Effort values: Difference between revisions

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'''Effort values''', or EVs, are a big part of Pokémon training, as much as levelling up. Effort values are experience points for Pokémon stats. Each Pokémon gives a different amount of effort points to each stat, and the more effort points you get in a certain stat, the higher the EV, raising that stat.
'''Effort values''', or EVs, are a big part of Pokémon training, as much as levelling up. Effort values are experience points for Pokémon stats. Each Pokémon gives a different amount of effort points to each stat, and the more effort points a Pokémon gets for a certain stat, the higher the EV, raising that stat more the next level.


For every 4 effort points in a particular stat, the Pokémon will gain 1 more point at level 100 than it normally would have.  These extra stat points are earned gradually as it levels up. There is a limit to EV gains introduced in [[Generation III]]. You can gain a maximum of 510 EVs in total, and the most you can gain in a single stat is 255. This allows for the "maxing out" of 2 stats, which really means that you can gain a maximum of 63 points (252/4) in one stat. EV training doesn't have to stop upon reaching level 100, at least in pre-Generation III; you can use the [[box trick]]. Their stats will be recalculated to reflect the gain in EVs.
For every 4 effort points in a particular stat, the Pokémon will gain 1 more point at level 100 than it normally would have.  These extra stat points are earned gradually as it levels up. There is a limit to EV gains introduced in [[Generation III]]. Pokémon can gain a maximum of 510 EVs in total, and no stat can have individually more than 255. This allows for the "maxing out" of 2 stats, which really means that the Pokémon can gain a maximum of 63 points (252/4) in one stat. EV training doesn't have to stop upon reaching level 100, at least in pre-Generation III games; as players can use the [[box trick]]. The Pokémon's stats will be recalculated upon deposit to the [[PC]] to reflect the gain in EVs.


Most Pokémon give only one EV in a particular stat, but most of the stage 1 and 2 Pokémon and [[Legendary Pokémon|Legendary]]/Rare Pokémon give up to 3 effort points in one stat, or multiple points for multiple stats.
Most Pokémon give only one EV in a particular stat, but most of the stage 1 and 2 Pokémon and [[Legendary Pokémon|legendary]] or rare Pokémon give up to 3 effort points in one stat, or multiple points for multiple stats.


[[Vitamin]]s like [[Items#Carbos|Carbos]], [[Items#Calcium|Calcium]], and [[Items#Iron|Iron]] add 10 effort points to a particular stat, provided the EV is less than 100.
[[Vitamin]]s like [[Items#Carbos|Carbos]], [[Items#Calcium|Calcium]], and [[Items#Iron|Iron]] add 10 effort points to a particular stat, provided the EV is less than 100.


[[Items#Macho Brace|Macho Brace]], an equip-item in Generation III, doubles the amount of effort points you gain from a Pokémon. So if you were battling a {{p|Rattata}}, which gives one Speed effort point, upon winning the battle you would receive 2 Speed effort points instead of 1.
[[Items#Macho Brace|Macho Brace]], an equip-item in Generation III, doubles the amount of effort points the Pokémon holding it gains from an opponent Pokémon. For example, if a player's Pokémon were battling a {{p|Rattata}}, which gives one [[Stat#Speed|Speed]] effort point, upon defeating the Rattata the player's Pokémon would receive 2 Speed effort points instead of 1.


[[Items#Exp. Share|Exp. Share]], other than sharing Exp. Points, also gives the same amount of EV's to the Pokémon holding it that the Pokémon battling receives.
[[Items#Exp. Share|Exp. Share]], other than sharing Exp. Points, also gives the same amount of EV's to the Pokémon holding it that the Pokémon battling receives.


The rare virus [[PokéRus]] also gives double EVs to Pokémon afflicted as well as Pokémon that have developed resistance to it.
The rare virus [[PokéRus]] also doubles the amount of EVs given to Pokémon afflicted as well as Pokémon that have developed resistance to it.


Certain [[berries]], when used in Emerald decrease EVs by 10 while increasing happiness by 5.
Certain [[berries]], when used in Emerald decrease EVs by 10 while increasing happiness by 5.

Revision as of 10:36, 3 January 2007

Effort values, or EVs, are a big part of Pokémon training, as much as levelling up. Effort values are experience points for Pokémon stats. Each Pokémon gives a different amount of effort points to each stat, and the more effort points a Pokémon gets for a certain stat, the higher the EV, raising that stat more the next level.

For every 4 effort points in a particular stat, the Pokémon will gain 1 more point at level 100 than it normally would have. These extra stat points are earned gradually as it levels up. There is a limit to EV gains introduced in Generation III. Pokémon can gain a maximum of 510 EVs in total, and no stat can have individually more than 255. This allows for the "maxing out" of 2 stats, which really means that the Pokémon can gain a maximum of 63 points (252/4) in one stat. EV training doesn't have to stop upon reaching level 100, at least in pre-Generation III games; as players can use the box trick. The Pokémon's stats will be recalculated upon deposit to the PC to reflect the gain in EVs.

Most Pokémon give only one EV in a particular stat, but most of the stage 1 and 2 Pokémon and legendary or rare Pokémon give up to 3 effort points in one stat, or multiple points for multiple stats.

Vitamins like Carbos, Calcium, and Iron add 10 effort points to a particular stat, provided the EV is less than 100.

Macho Brace, an equip-item in Generation III, doubles the amount of effort points the Pokémon holding it gains from an opponent Pokémon. For example, if a player's Pokémon were battling a Rattata, which gives one Speed effort point, upon defeating the Rattata the player's Pokémon would receive 2 Speed effort points instead of 1.

Exp. Share, other than sharing Exp. Points, also gives the same amount of EV's to the Pokémon holding it that the Pokémon battling receives.

The rare virus PokéRus also doubles the amount of EVs given to Pokémon afflicted as well as Pokémon that have developed resistance to it.

Certain berries, when used in Emerald decrease EVs by 10 while increasing happiness by 5.