Experience: Difference between revisions

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====Fast====
====Fast====
[[File:Expcalc fast.png|thumb|right|134px|The equation for the Fast experience group.]]
[[File:Expcalc fast.png|thumb|right|134px|The equation for the Fast experience group]]
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.


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====Medium Fast====
====Medium Fast====
[[File:Expcalc mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]
[[File:Expcalc mfast.png|thumb|right|117px|The equation for the Medium Fast experience group]]
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called "cubic", due to its function being a simple cube of the level.
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called "cubic", due to its function being a simple cube of the level.


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====Medium Slow====
====Medium Slow====
[[File:Expcalc mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]
[[File:Expcalc mslow.png|thumb|right|358px|The equation for the Medium Slow experience group]]
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000.
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000.


The {{wp|inflection point}} for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.
The {{wp|inflection point}} for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.


The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group's experience formula was calculated with the starter Pokémon in mind. It is the only function to do so - all the other functions, being simple multiples of the cube of the level, have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. <!-- speculation at its finest, but it has a point. -->
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group's experience formula was calculated with the starter Pokémon in mind. It is the only function to do so - all the other functions, being simple multiples of the cube of the level, have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. <!--speculation at its finest, but it has a point.-->


For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
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===In the Pokémon Mystery Dungeon series===
===In the Pokémon Mystery Dungeon series===
{{incomplete|section}}
{{incomplete|section}}
Pokémon may also gain experience in the Mystery Dungeon series. After a Pokémon is defeated, each member of the team will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).
Pokémon may also gain experience in the Mystery Dungeon series. After a Pokémon is defeated, each member of the team will gain the full share of experience points. The base amount of experience earned is floor((Base Experience) * (Level - 1) / 10) + (Base Experience).


If a Pokémon with experience is defeated using only regular attacks, the experience gain is only 50% (rounded down) of the base value. If at least one move was used against the foe (and, if it is an attack that deals damage, must deal at least 1 damage), or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain is 150% of the base value.
If a Pokémon with experience is defeated using only regular attacks, the experience gain is only 50% (rounded down) of the base value. If at least one move was used against the foe (and, if it is an attack that deals damage, must deal at least 1 damage), or if the foe uses a move that targets itself or other enemy Pokémon, the experience gain is the full base value. If the qualifying attack is part of a linked move, the experience gain is 150% of the base value.


As with the main series of games, Pokémon acquiring enough experience points will level up. The amount needed differs from the main series games, and is defined differently for each Pokémon. It is not known if Pokémon can be grouped by experience growth as in the main games.
As with the main series of games, Pokémon acquiring enough experience points will level up. The amount needed differs from the main series games, and is defined differently for each Pokémon. It is not known if Pokémon can be grouped by experience growth as in the main games.


Unlike in the main games, Pokémon cannot evolve upon level up (or while in a dungeon in general), although level is a factor in determining whether or not they can evolve.
Unlike in the main games, Pokémon cannot evolve upon level up (or while in a dungeon in general), although level is a factor in determining whether or not they can evolve.
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* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a base yield of 608. The Pokémon with the lowest base experience yield are {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}}, with a base yield of 28.
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a base yield of 608. The Pokémon with the lowest base experience yield are {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}}, with a base yield of 28.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
* The highest possible amount of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle, using an internationally traded Pokémon at level 1 that is holding a {{DL|Experience-affecting item|Lucky Egg}}, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, given that it was in the Erratic experience group. <!-- Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points -->
* The highest possible amount of experience points that can be gained in a Single Battle is 457,970. This can be done by defeating a level 100 {{p|Blissey}} in a Trainer battle, using an internationally traded Pokémon at level 1 that is holding a {{DL|Experience-affecting item|Lucky Egg}}, with Exp. Point Power ↑↑↑, S or MAX active. This means that given these conditions, a Pokémon could technically advance from level 1 all the way to level 87 in a Single Battle, given that it was in the Erratic experience group. <!--Calculated using the following: a = 1.5, t = 1.7, b = 608, e = 1.5, L = 100, s = 1, L_p = 1, p = 2, may be off by a few points-->
** A Pokémon in the Fast experience group would advance to level 83.
** A Pokémon in the Fast experience group would advance to level 83.
** A Pokémon in the Medium Fast experience group would advance to level 77.
** A Pokémon in the Medium Fast experience group would advance to level 77.
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* The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.
* The Medium Fast experience group is the only group not to have either the highest or the lowest total experience requirement at any level, being bounded by the Slow and Fast functions. The Medium Slow group is the only one to have both the highest and the lowest total experience requirement in at least one level before level 50.
* There are no [[Generation V]] Pokémon in the Erratic or Fluctuating experience groups. Coincidentally, both groups were introduced in [[Generation III]].
* There are no [[Generation V]] Pokémon in the Erratic or Fluctuating experience groups. Coincidentally, both groups were introduced in [[Generation III]].
* The [[tao trio]] member the player has to catch, {{p|Reshiram}}{{sup|Bl}} or {{p|Zekrom}}{{sup|W}}, does not yield experience points, even if it is knocked out at [[Dragonspiral Tower]] due to having a full party and boxes upon initial encounter.
* The [[tao trio]] member the player has to catch, {{p|Reshiram}}{{sup/5|Bl}} or {{p|Zekrom}}{{sup/5|W}}, does not yield experience points, even if it is knocked out at [[Dragonspiral Tower]] due to having a full party and boxes upon initial encounter.


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]
[[pt:Pontos de Experiência]]


[[de:Erfahrung]]
[[de:Erfahrung]]
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[[ja:経験値]]
[[ja:経験値]]
[[pl:Doświadczenie]]
[[pl:Doświadczenie]]
[[pt:Pontos de Experiência]]