AR Marker: Difference between revisions

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(I think Stickers deserve an article more than AR Markers)
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{{cleanup}}
{{merge|Pokédex 3D}}
[[File:Pokédex 3D AR Codes.png|thumb|All Unova Pokémon AR Markers by Pokédex order]]
'''Pokémon AR Markers''' are a type of 2-dimensional barcode, similar to {{wp|QR code}}s, that is used by [[Pokédex 3D]]. They are read by the [[Nintendo 3DS]] via its cameras. Each code is an encrypted version of the Pokémon's [[National Pokédex]] number.


'''AR Markers''' are pictures that will trigger a Pokémon to get identified and may get registered in the Pokédex.
==AR Viewer==
After unlocking their data in the main Pokédex mode, players may use Pokédex 3D's AR Viewer function to activate the camera and take photographs of favorite Pokémon via {{wp|augmented reality}}, a function very similar to the 3DS's {{wp|AR cards}}. These photographs can be shared with the use of an SD Card.


== [[Pokédex 3D]] ==
The player can toss an apple at a Pokémon to initiate its animation, and, after unlocking additional features by collecting [[Pokédex 3D#Stickers|Stickers]], can toss a musical note at it to hear its cry, or use the stopwatch to freeze it during its animation.


Each Pokémon has its own marker, which, will appear as silhouettes. This will raise the likelihood of getting these Pokémon via SpotPass. A picture of the AR marker scan can be found on the Pokémon's entry page--it will zoom in when you press it, letting you take a good look at it, but otherwise you'll need to scan it.
If an AR Marker is scanned before the Pokémon's entry is obtained, only the silhouette of the Pokémon will be shown in the AR Viewer. The code itself will then appear in the corresponding spot in the Sticker Book, but not count towards the total Sticker count. Any unknown Stickers in the book have a higher chance of being chosen as a random daily Pokemon via Spot Pass. Scanning the Markers for {{p|Victini}}, {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}}, {{p|Reshiram}} or {{p|Zekrom}} will add them to the Pokédex right away, and these Pokémon cannot be obtained via SpotPass.


By going to the menu screen of the Pokédex, click "AR Viewer" which will trigger a camera.  During this state, it is looking for an AR Marker.  Once found the AR Marker, the Pokémon it identifies it as may come out.  If it does, it will also register in your sticker book--if it is a new Pokémon, it will get registered in the Pokédex. 
{{Project Games notice}}


After getting a good number of stickers when the camera sees the AR Marker, you will unlock something.  This may be a scene, window, or something to throw at the Pokémon while viewing them on the AR Viewer.
[[Category:Terminology]]
 
[[Category:Game mechanics]]
Scanning the cards for Victini, Cobalion, Terrakion, Virizion, Reshiram or Zekrom will add them to the Pokedex right away. Any other Pokemon not in the dex will appear as a silhouette, although the marker itself will be put in the sticker book. Any unknown AR stickers in the book have a higher chance of being chosen as a random daily Pokemon via Spot Pass.
 
=== Unlockable Things (via AR Marker) ===
 
{{incomplete|section|needs=more unlockable things needed}}
 
 
:30 Stickers: Border
:50 Stickers: Music Note (effect: If thrown at Pokémon during AR Viewer, that Pokémon will emit its cry)

Revision as of 13:52, 30 August 2011

082Magneton.png The contents of this article have been suggested to be merged into the page
Pokédex 3D.

Please discuss it on the talk page for this article.
File:Pokédex 3D AR Codes.png
All Unova Pokémon AR Markers by Pokédex order

Pokémon AR Markers are a type of 2-dimensional barcode, similar to QR codes, that is used by Pokédex 3D. They are read by the Nintendo 3DS via its cameras. Each code is an encrypted version of the Pokémon's National Pokédex number.

AR Viewer

After unlocking their data in the main Pokédex mode, players may use Pokédex 3D's AR Viewer function to activate the camera and take photographs of favorite Pokémon via augmented reality, a function very similar to the 3DS's AR cards. These photographs can be shared with the use of an SD Card.

The player can toss an apple at a Pokémon to initiate its animation, and, after unlocking additional features by collecting Stickers, can toss a musical note at it to hear its cry, or use the stopwatch to freeze it during its animation.

If an AR Marker is scanned before the Pokémon's entry is obtained, only the silhouette of the Pokémon will be shown in the AR Viewer. The code itself will then appear in the corresponding spot in the Sticker Book, but not count towards the total Sticker count. Any unknown Stickers in the book have a higher chance of being chosen as a random daily Pokemon via Spot Pass. Scanning the Markers for Victini, Cobalion, Terrakion, Virizion, Reshiram or Zekrom will add them to the Pokédex right away, and these Pokémon cannot be obtained via SpotPass.

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.