Pokémon Diamond and Pearl beta: Difference between revisions

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* A remix of [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Title Screen: Main Theme'']] from {{game2|Ruby|Sapphire|Emerald}} can be found in the internal data with a label of <code>SEQ_TEST_TITLE</code>. It can be inferred that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Opening Movie'']] was made and added in.
* A remix of [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Title Screen: Main Theme'']] from {{game2|Ruby|Sapphire|Emerald}} can be found in the internal data with a label of <code>SEQ_TEST_TITLE</code>. It can be inferred that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Opening Movie'']] was made and added in.
* An unused remix of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Battle! (Gym Leader)'']], that was most likely intended to be used for the {{gdis|Battle Tower|IV}} {{pkmn|battle}} against [[Palmer]] can also be found among the internal files under the name <code>SEQ_BA_TOWER</code>.
* An unused remix of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Battle! (Gym Leader)'']], that was most likely intended to be used for the {{gdis|Battle Tower|IV}} {{pkmn|battle}} against [[Palmer]] can also be found among the internal files under the name <code>SEQ_BA_TOWER</code>.
* Music played while in the [[Mystery Zone]] is a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Route 206 (Day)'']]. Its filename is an ambiguous <code>SEQ_DUMMY</code>, but it has been speculated that it could be an earlier version of the theme.
* Music played while in the [[Mystery Zone]] is a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Route 206 (Day)'']]. Its filename is an ambiguous <code>SEQ_DUMMY</code>, but it has been speculated that it could be an earlier version of the theme that ended up being associated with placeholder areas without their own music (such as the Mystery Zone).
* While [[tweaking]] and given the {{player}} is present in an area that the games identify as <code>Jubilife City</code>, a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Jubilife City (Day)'']] is played. It is presumed that this theme was an unfinished version of the ordinary theme.
* While [[tweaking]] and given the {{player}} is present in an area that the games identify as <code>Jubilife City</code>, a variant of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Jubilife City (Day)'']] is played. It is presumed that this theme was an unfinished version of the ordinary theme.
* An alternate version of the Lake Crater music goes entirely unused but is still present within the game.
* An alternate version of the Lake Crater music (labeled <code>SEQ_EV_LEGEND</code>) goes entirely unused but is still present within the game.
* [[Route 225]]'s files display a Day and Night music file names implying that Route 225's music may have been meant for a town at one point.
* [[Route 225]]'s music files are labeled and placed next to town themes (<code>SEQ_TOWN06_D</code> for the Day version and <code>SEQ_TOWN06_N</code> for the night version), implying that Route 225's music may have been meant for a town at one point.
* An unused version of the [[Wild Pokémon]] victory music goes unused with a file name of <code>SEQ_SLOT</code>, meaning it was likely meant to be used for the [[Veilstone Game Corner]] slot machines.
* An unused version of the [[Wild Pokémon]] victory music goes unused with a file name of <code>SEQ_SLOT</code>, meaning it was likely meant to be used for the [[Veilstone Game Corner]] slot machines.
* A small two second jingle with various file names goes unused. The four unused file names linked to it refer to ice, Poké Park, Fact, and an Unknown event.
* Several files, named <code>SEQ_D_ICE</code>, <code>SEQ_D_UNKNOWN</code>, <code>SEQ_POKEPARK</code> and <code>SEQ_BF_FACT</code> play an identical two-second jingle, the ascending C major scale, on a piano-like instrument. All of these go unused in the final games are likely jingles that went unused in the final game and replaced with placeholders removed during development.
* A remix of the {{game|FireRed and LeafGreen|s}} capture fanfare is present, likely meant as a placeholder.
* A remix of the {{game|FireRed and LeafGreen|s}} capture fanfare is present, likely meant as a placeholder.
* Early versions of [[Route 205]]'s Day and Night music are present. Interestingly, the Night music plays slightly faster than the Day music.
* Early versions of [[Route 205]]'s Day and Night music are present (labelled <code>SEQ_ROAD_BZD_D</code> and <code>SEQ_ROAD_BZD_N</code>). Interestingly, the Night and Day versions seem to be reversed, as the "Night" version plays slightly faster and contains the notes that distinguish the Day version from the Night version in the final game.
* Three unused songs associated with the unreleased Azure Flute event that were meant to play when the flute is used at [[Spear Pillar]], when walking to the event area, and when the battle with {{p|Arceus}} occurs.
* Three unused songs associated with the unreleased Azure Flute event that were meant to play when the flute is used at [[Spear Pillar]], when walking to the event area, and when the battle with {{p|Arceus}} occurs.