Fighting Dojo: Difference between revisions

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The Fighting Dojo was first seen in the [[Generation I]] games, positioned to the west of the [[Saffron Gym]]. In these early games, it was established that the Fighting Dojo and the Saffron Gym once competed against each other to determine which one would be the [[Indigo League]]'s sixth Pokémon [[Gym]]. Due to the [[Type#Type effectiveness|type advantage]] that Saffron Gym's {{type|Psychic}} Pokémon had over the Fighting Dojo's Fighting-type Pokémon, Saffron Gym easily won and became the official gym.
The Fighting Dojo was first seen in the [[Generation I]] games, positioned to the west of the [[Saffron Gym]]. In these early games, it was established that the Fighting Dojo and the Saffron Gym once competed against each other to determine which one would be the [[Indigo League]]'s sixth Pokémon [[Gym]]. Due to the [[Type#Type effectiveness|type advantage]] that Saffron Gym's {{type|Psychic}} Pokémon had over the Fighting Dojo's Fighting-type Pokémon, Saffron Gym easily won and became the official gym.


Although no [[Badge]] can be won in the Dojo, the unofficial Gym remains open and continues to accept challenges. Four {{tc|Black Belt}}s test the {{player}}'s abilities before the player can challenge their master, the [[Kiyo|Karate Master]]. The reward for defeating him is a choice between {{p|Hitmonlee}} or {{p|Hitmonchan}}; both Pokémon are at level 30.
Although no [[Badge]] can be won in the Dojo, the unofficial Gym remains open and continues to accept challenges. Four {{tc|Black Belt}}s test the {{player}}'s abilities before the player can challenge their master, the [[Koichi|Karate Master]]. The reward for defeating him is a choice between {{p|Hitmonlee}} or {{p|Hitmonchan}}; both Pokémon are at level 30.


Unlike other Gyms, the Fighting Dojo has a simple design which has not changed much over the generations. Between its appearances from the Generation I games to {{game|HeartGold and SoulSilver|s}}, the Dojo has maintained a wooden floor with no mazes or puzzles to solve. Pure strength and battle strategy is needed to succeed in here.
Unlike other Gyms, the Fighting Dojo has a simple design which has not changed much over the generations. Between its appearances from the Generation I games to {{game|HeartGold and SoulSilver|s}}, the Dojo has maintained a wooden floor with no mazes or puzzles to solve. Pure strength and battle strategy is needed to succeed in here.
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{{game|FireRed and LeafGreen|s}} pose the same challenge to {{player}}s as the original [[Generation I]] games. The key difference apart from the obvious aesthetic changes is the level of the [[gift Pokémon]], which are now level 25.
{{game|FireRed and LeafGreen|s}} pose the same challenge to {{player}}s as the original [[Generation I]] games. The key difference apart from the obvious aesthetic changes is the level of the [[gift Pokémon]], which are now level 25.


The [[Kiyo|Karate Master]] is named Koichi (Japanese: タケノリ ''Takenori'') in these games.


===Generation IV===
===Generation IV===