Triple Battle: Difference between revisions

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A '''Triple Battle''' (Japanese: '''トリプルバトル''' ''Triple Battle'') is a type of [[Pokémon battle]] featuring up to six Pokémon, with three Pokémon from each side battling at a time. It appears in the [[Generation V]] and {{gen|VI}} games. It was introduced in {{game|Black and White|s}} and was predominantly showcased in White.
A '''Triple Battle''' (Japanese: '''トリプルバトル''' ''Triple Battle'') is a type of [[Pokémon battle]] featuring up to six Pokémon, with three Pokémon from each side battling at a time. It appears in the [[Generation V]] and {{gen|VI}} games. It was introduced in {{game|Black and White|s}} and was predominantly showcased in White.


As the name suggests, Triple Battles are a type of battle where each Trainer sends out three {{OBP|Pokémon|species}} at once. Due to this, they can be considered the successor to [[Double Battle]]s, with the only difference seemingly being the number of Pokémon. However, there are some restrictions that differentiate the Triple Battle from its predecessor other than the amount of Pokémon, such as placement.
As the name suggests, Triple Battles are a type of battle where each Trainer sends out three {{OBP|Pokémon|species}} at once. Due to this, they can be considered the successor to [[Double Battle]]s, with the only difference seemingly being the number of Pokémon. However, there are some additional strategic factors that differentiate the Triple Battle from its predecessor other than the amount of Pokémon, such as the importance of placement.


==In the core series games==
==In the core series games==
When a Triple Battle begins, Pokémon will be sent out in order. The first Pokémon able to battle in the [[party]] becomes the leftmost Pokémon on the field, the second becomes the center Pokémon, and the third becomes the Pokémon on the far right.
When a Triple Battle begins, Pokémon will be sent out in order. The first Pokémon able to battle in the [[party]] becomes the leftmost Pokémon on the field, the second becomes the center Pokémon, and the third becomes the Pokémon on the far right.


In Generation V, on the player's side the HP bar and the numerical amount of HP are not displayed at the same time; which of the two is displayed can be toggled by pressing the Start button. In Generation VI, the element showing the Pokémon's status is shown side to side, and is shown normally with both the numeric HP and bar.
In Generation V, on the player's side, the HP bar and the numerical amount of HP are not displayed at the same time; which of the two is displayed can be toggled by pressing the Start button. In Generation VI, the element showing the Pokémon's status is shown side to side, and is shown normally with both the numeric HP and bar.


===Placement===
===Placement===
The placement of the Pokémon is a major attribute of Triple Battles, as a Pokémon's positioning affects how certain moves and Abilities work. Generally, Pokémon on the left-side of the field cannot attack any one on the right-side (including allies), and vice versa. This also means a Pokémon in the center is free to hit any Pokémon on the field, but at a cost of being vulnerable to every other Pokémon. <!--In addition, the Pokémon in the center also receives an Attack boost. (Can someone confirm this?)-->
The placement of the Pokémon is a major attribute of Triple Battles, as a Pokémon's positioning affects how certain moves and Abilities work. Generally, Pokémon on the left side of the field cannot target any Pokémon on the right side (including allies), and vice versa. This also means a Pokémon in the center is free to hit any Pokémon on the field, but at the cost of being vulnerable to every other Pokémon. <!--In addition, the Pokémon in the center also receives an Attack boost. (Can someone confirm this?)-->


There are some moves, however, that allow non-adjacent Pokémon to attack each other.
There are some moves, however, that allow non-adjacent Pokémon to attack each other.
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===Shifting===
===Shifting===
{{redirect|Shift|bringing Pokémon back into their [[Poké Ball]] to send out another Pokémon|Recall}}
{{redirect|Shift|bringing Pokémon back into their [[Poké Ball]] to send out another Pokémon|Recall}}
The Pokémon on the left and right have the option to 'shift'. This option allows the user to switch with the Pokémon currently in the middle. Shifting has no [[priority]] and none of the effects of switching apply to shifting. A Pokémon can move even if it is the last Pokémon on its team, as long as it is not in the center.
The Pokémon on the left and right have the option to 'shift'. This option allows the user to switch with the Pokémon currently in the middle. Unlike switching, shifting has no [[priority]], and none of the effects of switching (such as eliminating [[stat modifiers]], [[Status conditions#Volatile status|volatile status conditions]], and [[Status conditions#Volatile battle status|volatile battle statuses]], triggering [[:Category:Abilities that activate upon exiting battle|Abilities that activate upon exiting battle]], or triggering [[Entry hazard|entry hazards]]) apply to shifting. Like switching, however, shifting consumes no [[PP]] or [[Bag|items]]. A Pokémon can move even if it is the last Pokémon on its team, as long as it is not in the center.


If a Pokémon is readying to use a move on a certain target, but is then shifted before using its move, its attack will fail if the target is then outside of its range. If a Pokémon targeted an ally with a move, but as a result of shifting the Pokémon is now targeting itself when it would execute the move, the move will fail (even if the move is {{m|Acupressure}}).
If a Pokémon is readying to use a move on a certain target, but is then shifted before using its move, its attack will fail if the target is then outside of its range. If a Pokémon targeted an ally with a move, but as a result of shifting, the Pokémon is now targeting itself when it would execute the move, the move will fail (even if the move is {{m|Acupressure}}).


If there are only two Pokémon left on the field and they are non-adjacent to each other, both Pokémon will automatically be shifted to the center of the field at the end of the turn.
If there are only two Pokémon left on the field and they are non-adjacent to each other, both Pokémon will automatically be shifted to the center of the field at the end of the turn.
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===Effect on Abilities===
===Effect on Abilities===
Most Abilities' effect remain the same and are not affected by the Pokémon's placement. For example, a {{a|Mold Breaker}} Pokémon on the left side of the field which used {{m|Water Pulse}} can still damage a Pokémon with {{a|Wonder Guard}} on the right side of the field. A {{a|Magic Bounce}} Pokémon can still reflect entry hazards even if the user of the entry hazard and itself are at opposite corners of the field because entry hazards affect the entire team.
Most Abilities' effect remain the same and are not affected by the Pokémon's placement. For example, a {{a|Mold Breaker}} Pokémon on the left side of the field which used {{m|Water Pulse}} can still damage a Pokémon with {{a|Wonder Guard}} on the right side of the field. A {{a|Magic Bounce}} Pokémon can still reflect [[entry hazards]] even if the user of the entry hazard and itself are at opposite corners of the field, because entry hazards affect the entire team.


However, some Abilities are affected by a Pokémon's placement; for example, {{a|Intimidate}} will only lower the {{stat|Attack}} of opposing, adjacent Pokémon on the field.
However, some Abilities are affected by a Pokémon's placement; for example, {{a|Intimidate}} will only lower the {{stat|Attack}} of opposing, adjacent Pokémon on the field.