VileGar (TCG): Difference between revisions

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==Key Cards==
==Key Cards==
* {{TCG ID|Stormfront|Gengar|18}} - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
* {{TCG ID|Undaunted|Vileplume|24}} - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* {{TCG ID|Arceus|Spiritomb|32}} - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* {{TCG|Pokémon Collector}} - Pokémon Collector is critical early in the game, since it allows the VileGar player immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately.  Often, a bad start will be rectified through Pokémon Collector by searching out {{TCG ID|Arceus|Spiritomb|32}}, {{TCG ID|Majestic Dawn|Unown Q|49}}|, and either {{TCG ID|Stormfront|Gastly|62}} or {{TCG ID|Undaunted|Oddish|60}}.  If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for {{TCG ID|Stormfront|Gastly|62}}, {{TCG ID|Undaunted|Oddish|60}}, and {{TCG ID|Legends Awakened|Uxie|43}}.  Pokémon Collector is arguably the deck's most important card for setting up.
* '''{{TCG|Pokémon Collector}}''' - Pokémon Collector is critical early in the game, since it allows the VileGar player immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately.  Often, a bad start will be rectified through Pokémon Collector by searching out {{TCG ID|Arceus|Spiritomb|32}}, {{TCG ID|Majestic Dawn|Unown Q|49}}|, and either {{TCG ID|Stormfront|Gastly|62}} or {{TCG ID|Undaunted|Oddish|60}}.  If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for {{TCG ID|Stormfront|Gastly|62}}, {{TCG ID|Undaunted|Oddish|60}}, and {{TCG ID|Legends Awakened|Uxie|43}}.  Pokémon Collector is arguably the deck's most important card for setting up.
* {{TCG|Broken Time-Space}} - Since the deck only runs two copies of {{TCG|Rare Candy}}, as Spiritomb and Vileplume ''also'' block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution.  This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
* '''{{TCG|Broken Time-Space}}''' - Since the deck only runs two copies of {{TCG|Rare Candy}}, as Spiritomb and Vileplume ''also'' block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution.  This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
* {{TCG|Call Energy}} - Call Energy is critical in allowing the VileGar player to setup as quickly as possible.  Although it prevents the player from attacking with ''Darkness Grace'' or ''Pitch Dark'' early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.
* '''{{TCG|Call Energy}}''' - Call Energy is critical in allowing the VileGar player to setup as quickly as possible.  Although it prevents the player from attacking with ''Darkness Grace'' or ''Pitch Dark'' early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.
 


==Typical decklist==
==Typical decklist==

Revision as of 18:09, 20 October 2010

VileGar
GengarStormfront18.jpg
Gengar and Vileplume
Types used Psychic Grass Darkness
Major cards Gengar, Vileplume, Uxie, and Spiritomb
Era 2009-2010

VileGar is a popular deck archetype in competitive Pokémon Trading Card Game play. The deck centers around the synergy between Stormfront Gengar and Undaunted Vileplume. Spiritomb from Arceus is used to set up, Gengar is used to attack, and Vileplume is used to keep a continuous Trainer lock on the opponent. The deck has placed well in numerous Battle Roads at the beginning of the 2010-2011 season.

Strategy

Spiritomb is the deck's ideal opening Pokémon. It prevents the opponent from playing Trainer cards with its Keystone Seal Poké-Body, while at the same time evolving the VileGar player's benched Pokémon with Darkness Grace. If the deck opens with Spiritomb and gets Vileplume out quickly, the opponent can often be prevented from playing Trainer cards through the entirety of the game. Gastly also provides a good start when Spiritomb is not available, since it can also prevent the opponent from playing Trainer cards with its Pitch Dark attack. Essentially, VileGar's modus operandi during the earlygame is to slow down the opponent while setting up through a strong Supporter engine.

The deck utilizes a combination of drawing effects, such as Uxie, Unown R, and Professor Oak's New Theory, and searching effects, such as Bebe's Search and Pokémon Collector, to get out at least one Vileplume and Gengar as soon as possible. Vileplume keeps the Trainer lock on with its Allergy Flower Poké-Body. Gengar is the deck's main attacker. Its synergy with Vileplume stems from its Poltergeist attack, which, for Psychic , does 30 damage for each Trainer, Supporter, and Stadium card in the opponent's hand. Since Allergy Flower prevents the opponent from playing Trainers, there will often be a large amount of them built up in his or her hand, allowing Poltergeist to do a large amount of damage.

Key Cards

  • Gengar - Gengar is the deck's main attacker. Since Spiritomb and Vileplume cause the opponent to accumulate Trainer cards in his or her hand, Gengar's Poltergeist attack can do a tremendous amount of damage. Additionally, Gengar is often able to take easy prizes off the opponent's bench with Shadow Room which, for Psychic, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon without Poké-Powers). Gengar also possesses the Fainting Spell Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out a well.
  • Vileplume - Vileplume slows the opponent by preventing him or her from playing Trainer cards. It also allows for Gengar to do more damage with Poltergeist by forcing the opponent to build up Trainer cards in his or her hand.
  • Spiritomb - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its Keystone Seal Poké-Body, provides the VileGar player with ample time to set up. For no energy cost, Spiritomb can also use Darkness Grace to evolve one of the player's benched Pokémon. In a deck running two large evolution lines, this is a very beneficial effect. It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
  • Pokémon Collector - Pokémon Collector is critical early in the game, since it allows the VileGar player immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately. Often, a bad start will be rectified through Pokémon Collector by searching out Spiritomb, Unown Q|, and either Gastly or Oddish. If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for Gastly, Oddish, and Uxie. Pokémon Collector is arguably the deck's most important card for setting up.
  • Broken Time-Space - Since the deck only runs two copies of Rare Candy, as Spiritomb and Vileplume also block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution. This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
  • Call Energy - Call Energy is critical in allowing the VileGar player to setup as quickly as possible. Although it prevents the player from attacking with Darkness Grace or Pitch Dark early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Gengar Psychic Rare
Haunter Psychic Uncommon
Gastly Psychic Common
Vileplume Grass Rare
Gloom Grass Uncommon
Oddish Grass Common
Spiritomb Darkness Rare
Uxie Psychic Rare
Unown Q Psychic Uncommon
Unown R Psychic Uncommon
Bebe's Search Su Uncommon
Pokémon Collector Su Uncommon
Professor Oak's New Theory Su Uncommon
Looker's Investigation Su Uncommon
Palmer's Contribution Su Uncommon
Rare Candy T Uncommon
Luxury Ball T Uncommon
Pokémon Communication T Uncommon
Broken Time-Space St Uncommon
Call Energy Colorless E Uncommon
Psychic Energy Psychic E -


Possible Tech Cards

The following cards are often used in VileGar in place of certain cards included in the above list.