Individual values: Difference between revisions

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Echy tired. Finish tomorrow for sure, when I'm not having medieval torture performed on my teeth by someone in a cult.
If the Pokémon's species can have only one ability in Generation III, the ability bit is forced to 0 by the game, as being 1 in this instance would cause the Pokémon in question to have "No ability" listed as their ability. This number is rechecked against the [[personality value]] upon evolution in Generation IV, allowing for a {{p|Zigzagoon}} with {{a|Pickup}} to retain the ability if it is sent through [[Pal Park]] regardless of its personality value, but changing its ability to {{a|Gluttony}} upon evolution into {{p|Linoone}} if the personality value does not match what the ability should be.


<!--
In {{game|Emerald}}, an [[Legendary Top Pokémon Breeder|elderly man]] in the house north of the {{Gdis|Battle Frontier|III}}'s [[Pokémon Center]] will inspect a Pokémon in the player's party and give information about its IVs, revealing which of them is the highest in a vague manner.
 
==Overview==
There are six IVs, one for each of the basic stats: HP, Attack, Defense, Speed, Special Attack and Special Defense. In Generations {{gem|I}} and {{gen|II}}, only four IVs were actually stored: Special Attack and Special Defense shared an IV, being formerly only one stat, and the HP IV was calculated from the Attack, Defense, Speed and Special IVs.
 
WE NEED texvc FOR THIS. MEMO: BUG STEVE.
<math>S = \floor{\floor{2B + I + \floor{E \over 4}} \cdot {L \over 100}} + 5</math>
 
Source: Whitecat's dexes (http://pokedex.kary.ca/)
RBYGSC: The 15 is the DV and I guess 65535 is effort values.
** MAX STATS **
 
To convert the base stats listed in this document to the maximum, use these
formulae and round down to the nearest whole number:
 
Max HP = (Level x (Base + 15 + (65535 / 2048) + 50) / 50) + 10
Others = (Level x (Base + 15 + (65535 / 2048)) / 50) + 5
 
At level 100, one base point is equivalent to two max points.  HP starts from
203, while the other stats start from 98.  This means that a base of 100 will
give a maximum of 403 HP (100 x 2 + 203) and 298 Attack/Defense/Speed/Specials
(100 x 2 + 98).  All of Mew's and Celebi's stats are at this level.


===Generation IV===
In Generation IV, much like in Generation II, the IV system was, for the most part, retained from the previous incarnation. Slight alteration was made to the meaning of the highest bit, which now, rather than indicating the ability of the Pokémon, indicated whether or not it was nicknamed, and thus, made certain that a Pokémon traded to a foreign game without this bit set would evolve and change its name to that language's species name. For example, a {{p|Caterpie}} caught in a Japanese game and named キャタピー, when traded to an English game and evolved into a {{p|Metapod}}, would be named METAPOD, rather than keeping the name キャタピー, as happens in [[Generation III]] games when trading between languages. This bit's restriction can be circumvented, however, if a Pokémon is nicknamed the species name of its evolved form.


Additionally, [[Characteristic|a small blurb]] was added to Pokémon status screens that indicates the highest IV in a roundabout way. Rather than explicitly stating it, one of 30 of these short sentences is chosen, depending on which of the six stats the highest IV is in and how much more than a multiple of five it is.


RSFRLGE: The 31 is the DV's value. 255 is effort values. Note the 1 point increase in stats.
{| align="left" style="-moz-border-radius: 10px; border: 2px solid #{{diamond color}}; background: #{{pearl color}}; margin-right: 5px; margin-bottom: 5px;"
** MAX STATS **
 
To convert the base stats listed in this document to the maximum, use these
formulae, rounding down to the nearest whole number after each step:
 
Max HP = ((Level x ((Base x 2) + 31 + (255 / 4))) / 100) + 10 + Level
Others = (((Level x ((Base x 2) + 31 + (255 / 4))) / 100) + 5) * Personality
 
At level 100, one base point is equivalent to two max points.  HP starts from
204, while the other stats start from 99.  This means that a base of 100 will
give a maximum of 404 HP (100 x 2 + 204) and 299 Attack/Defense/Speed/Specials
(100 x 2 + 99).  All of Mew's, Celebi's, and Jirachi's stats are at this level.
 
