Bag: Difference between revisions

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(Updated the Gen III section to include a mention of the Item Icons and added Fourth Gen info.)
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==[[Generation III]]==
==[[Generation III]]==
In Generation III, the player could get a visual of the bag as he or she searched through it, with different designs of the bag for the unique characters. This generation also expanded the Pocket System from Generation II, with five pockets instead of four.
In Generation III, the player could get a visual of the bag as he or she searched through it, with different designs of the bag for the unique characters. The amount of a single item that a player could carry was also expanded to 999, though if this limit is reached, they can still carry more of that item as it simply takes up a second slot in the bag. This generation also expanded the Pocket System from Generation II, with five pockets instead of four.


* Healing items
* Healing items
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===[[Pokémon FireRed and LeafGreen]]===
===[[Pokémon FireRed and LeafGreen]]===
The Pocket System in these two games differed from the rest. Rather than having separate pockets for Berries and TMs, the Key Items pocket contained two sub-pockets, the TM Case and Berry Pouch.
The Pocket System in these two games differed from the rest. Rather than having separate pockets for Berries and TMs, the Key Items pocket contained two sub-pockets, the TM Case and Berry Pouch. FireRed/LeafGreen also introduced images for the items, the first time they had been pictured in the games. This feature was kept in [[Pokémon Emerald]] (though it was crudely added to the same menu structure as Ruby/Sapphire's bag system) and continued on into [[Pokémon Diamond and Pearl]].
 
 
==[[Generation IV]]==
Generation IV revolutionised the Pocket System further, dividing the bag up further:
 
* General Items (Mostly Held Items, but including items like [[Rare Candy]] also.)
* Healing Items
* [[Poké Ball|Poké Balls]]
* [[TM]]s and [[HM]]s
* [[Berries]]
* [[Mail]]
* X-Items (X-Attack, X-Defense, etc - though small in number, they are kept seperate.)
* Key items
 
The player can navigate the bag by either using the face buttons on the DS or using the Touch Screen to scroll through the bag and items.
 
Unlike previous Generations, the bag has an infinite amount of space within it, meaning that the PC Item Storage system is obsolete and not present in the 4th Generation. It is replaced within the PC menu with an option for decorating Pokéballs with [[Seals]] instead.
 
Key Items can still be set to a hotkey that the player can press to call on that item without going through the bag each time but instead of the Select button - as has been the precedent in the past three Generations of games, this has been assigned to the 'Y' button.


==In the anime==
==In the anime==

Revision as of 04:31, 9 April 2007

The bag is quite possibly the most useful item in many of the Pokémon games. It is the item which holds almost all of the main character's other items. Even bikes can fit inside it, which later generation games explain by saying the bikes are collapsible.

Generation I

In Generation I, any item placed in the bag were in the same pocket. Ninety-nine of any item could fit inside, with only a certain number of items allowed in the bag in total. When the bag was full, the player's PC could be used for any kind of item storage.

Generation II

In the second generation of games came along a major change in the bag's design: Items could now be separated into four different pockets depending on what they are.

Generation III

In Generation III, the player could get a visual of the bag as he or she searched through it, with different designs of the bag for the unique characters. The amount of a single item that a player could carry was also expanded to 999, though if this limit is reached, they can still carry more of that item as it simply takes up a second slot in the bag. This generation also expanded the Pocket System from Generation II, with five pockets instead of four.

Pokémon FireRed and LeafGreen

The Pocket System in these two games differed from the rest. Rather than having separate pockets for Berries and TMs, the Key Items pocket contained two sub-pockets, the TM Case and Berry Pouch. FireRed/LeafGreen also introduced images for the items, the first time they had been pictured in the games. This feature was kept in Pokémon Emerald (though it was crudely added to the same menu structure as Ruby/Sapphire's bag system) and continued on into Pokémon Diamond and Pearl.


Generation IV

Generation IV revolutionised the Pocket System further, dividing the bag up further:

  • General Items (Mostly Held Items, but including items like Rare Candy also.)
  • Healing Items
  • Poké Balls
  • TMs and HMs
  • Berries
  • Mail
  • X-Items (X-Attack, X-Defense, etc - though small in number, they are kept seperate.)
  • Key items

The player can navigate the bag by either using the face buttons on the DS or using the Touch Screen to scroll through the bag and items.

Unlike previous Generations, the bag has an infinite amount of space within it, meaning that the PC Item Storage system is obsolete and not present in the 4th Generation. It is replaced within the PC menu with an option for decorating Pokéballs with Seals instead.

Key Items can still be set to a hotkey that the player can press to call on that item without going through the bag each time but instead of the Select button - as has been the precedent in the past three Generations of games, this has been assigned to the 'Y' button.

In the anime

The major characters in the Pokémon anime own a bag and usually keep their supplies and Poké Balls inside of it. Brock seems to carry many more items in his bag than the other characters, including a variety of healing items, books, and cooking supplies. Brock's bag seems to best reflect the impressively large capacity of the game's bag. In The School of Hard Knocks, he pulls a table and full tea set out of his backpack.