User:Kaphotics: Difference between revisions

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m (→‎About Me: Recent developments since I'm no longer directly involved with the current RNG scene)
 
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== About Me ==
== About Me ==


RNG Researcher over at Smogon, RAM/SAV Structure Researcher at ProjectPokemon
Research & Development at ProjectPokemon


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'''Notable Pokemon "Achievements"'''
Development
  - Revived Shiny Value exchanging with the KeySAV/KeyBV xorpad exploit.
  - Created PKHeX: save/pkm file editing support to bring together all generations of games.
  - Created PKHeX Legality: checking code library for validating pkm data and flagging hacked/modified entities.
  - Created pk3DS for 3DS game data editing & randomization.


Random Number Generation
Random Number Generation
   - PIDRNG Abuse methods
   - RNG Abuse for NDS/GBA Games
  - IVRNG Abuse methods, first person internationally to RNG in B/W.
   - Leading breakthroughs in XD/C RNG [http://www.youtube.com/watch?v=qOKFkIqPpRI] with help from OmegaDonut
   - Leading breakthroughs in XD/C RNG [http://www.youtube.com/watch?v=qOKFkIqPpRI]
    - with help from OmegaDonut on the PRNG formula, PRNG location, and help determining IV creation
     - First person internationally to abuse the RNG on Pokemon GameCube side-series
     - First person internationally to abuse the RNG on Pokemon GameCube side-series
     - Proved the anti-shiny mechanism in XD, and fleshed out the shiny glitch of Colosseum.
     - Proved the anti-shiny mechanism in XD, fleshed out the shiny 'glitch' in Colosseum, and figured out the & gender/nature lock mechanism
       - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny.
       - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny.
   - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny.
   - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny.
  - Lots of other crap, just go read my posts over at Smogon's RNG Research thread!


Cheat Codes for B/W
Cheat Codes for B/W
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Other
Other
   - First person to abuse the PRNG the game uses to conduct battles (B/W). Not much information is public to prevent nefarious use [http://www.youtube.com/watch?v=4z3Nodv8BtU]
  - Created PKHeX (Save Editor) and pk3DS (3DS ROM Editor)
   - Fastest TAS playthrough of B/W yet.
   - First person to abuse the PRNG the game uses to conduct battles in Gen5. Information is not public to prevent nefarious use [http://www.youtube.com/watch?v=4z3Nodv8BtU]
  - Mapped structure of Battle Videos of B/W
   - Fastest TAS playthrough of B/W
  - Save Catalog supplier for the B/W Translation project

Latest revision as of 05:32, 17 January 2018

About Me

Research & Development at ProjectPokemon


Development

 - Revived Shiny Value exchanging with the KeySAV/KeyBV xorpad exploit.
 - Created PKHeX: save/pkm file editing support to bring together all generations of games.
 - Created PKHeX Legality: checking code library for validating pkm data and flagging hacked/modified entities.
 - Created pk3DS for 3DS game data editing & randomization.

Random Number Generation

 - RNG Abuse for NDS/GBA Games
 - Leading breakthroughs in XD/C RNG [1] with help from OmegaDonut
   - First person internationally to abuse the RNG on Pokemon GameCube side-series
   - Proved the anti-shiny mechanism in XD, fleshed out the shiny 'glitch' in Colosseum, and figured out the & gender/nature lock mechanism
     - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny.
 - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny.

Cheat Codes for B/W

 - Creator of the Background Mod codes for Battle Video playback (ultimately as flavor for YouTube recording) [2]
 - Creator of the Memory Check codes in which certain locations can be read back in game via the trainer card.

Other

 - Created PKHeX (Save Editor) and pk3DS (3DS ROM Editor)
 - First person to abuse the PRNG the game uses to conduct battles in Gen5. Information is not public to prevent nefarious use [3]
 - Fastest TAS playthrough of B/W