Personality modifiers may increase or decrease the non-HP stats by 10% each.
 
==Differences between generations==
===Generation I===
During Generation I games, IVs can be any number from 0 to 15 (binary: <code>0000</code>-<code>1111</code>) inclusive in each stat, determined randomly when a wild Pokémon is first encountered. Four IVs are stored: Attack, Defense, Speed and Special. The HP IV is calculated by taking the last bit from each of the other IVs. Or, to look at it another way:
 
* If a Pokémon has an odd number for its Attack IV, 8 is added to the HP IV.
* If a Pokémon has an odd number for its Defense IV, 4 is added to the HP IV.
* If a Pokémon has an odd number for its Speed IV, 2 is added to the HP IV.
* If a Pokémon has an odd number for its Special IV, 1 is added to the HP IV.
 
IVs for all stats except HP can be determined by a player first by determining the maximum and minimum possible stats, then finding how far off the stat on a specific Pokémon happens to be (at level 100). For every two points off from the maximum the stat is, the IV is one lower, meaning one Pokémon with an IV of 0 and another Pokémon of the same species with an IV of 15 in the same stat will have a difference in that stat of 30 points. For example, {{p|Dragonite}} has a maximum Attack  stat of 366 at level 100, and a player has a level 100 Dragonite with 360 Attack. Since the stat is 6 off, the Dragonite's Attack IV is 12.
 
===Generation II===
In [[Generation II]], IVs worked the same as [[Generation I]] for backwards compatibility purposes. In addition, IVs were used to calculate a Pokémon's [[gender]] (if it had one), the type and power of {{m|Hidden Power}}, and whether or not it was a [[shiny Pokémon]]. Although Generation II divided the Special stat into Special Attack and Special Defense, both continued to share an IV.
 
====Gender====
Gender is determined by the Pokémon's Attack IV, with the higher IVs making for a male Pokémon, and lower ones making for a female. A female {{p|Typhlosion}}, whose species has a [[gender ratio]] of 7♂:1♀, can have only 0 or 1 as her Attack IV, while a female {{p|Golduck}}, whose species has a gender ratio of 1♂:1♀, can have an Attack IV of any value from 0-7.
 
====Unown====
In G/S/C, Unown's form is dictated by its IVs, however the exact method is currently unknown.
 
====Shiny====
A Pokémon will be {{shiny2}} if the second least significant bit of its Attack IV in binary is 1, and its Defense, Speed and Special IVs are equal to 10 (binary 1010). In other words, a shiny Pokémon will have these stats:
 
* Attack: 2, 3, 6, 7, 10, 11, 14, or 15
* Defense: 10
* Speed: 10
* Special: 10
* HP: 0 (if Attack even) or 8 (if Attack odd)
 
Because the HP IV is calculated from whether the other IVs are even or odd, it will always be 0 or 8 on a shiny Pokémon, depending whether the Attack IV is even or odd.
 
Due to this constricted set of IV values for a shiny Pokémon, any shiny Pokémon that knowns Hidden Power in Generation II will use it as a {{type2|Grass}} or {{type2|Dragon}} move.
 
===Generation III===
The IV system was completely overhauled in [[Generation III]], with IVs now ranging from 0-31 (binary: <code>00000</code>-<code>11111</code>). IVs are now stored individually for all six stats, instead of four. Shiny status and gender are no longer determined by IVs, and are instead calculated from a randomly-generated 32-bit integer called a [[personality value]]. {{m|Hidden Power}} remains IV-based.
 
The IV data for each Pokémon is stored as a packed bitfield, taking up one doubleword (32 bits) including one bit to set if the Pokémon is an {{pkmn|egg}}, and one bit which dictates which of a Pokémon's abilities is active.
 
