Rage (move): Difference between revisions

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==Effect==
==Effect==
{{moveResearch|From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?}}
===Generation I===
===Generation I===
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by {{m|Disable}}, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by {{m|Disable}}, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.