User:Kaphotics: Difference between revisions
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m (→About Me: Recent developments since I'm no longer directly involved with the current RNG scene) |
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== About Me == | == About Me == | ||
Research & Development at ProjectPokemon | |||
---- | ---- | ||
Development | |||
- Revived Shiny Value exchanging with the KeySAV/KeyBV xorpad exploit. | |||
- Created PKHeX: save/pkm file editing support to bring together all generations of games. | |||
- Created PKHeX Legality: checking code library for validating pkm data and flagging hacked/modified entities. | |||
- Created pk3DS for 3DS game data editing & randomization. | |||
Random Number Generation | Random Number Generation | ||
- | - RNG Abuse for NDS/GBA Games | ||
- Leading breakthroughs in XD/C RNG [http://www.youtube.com/watch?v=qOKFkIqPpRI] with help from OmegaDonut | |||
- Leading breakthroughs in XD/C RNG [http://www.youtube.com/watch?v=qOKFkIqPpRI] | |||
- First person internationally to abuse the RNG on Pokemon GameCube side-series | - First person internationally to abuse the RNG on Pokemon GameCube side-series | ||
- Proved the anti-shiny mechanism in XD, | - Proved the anti-shiny mechanism in XD, fleshed out the shiny 'glitch' in Colosseum, and figured out the & gender/nature lock mechanism | ||
- With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny. | - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny. | ||
- WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny. | - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny. | ||
Cheat Codes for B/W | Cheat Codes for B/W | ||
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Other | Other | ||
- First person to abuse the PRNG the game uses to conduct battles | - Created PKHeX (Save Editor) and pk3DS (3DS ROM Editor) | ||
- Fastest TAS playthrough of B/W | - First person to abuse the PRNG the game uses to conduct battles in Gen5. Information is not public to prevent nefarious use [http://www.youtube.com/watch?v=4z3Nodv8BtU] | ||
- Fastest TAS playthrough of B/W | |||
Latest revision as of 05:32, 17 January 2018
About Me
Research & Development at ProjectPokemon
Development
- Revived Shiny Value exchanging with the KeySAV/KeyBV xorpad exploit. - Created PKHeX: save/pkm file editing support to bring together all generations of games. - Created PKHeX Legality: checking code library for validating pkm data and flagging hacked/modified entities. - Created pk3DS for 3DS game data editing & randomization.
Random Number Generation
- RNG Abuse for NDS/GBA Games - Leading breakthroughs in XD/C RNG [1] with help from OmegaDonut - First person internationally to abuse the RNG on Pokemon GameCube side-series - Proved the anti-shiny mechanism in XD, fleshed out the shiny 'glitch' in Colosseum, and figured out the & gender/nature lock mechanism - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny. - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny.
Cheat Codes for B/W
- Creator of the Background Mod codes for Battle Video playback (ultimately as flavor for YouTube recording) [2] - Creator of the Memory Check codes in which certain locations can be read back in game via the trainer card.
Other
- Created PKHeX (Save Editor) and pk3DS (3DS ROM Editor) - First person to abuse the PRNG the game uses to conduct battles in Gen5. Information is not public to prevent nefarious use [3] - Fastest TAS playthrough of B/W