Move: Difference between revisions

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(→‎Pokémon UNITE: Examples of moves which modify basic attacks added, period placed after Electroweb, reworded the Unite Move gauge to be a mite less opinionated, and new section for Lock-On functionality. (Which is needed because of Double Team and Substitute). I need to add Move lock on and Move camera control to this section, but my Switch ran out of battery.)
(→‎Pokémon UNITE: New paragraph for moves used while using other moves. (Yes this is a thing) Bolded basic attack and fixed a small case where "non" trailed off into nothing. Unfortunately, thanks to combination moves, there isn't a great place to divide this into a Basic attack section. I'm calling for a split.)
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{{UNITE|Mew}} in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.
{{UNITE|Mew}} in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, '''Move Reset''', which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.


Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects and/or modified ranges compared to non. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical move|physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be physical or [[Special move|special]] and use the corresponding stat.
Notably, moves are not the only form of attack. Each Pokémon has a '''basic attack''' separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. The basic attacks used by Ranged Pokémon have a wide range and involve shooting a projectile while the basic attacks used by Melee Pokémon have a short range. The range of these attacks is an area around the user, where melee attacks only have a small area and ranged attacks have a much larger area. This area can be seen by the player by holding the input for the basic attack. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects and/or modified ranges compared to regular basic attacks. Generally, a boosted attack is performed with every third basic attack, but some Pokémon instead use a boosted attack when a gauge is filled. Certain moves and Abilities can bypass this, making the next basic attack a boosted attack. Non-boosted basic attacks are always [[Physical move|physical]] in nature and use the [[Attack]] stat, while boosted basic attacks can be physical or [[Special move|special]] and use the corresponding stat.


Some moves, such as {{UNITE|Dragapult}}'s {{m|Dragon Dance}}, modify the properties of the user's basic attack, which can increase their basic attack speed (how frequently a basic attack can be performed), increase their range, cause them to deal more damage, or have other assorted effects. Other moves change what a basic attack does entirely, such as how {{UNITE|Clefable}} uses a different basic attack while under the effect of its {{m|Gravity}}. Some moves, such as {{UNITE|Azumarill}}'s {{m|Play Rough}} and {{m|Aqua Tail}} change their user's basic attacks in lieu of attacking when the move is used.
Some moves, such as {{UNITE|Dragapult}}'s {{m|Dragon Dance}}, modify the properties of the user's basic attack, which can increase their basic attack speed (how frequently a basic attack can be performed), increase their range, cause them to deal more damage, or have other assorted effects. Other moves change what a basic attack does entirely, such as how {{UNITE|Clefable}} uses a different basic attack while under the effect of its {{m|Gravity}}. Some moves, such as {{UNITE|Azumarill}}'s {{m|Play Rough}} and {{m|Aqua Tail}} change their user's basic attacks in lieu of attacking when the move is used.
Some moves allow for using a different move or basic attack during their duration. In some cases, like {{UNITE|Zeraora}}'s {{m|Spark}} or {{UNITE|Zoroark}}'s {{m|Night Slash}} and {{m|Shadow Claw}}/{{m|Cut}}, this can modify the effect of the first move. In other cases, like {{UNITE|Garchomp}}'s {{m|Dragon Rush}} and {{m|Dragon Claw}}, this combines the effects of both moves into a single maneuver.


[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.
[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.