Appendix:Black and White walkthrough/Section 1: Difference between revisions

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* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s.
* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. Snivy is suitable if you are an expert.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}-s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}-s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. Tepig is the best to play with if you are a beginner.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. Oshawott and its evolutions provide an intermediate player a good game.




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These [[Trainer Battles|battles]] should not pose a problem at all; as they have no [[Same Type Attacking Bonus|STAB]] moves to hurt you with. {{p|Snivy}}, {{p|Oshawott}} and {{p|Tepig}} come with a status and a physical move ({{m|Tackle}} and {{m|Tail Whip}}/{{m|Leer}}). The strategy to defeat them is to keep using your starters damging attack, while they will use the Status moves to lower your [[Stats#Defense|Defense]].




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As you leave your hometown behind, you find [[Bianca]] and [[Cheren]] waiting for you.  At Bianca's request, the three of you all take your first step onto {{rt|1|Unova}} together.  [[Professor Juniper]] is waiting here, and demonstrates how to catch a wild {{p|Patrat}} with her {{p|Minccino}}.  Weaken it... and throw a [[Poké Ball]] — that concludes her lesson.  She gives you 5 Poké Balls to start you off, and heads north to [[Accumula Town]].  Bianca then suggests a Pokémon hunt; whoever has the most in their party before reaching Accumula Town wins.  As you walk north, Juniper calls the three of you on the [[Xtransceiver]] asking to meet her at the nearest Pokémon Center. To win the challenge, you must catch two (three including the Pokémon you received at the start) Pokémon, but it's not necessary to continue and you don't receive any reward for winning.
As you leave your hometown behind, you find [[Bianca]] and [[Cheren]] waiting for you.  At Bianca's request, the three of you all take your first step onto {{rt|1|Unova}} together.  [[Professor Juniper]] is waiting here, and demonstrates how to catch a wild {{p|Patrat}} with her {{p|Minccino}}.  Weaken it... and throw a [[Poké Ball]] — that concludes her lesson.  She gives you 5 Poké Balls to start you off, and heads north to [[Accumula Town]].  Bianca then suggests a Pokémon hunt; whoever has the most in their party before reaching Accumula Town wins.  As you walk north, Juniper calls the three of you on the [[Xtransceiver]] asking to meet her at the nearest Pokémon Center. To win the challenge, you must catch two (three including the Pokémon you received at the start) Pokémon, but it's not necessary to continue and you don't receive any reward for winning.


===Wild Pokémon===
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{{rt|1|Unova}} has two Normal-types, Patrat and Lilipup. Strengthwise, the Lilipup line is stronger than Patrat's; however, to win capture both of them. 
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As you enter [[Accumula Town]], you find the professor waiting in front of the [[Pokémon Center]].  Speak to her to learn about all of the services available inside. Unlike past games, these now include the [[Poké Mart]] and [[GTS]].  Before she leaves, the professor asks you to visit [[Fennel]], a friend of hers in the next city.  Heal up your team and be sure to buy a few [[Potion|Potions] and [[Poké Ball|Poké Balls]] for the road ahead.
As you enter [[Accumula Town]], you find the professor waiting in front of the [[Pokémon Center]].  Speak to her to learn about all of the services available inside. Unlike past games, these now include the [[Poké Mart]] and [[GTS]].  Before she leaves, the professor asks you to visit [[Fennel]], a friend of hers in the next city.  Heal up your team and be sure to buy a few [[Potion|Potions]] and [[Poké Ball|Poké Balls]] for the road ahead.


Outside, [[Cheren]] directs your attention to a crowd of people gathered in the plaza. The soundtrack changes to some creepy music, and you see a line of people dressed in what looks like medieval armor standing behind the speaker, who introduces himself as [[Ghetsis]]. He gives a radical speech on behalf of [[Team Plasma]] that advocates the liberation of Pokémon from people. The speech ends, and the group leaves.  As you and Cheren discuss the event, a teenage boy with green hair approaches you, claiming that he can hear your Pokémon "speaking." He introduces himself as [[N]], and demands a battle, which you must win in order to proceed.
Outside, [[Cheren]] directs your attention to a crowd of people gathered in the plaza. The soundtrack changes to some creepy music, and you see a line of people dressed in what looks like medieval armor standing behind the speaker, who introduces himself as [[Ghetsis]]. He gives a radical speech on behalf of [[Team Plasma]] that advocates the liberation of Pokémon from people. The speech ends, and the group leaves.  As you and Cheren discuss the event, a teenage boy with green hair approaches you, claiming that he can hear your Pokémon "speaking." He introduces himself as [[N]], and demands a battle, which you must win in order to proceed.