Talk:PkMnaPkMnゥ ♂ fPkMnk: Difference between revisions

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Wait, "''If [[File:RBGlitchNameD8.png|link=]] is caught, the overworld sprite of a water Pokémon ([[File:MS Aquatic I.png]]) will go down the screen and to the left infinitely until it goes off screen.''"? Two things; 1.) How can you catch it if its front sprite causes a [[game freeze]]; 2.) How does the water Pokémon go down and to the left infinitely (again, how did you catch it), if it stops going down and to the left as soon as it goes off screen? ▶Signed, [[User:Kirbychu Showdown|Kirbychu Showdown]]-Find me on Pokemon Showdown! Username = Zeke von Pichu 19:33, 12 October 2021 (UTC)
Wait, "''If [[File:RBGlitchNameD8.png|link=]] is caught, the overworld sprite of a water Pokémon ([[File:MS Aquatic I.png]]) will go down the screen and to the left infinitely until it goes off screen.''"? Two things; 1.) How can you catch it if its front sprite causes a [[game freeze]]; 2.) How does the water Pokémon go down and to the left infinitely (again, how did you catch it), if it stops going down and to the left as soon as it goes off screen? ▶Signed, [[User:Kirbychu Showdown|Kirbychu Showdown]]-Find me on Pokemon Showdown! Username = Zeke von Pichu 19:33, 12 October 2021 (UTC)
:A short answer is, given the development of [[arbitrary code execution]] and more recent glitches it's possible, or perhaps the front sprite doesn't always freeze, but perhaps that section could be removed unless there is elaboration. You're right that typically doing the Trainer-Fly glitch/Mew glitch/Ditto glitch results in a freeze. We also don't know the context, as more intuitive (though still intricate) glitches let you completely bypass the front sprite, like [[remaining HP glitch]]; and technically the methods you can obtain the glitch Pokémon with should be filled in to include the later discoveries, if not already added (note also: the list of glitches in Generation I page had a notice saying there are a lot of missing newer glitches in the list).
:Longer answer, other glitches allow you to obtain this glitch Pokémon without a freeze, as they avert the front sprite issue, which is really because the sprite is faulty or has a x0 dimension (interpreted as x256 which is impossible but corrupts the memory beyond SRAM and into RAM, touching the sound bank (C0EF-C0F0 which is why, while not a glitch using GameShark code 0108EFC0 and 0108F0C0 can fix some of these glitch Pokémon sprites); which redirects to a sound command. In that context, they may have used a measure like that. You're right that that excerpt of the article raises a question. Additionally, memory corruption can be complex and not so straight forward (a reason why some glitches have very specific requirements a general example; why you have to get the 'finished walking' effect to get Mew glitch to work); the user may have empirically got that 'moving down' result once, but from a different save file it may not occur.
:Specifically, sometimes if you are fortunate the glitched sound bank command won't freeze the game, because it depends on the state of the save file before you encountered the glitch Pokémon (e.g. why Yellow MissingNo. sometimes freezes and does not; and when you encounter one it corrupts the Hall of Fame part of the save file performing a partial save). I'm not quite sure of the specifics of PkMnaPkMnゥ ♂ fPkMnk though.. Generally it's been called a 'freeze Pokémon', but perhaps there is a way to avert the sprite from freezing the game like Yellow MissingNo. (One of the specifics for Yellow MissingNo. are that on real console or an accurate emulator, you can secure unstable MissingNo. from not freezing the game by encountering it on a save file which was cleared with Up+Select+B and hasn't encountered any other glitch Pokémon. The details are quite intricate though, and may be hard to give an intuitive answer to unless you also have a little programming background, because Pokémon sprites have to go through a compression algorithm first; though [https://www.youtube.com/watch?v=ZI50XUeN6QE this is a good start]. I might send a message to TheZZAZZGlitch to ask which of the 'freeze' glitch Pokémon are rather 'likely to freeze' ones.
:Some of the glitches that let you get PkMnaPkMnゥ ♂ fPkMnk are [[arbitrary code execution]], [[Fossil conversion glitch]] (the English adaption requiring the expanded party you can get from [[Super Glitch]] or the expanded party from 'beat Pokémon Yellow in 0:00 glitch' (also known as the SRAM glitch in the TASVideos community), LG, Rival LG, front sprite aversion by doing the Trainer-Fly glitch/Mew glitch/Ditto glitch/Trainer escape glitch in the Pokémon Tower without a Silph Scope; then glitching it back into the inventory with expanded inventory glitch, and various other examples. Unfortunately, Bulbapedia doesn't have articles on some of these yet; a lot of the glitches are also technical and were made for glitched any% speedrunners (LG, oobLG, etc.), but are possible in real time. For that reason too, I don't know which ones would fit the notability, however glitch-focused wikis exist, such as Glitch City Wiki (as opposed to Glitch City Laboratories Wiki, which is closed) or the NIWA affiliate Ukikipedia for Super Mario 64, etc. , with articles about the other glitches like LG.
:Hope this helps and sorry if I haven't really made sense; a lot of glitchers put empirical testing aside nowadays, since the answer in relation to whether glitches like sprite freezes isn't always "doing x results in y" it's more like '(given that the following is true)', which makes it confusing. [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 20:58, 12 October 2021 (UTC)