Gardevoir/Gallade (TCG): Difference between revisions

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==Strategy==
==Strategy==
Gardevoir/Gallade focused on preventing the opponent from using {{TCG|Poké-Power}}s through the use of {{TCG ID|Secret Wonders|Gardevoir|7}}'s ''Psychic Lock'' attack and easily knocking out the opponents' heavy attackers with {{TCG ID|Secret Wonders|Gallade|6}}'s ''Psycho Cut''.  Through the use of ''Telepass'' and ''Cosmic Power'', Gardevoir and {{TCG ID|Great Encounters|Claydol|15}}'s respective Poké-Powers, in combination with a variety of searching and drawing {{TCG|Supporter card}}s such as {{TCG|Roseanne's Research}} and {{TCG|Celio's Network}}, Gardevoir/Gallade easily sets up.
The deck's remarkable consistency leaves room for a number of situational cards.  This build uses {{TCG ID|Diamond & Pearl|Dusknoir|2}} as a tech against the many archetypes of the time that filled the bench with important Pokémon.  Cards such as {{TCG|Battle Frontier}} and {{TCG|Crystal Shard}} were helpful against certain matchups, such as {{TCG|Infercatty}} and {{TCG|Skittles}}, respectively.


==Key Cards==
==Key Cards==
* {{TCG|Windstorm}} - Three Windstorm are critical to the deck to counter {{TCG|Cessation Crystal}}, whick nullified both ''Telepass'' and ''Cosmic Power'', and, most importantly, {{TCG|Crystal Beach}}.  Crystal Beach is considered by many to be the most powerful card against Gardevoir/Gallade.  It made all [[List of all Special Energy cards|Special Energies]] that provided two or more units of Energy now provide only {{e}}.  Since Gardevoir/Gallade essentially relied on {{TCG|Double Rainbow Energy}} and {{TCG|Scramble Energy}} to satisfy the energy costs of its attackers, Crystal Beach ripped apart its strategy.  Windstorm's ability to discard Crystal Beach was absolutely vital.


==Typical decklist==
==Typical decklist==
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{{decklist/entry|3|{{TCG ID|Secret Wonders|Gardevoir|7}}|Psychic||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Gardevoir|7}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Secret Wonders|Gallade|6}}|Fighting||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Secret Wonders|Gallade|6}}|Fighting||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Kirlia|53}}|Psychic||Uncommon}}
{{decklist/entry|4|{{TCG ID|Secret Wonders|Ralts|102}}|Psychic||Common}}
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Dusknoir|2}}|Psychic||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Dusknoir|2}}|Psychic||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Duskull|80}}|Psychic||Common}}
{{decklist/entry|1|{{TCG ID|Diamond & Pearl|Duskull|80}}|Psychic||Common}}

Revision as of 18:03, 3 November 2010

Gardevoir/Gallade
GardevoirSecretWonders7.jpg
GalladeSecretWonders6.jpg
Gardevoir and Gallade
Types used PsychicFighting
Major cards Gallade, Gardevoir, Claydol, Double Rainbow Energy, Scramble Energy
Era 2007-2009

Gardevoir/Gallade, with more Gardevoir-centric variations known as PLOX (short for Power Lock or Psychic Lock), is considered by many to be the most dominant deck archetype of its era. After the release of the Secret Wonders expansion, players built on the obvious synergy between Gardevoir and Gallade to create early variants of the deck, which performed well in Pokémon Organized Play tournaments. Dominating the competitive play scene, Gardevoir/Gallade went on to win the 2008 World Championships, played by two-time World Champion Jason Klaczynski.

Strategy

Gardevoir/Gallade focused on preventing the opponent from using Poké-Powers through the use of Gardevoir's Psychic Lock attack and easily knocking out the opponents' heavy attackers with Gallade's Psycho Cut. Through the use of Telepass and Cosmic Power, Gardevoir and Claydol's respective Poké-Powers, in combination with a variety of searching and drawing Supporter cards such as Roseanne's Research and Celio's Network, Gardevoir/Gallade easily sets up.

The deck's remarkable consistency leaves room for a number of situational cards. This build uses Dusknoir as a tech against the many archetypes of the time that filled the bench with important Pokémon. Cards such as Battle Frontier and Crystal Shard were helpful against certain matchups, such as Infercatty and Skittles, respectively.

Key Cards

  • Windstorm - Three Windstorm are critical to the deck to counter Cessation Crystal, whick nullified both Telepass and Cosmic Power, and, most importantly, Crystal Beach. Crystal Beach is considered by many to be the most powerful card against Gardevoir/Gallade. It made all Special Energies that provided two or more units of Energy now provide only  . Since Gardevoir/Gallade essentially relied on Double Rainbow Energy and Scramble Energy to satisfy the energy costs of its attackers, Crystal Beach ripped apart its strategy. Windstorm's ability to discard Crystal Beach was absolutely vital.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Gardevoir LV.X Psychic Rare Holo LV.X
Gardevoir Psychic Rare Holo
Gallade Fighting Rare Holo
Kirlia Psychic Uncommon
Ralts Psychic Common
Dusknoir Psychic Rare Holo
Duskull Psychic Common
Claydol Fighting Rare
Baltoy Fighting Common
Unown G Psychic Uncommon
Roseanne's Research Su Uncommon
Celio's Network Su Uncommon
Castaway Su Uncommon
Scott Su Uncommon
TV Reporter Su Uncommon
Rare Candy T Uncommon
Windstorm T Uncommon
Crystal Shard T Uncommon
Dusk Ball T Uncommon
Night Maintenance T Uncommon
Battle Frontier St Uncommon
Double Rainbow Energy Colorless E Rare
Scramble Energy Colorless E Uncommon
Psychic Energy Psychic E -
Fighting Energy Fighting E -


Possible Tech Cards


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