Frontier Brain of the Battle Pike is Pike Queen Lucy. She challenges trainers who complete 28 rooms (four passes through the pike) and 140 rooms (20 passes).

Battle Tower

Battle Frontier Brains

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