If the Ability bit is clear, the Pokémon will have its first Ability. If the bit is set, the Pokémon will have its second Ability. When the IVs of a Pokémon are generated, if the Pokémon only actually has one Ability, this bit will be forced clear (forced to 0). In this case, artificially setting the bit will result in the Pokémon having '''no ability'''.
 
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
|- style="background: #C0C0FF;"
! colspan="10" | Relative bit weights
|-
| rowspan="2" | {{wp|Most significant bit|MSB}}
! Ability
! IsEgg
! style="background:#{{sp def color}}" | Sp. Def
! style="background:#{{sp atk color}}" | Sp. Atk
! style="background:#{{speed color}}" | Speed
! style="background:#{{defense color}}" | Defense
! style="background:#{{attack color}}" | Attack
! style="background:#{{hp color}}" | HP
| rowspan="2" | {{wp|Least significant bit|LSB}}
|- align="center"
|1
|1
|11111
|11111
|11111
|11111
|11111
|11111
|}
<br clear="all">
 
In {{game|Emerald}}, there is an [[Legendary Top Pokémon Breeder|elderly man]] in the house north of the [[Pokémon Center]] in the {{Gdis|Battle Frontier|III}}. He will examine a Pokémon in the player's party and give information about the Pokémon's IVs, revealing which of its IVs is the highest.-->
 
===Generation IV===
As Generation II remained similar to Generation I, Generation IV remains much the same as Generation III. Still, two bits in the doublewords switched their positions:
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
|- style="background: #C0C0FF;"
! colspan="10" | Relative bit weights
|-
|-
| rowspan="2" | {{wp|Most significant bit|MSB}}
! style="background:#{{pearl color light}};" | Pokémon
! IsNicknamed
! style="background:#{{pearl color light}};" | Nicknamed?
! IsEgg
! style="background:#{{pearl color light}};" | Egg?
! style="background:#{{sp def color}}" | Sp. Def
! style="background:#{{special defense color}};" | Sp. Def
! style="background:#{{sp atk color}}" | Sp. Atk
! style="background:#{{special attack color}};" | Sp. Atk
! style="background:#{{speed color}}" | Speed
! style="background:#{{speed color light}};" | Speed
! style="background:#{{defense color}}" | Defense
! style="background:#{{defense color light}};" | Defense
! style="background:#{{attack color}}" | Attack
! style="background:#{{attack color light}};" | Attack
! style="background:#{{hp color}}" | HP
! style="background:#{{hp color light}};" | HP
| rowspan="2" | {{wp|Least significant bit|LSB}}
! style="background:#{{pearl color light}};" | Characteristic
|- align="center"
|- align="center" style="background:#FFFFFF"
|1
! rowspan="2" style="background:#{{ghost color light}};" | Dusclops A
|1
| "Reaper"
|11111
| No
|11111
| 161
|11111
| 77
|11111
| 36
|11111
| 158
|11111
| 89
|}
| 107
<br clear="all">
| "Strong willed"
A [[Characteristic|small blurb]] about a Pokémon's Personality has been added to the Trainer Memo. These are actually indicative of the Pokémon's IVs; these quotes also refer to the exact values of the Pokémon. for example, "often dozes off" means that HP is its highest IV, and its HP IV ends in either a 1 or a 6.
|- align="center" style="background:#FFFFFF"
| 1<br>(<span style="font-family:Monospace;">1</span>)
| 0<br>(<span style="font-family:Monospace;">0</span>)
| 30<br>(<span style="font-family:Monospace;">11110</span>)
| 14<br>(<span style="font-family:Monospace;">01110</span>)
| 9<br>(<span style="font-family:Monospace;">01001</span>)
| 25<br>(<span style="font-family:Monospace;">11001</span>)
| 16<br>(<span style="font-family:Monospace;">10000</span>)
| 0<br>(<span style="font-family:Monospace;">00000</span>)
| 30 (Sp.Def) mod 5 = 0
|- align="center" style="background:#FFFFFF"
! rowspan="2" style="background:#{{ghost color light}};" | Dusclops B
| "DUSCLOPS"
| No
| 149
| 86
| 35
| 160
| 93
| 115
| "Mischievous"
|- align="center" style="background:#FFFFFF"
| 0<br>(<span style="font-family:Monospace;">0</span>)
| 0<br>(<span style="font-family:Monospace;">0</span>)
| 7<br>(<span style="font-family:Monospace;">00111</span>)
| 31<br>(<span style="font-family:Monospace;">11111</span>)
| 6<br>(<span style="font-family:Monospace;">00110</span>)
| 28<br>(<span style="font-family:Monospace;">11100</span>)
| 24<br>(<span style="font-family:Monospace;">11000</span>)
| 15<br>(<span style="font-family:Monospace;">01111</span>)
| 31 (Sp.Atk) mod 5 = 1
|}<br clear="all">


