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| * Use any {{DL|Appendix:Glossary (TCG)|Ability|Abilities}} or {{DL|Appendix:Glossary (TCG)|Pokémon Power|Pokémon Powers}} | | * Use any {{DL|Appendix:Glossary (TCG)|Ability|Abilities}} or {{DL|Appendix:Glossary (TCG)|Pokémon Power|Pokémon Powers}} |
| {{TCG|Attack|Attacking}} will end a player's turn regardless of how many other actions they have taken, but a player may choose to end their turn without attacking. | | {{TCG|Attack|Attacking}} will end a player's turn regardless of how many other actions they have taken, but a player may choose to end their turn without attacking. |
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| ===Damage===
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| Pokémon {{TCG|Attack}}s do {{DL|Appendix:Glossary (TCG)|Damage}}, apply {{TCG|Special Conditions}}, or have some other effect in any combination. Special Conditions have their own unique rules. Damage to all Pokémon in play is tracked with {{DL|Appendix:Glossary (TCG)|Damage|Damage Counters}} or dice. When the damage done to a given Pokémon equals or exceeds that Pokémon’s {{DL|Appendix:Glossary (TCG)|Hit Points}}, it is "''{{DL|Appendix:Glossary (TCG)|Knock Out|Knocked Out}}''" and placed face up in the player’s {{DL|Appendix:Glossary (TCG)|Discard Pile}} along with any other cards that were attached to it (such as {{TCG|Energy card}}s). When an {{DL|Appendix:Glossary (TCG)|Active Pokémon}} is Knocked Out, the player whose Pokémon was Knocked Out must replace the former Active Pokémon with another Pokémon from that player's {{DL|Appendix:Glossary (TCG)|Bench}}. At the same time, the player who Knocked Out their opponent's Pokémon must take any one of that player's remaining {{DL|Appendix:Glossary (TCG)|Prize card}}s and put that Prize card into that player's hand.
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| ===Winning a match=== | | ===Winning a match=== |