Special Conditions (TCG): Difference between revisions

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A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.
A '''special condition''' is a result that some attacks have in the [[Pokémon Trading Card Game]]. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the [[status ailment]]s in the games. Some special conditions are {{TCG|Burned}}, {{TCG|Paralyzed}}, {{TCG|Poisoned}}, {{TCG|Asleep}}, and {{TCG|Confused}}. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.
=Poisoned=
When a pokémon is affected by poison, it takes one damage counter between turns. However, some attacks give it two damage counters instead of just one.
=Confused=
When a pokémon is affected by confusion, it needs to flip a coin when it is going to attack. If tails, it will get 3 damage counters.
=Paralyzed=
When a pokémon is paralyzed, it can't attack or retreat in the next turn. It auto-recovers after one turn.
=Asleep=
When a pokémon is asleep, the player whose pokémon is asleep must flip a coin between turns. If heads, the pokémon wakes up. If tails, the pokémon is still asleep.
=Burned=
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[[Category:TCG]]
[[Category:TCG]]

Revision as of 22:52, 28 August 2007

A special condition is a result that some attacks have in the Pokémon Trading Card Game. The Pokémon receiving the attack will also receive a negative effect. It is the equivalent of the status ailments in the games. Some special conditions are Burned, Paralyzed, Poisoned, Asleep, and Confused. Unlike status ailments in the video games, special conditions are not necessarily mutually exclusive. Sleep, paralysis, and confusion will replace each other, but in addition to one of those three, a Pokémon may also be poisoned and/or burned as well.

Poisoned

When a pokémon is affected by poison, it takes one damage counter between turns. However, some attacks give it two damage counters instead of just one.

Confused

When a pokémon is affected by confusion, it needs to flip a coin when it is going to attack. If tails, it will get 3 damage counters.

Paralyzed

When a pokémon is paralyzed, it can't attack or retreat in the next turn. It auto-recovers after one turn.

Asleep

When a pokémon is asleep, the player whose pokémon is asleep must flip a coin between turns. If heads, the pokémon wakes up. If tails, the pokémon is still asleep.

Burned

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