The traits for 1 or 6(max stat possibility) are:<br />
A man who will check a Pokémon's IVs again appears in the games, this time in the {{si|Battle Tower}} or {{gdis|Battle Frontier|IV}}. Much like his Generation III counterpart, he will state the Pokémon's IVs in only a roundabout way.
HP: "often dozes off"<br />
Attack: "likes to thrash about"<br />
Defense: "capable of taking hits"<br />
Special Attack: "mischevious"<br />
Special Defense: "somewhat vain"<br />
Speed: "alert to sounds"


==See also==
==See also==
*[[EVs]]
*[[EVs]]
*Pokémon data structure:
*Pokémon data structure:
**[[Pokémon data structure in the GB|in GB games]]
**[[Pokémon data structure in Generation I|in Generation I games]]
**[[Pokémon data structure in the GBC|in GBC games]]
**[[Pokémon data structure in Generation II|in Generation II games]]
**[[Pokémon data structure in the GBA|in GBA games]]
**[[Pokémon data structure in Generation III|in Generation III games]]
**[[Pokémon data structure in the DS|in DS games]]
**[[Pokémon data structure in Generation IV|in Generation IV games]]


===External links===
===External links===
* [http://veekun.com/dex/calculators/iv IV calculator at veekun.com]
* [http://old.veekun.com/dex/calculators/iv Veekun's IV calculator]


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 01:26, 27 March 2010

IV redirects here. For the fourth generation of Pokémon games, see Generation IV.

Individual values, IVs for short, sometimes also known as determinant values, DVs for short, are the Pokémon equivalent of genes. They are instrumental in determining the stats of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species.

Overview

Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon's base stats and EVs to determine the actual stat number. A Pokémon's IVs are determined when it is generated by the game; when it is obtained as an egg from the Pokémon Day Care, encountered in the wild, or given to the player by an NPC.

Generation I

In Generation I, there were only four IVs stored for each individual Pokémon: Attack, Defense, Speed, and Special. Each of these covered the respective stat, with the HP IV determined from the IVs stored for the other four. IVs had a range from 0-15, in binary 0000-1111, with the HP IV taking the final binary digit of the Attack, Defense, Speed, and Special IVs and placing it, in that order, for its own IV. As such, a Pokémon with an odd-number Attack IV had 8 added to its HP IV, Defense had 4 added, Speed had 2 added, and Special had 1 added.

The IVs' determination of stats follow the below formulas:

For two Mewtwo caught in Cerulean Cave:

Pokémon HP Attack Defense Speed Special
Mewtwo A 234 178 138 198 229
4
(0100)
14
(1110)
5
(0101)
8
(1000)
6
(0110)
Mewtwo B 228 161 139 201 237
0
(0000)
2
(0010)
6
(0110)
10
(1010)
12
(1100)


Generation II

To maintain backwards compatibility with the Generation I games, IVs remained unchanged, though now the four stored IVs covered for six stats. Whereas the HP IV's matter of determination went unchanged from the original games, the Special IV now covered for both Special Attack and Special Defense, being used in the calculations for both of them.

Several things aside from stats came to be based on the randomly-generated IVs, however, in Generation II. While most of these would, in Generation III and later games, go on to be determined instead by the personality value of the Pokémon, the type and power of the move Hidden Power remains to the present based on a Pokémon's IV set.

