Shauna (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Shauna and Chesnaught's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
Shauna and Chesnaught's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Vine Whip: Power +4
| Vine Whip: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Vine Whip: Power +4
| Vine Whip: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Vine Whip: Power +4
| Vine Whip: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Vine Whip: Power +4
| Vine Whip: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Vine Whip: Power +4
| Vine Whip: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Vine Whip: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Vine Whip: Attack Trap 2
| Has a chance (30%) of leaving the target trapped when the user’s attack move against it is successful.
| 9
| 108
| 2
|-style="background:#fff"
| Spiky Shield: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mini Potion All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Mini Potion All: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Off We Go!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Off We Go!: Shielded 1
| Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Team Sentry Entry 1
| Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Team Wise Entry 1
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Power Reserves 5
| Powers up the user’s moves when in a pinch.
| 8
| 96
| 2
|-style="background:#fff"
| Verdant Recovery 1
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 9
| 108
| 2
|-style="background:#fff"
| Rejuvenate 6
| Charges the user’s move gauge by 6 after using a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Team Def. Posture Physical ↑ 9
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent’s move while in a defensive posture. This effect can activate only once per battle.
| 10
| 120
| 3
|-style="background:#fff"
| Brisk Bulwark 9
| Reduces the user’s sync move countdown by 1 when the user nullifies an opponent’s move while in a defensive posture. This effect can activate only once per battle.
| 10
| 120
| 3
|-style="background:#fff"
| Thorny Needle Arm: Power +25
| Thorny Needle Arm: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Thorny Needle Arm: Power +25
| Thorny Needle Arm: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==