Nature: Difference between revisions

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A {{OBP|Pokémon|species}}'s Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is tagged to a flavor (e.g., the {{stat|Attack}} stat is tagged to the Spicy flavor), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (e.g., the Lonely Nature boosts the Attack stat, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. the Bold Nature hinders the Attack stat, so a Bold-natured Pokémon will dislike Spicy food).
A {{OBP|Pokémon|species}}'s Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is tagged to a flavor (e.g., the {{stat|Attack}} stat is tagged to the Spicy flavor), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (e.g., the Lonely Nature boosts the Attack stat, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. the Bold Nature hinders the Attack stat, so a Bold-natured Pokémon will dislike Spicy food).


Pokémon's Natures are determined when it is generated by the game; when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], encountered in the {{pkmn2|wild}}, or given to the {{player}} by a [[non-player character]]. In Generation III and IV, it is determined by the Pokémon's [[personality value]]; in later games, it is stored in a separate variable.
Pokémon's Natures are determined when it is generated by the game; when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], encountered in the {{pkmn2|wild}}, or given to the {{player}} by a [[non-player character]]. In Generation III and IV, it is determined by the Pokémon's [[personality value]]; in later games, it is stored in a separate variable. (Crucially in Gen IV this number is generated when the [[Pokémon Day Care|Old Man]] receives the {{pkmn|Egg}} and Not when the {{player}} does.)


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.