Gender

A Pokémon's gender, was determined based solely on its Attack IV when compared to a specific value native to each Pokémon species. If the Attack IV was less than the gender code associated with the Pokémon's species, it would be female, whereas in all other instances, the Pokémon would be male. For species of only one gender, or those with no gender, the calculation based on the Attack IV is ignored.

Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like Jynx or Chansey. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1.

For two Cyndaquil obtained from Professor Elm:

Pokémon Gender HP Attack Defense Speed Sp. Atk Sp. Def
Cyndaquil A 20 10 9 12 11 10
13
(1101)
1
(0001)
3
(0011)
10
(1010)
9
(1001)
Cyndaquil B 19 11 10 12 11 10
6
(0110)
14
(1110)
7
(0111)
11
(1011)
2
(0010)


Shininess

Whether or not a Pokémon is Template:Shiny2 or not is also determined by IVs, though in a much more specific manner than its gender is. A shiny Pokémon, in Generation II only, must have IVs of 10 in Defense, Speed, and Special, as well as an IV of 2, 3, 6, 7, 10, 11, 14, or 15 in Attack. Such a lineup only has a 1/8192 chance of occurring, the standard rarity of a shiny Pokémon to this day.

Due to the lineup excluding Pokémon with a 0 or 1 IV, female Pokémon of species with a seven male to one female ratio can never be shiny in Generation II.

For two Sandshrew caught in Union Cave:

Pokémon Gender HP Attack Defense Speed Sp. Atk Sp. Def
Sandshrew A File:ShinyGSStars.png 22 14 16 11 8 9
8
(1000)
7
(0111)
10
(1010)
10
(1010)
10
(1010)
Sandshrew B 22 14 17 10 8 9
7
(0111)
6
(0110)
15
(1111)
7
(0111)
5
(0101)


Hidden Power

Main article: Hidden Power calculation

The calculated type and power of the move Hidden Power is based on the IVs of the Pokémon. Hidden Power can be of any type aside from Normal, as well as have a power between 30 and 70.

Generation III

In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the EV system was also modified, and Natures, newly-introduced, now modified certain stats either by raising or lowering them by 10%. The personality value handles a Pokémon's gender, shiny status, and several other aspects.

The Generation III-on determination of stats follows the following two formulas:

The IVs are now all stored together as a single 32-bit integer, separate from the equally-large personality value, which is used to determine other aspects of a Pokémon. This integer's highest bits, single numbers, determine which of two abilities a Pokémon has (if it has potential to have more than one) and whether or not the Pokémon is an unhatched egg or not. The remaining 30 bits are the IVs, five bits apiece, in the order of Sp. Def, Sp. Atk, Speed, Defense, Attack, and HP.

For two Marill caught on Route 120:

Pokémon Ability Egg? Sp. Def Sp. Atk Speed Defense Attack HP
Marill A Thick Fat No 46 22 40 47 22 101
0
(0)
0
(0)
19
(10011)
8
(01000)
21
(10101)
20
(10100)
9
(01001)
20
(10100)
Marill B Huge Power No 48 24 34 50 23 97
1
(1)
0
(0)
23
(10111)
17
(10001)
4
(00100)
30
(11110)
12
(01100)
10
(01010)


If the Pokémon's species can have only one ability in Generation III, the ability bit is forced to 0 by the game, as being 1 in this instance would cause the Pokémon in question to have "No ability" listed as their ability. This number is rechecked against the personality value upon evolution in Generation IV, allowing for a Zigzagoon with Pickup to retain the ability if it is sent through Pal Park regardless of its personality value, but changing its ability to Gluttony upon evolution into Linoone if the personality value does not match what the ability should be.

In Pokémon Emerald, an elderly man in the house north of the Battle Frontier's Pokémon Center will inspect a Pokémon in the player's party and give information about its IVs, revealing which of them is the highest in a vague manner.

Generation IV

In Generation IV, much like in Generation II, the IV system was, for the most part, retained from the previous incarnation. Slight alteration was made to the meaning of the highest bit, which now, rather than indicating the ability of the Pokémon, indicated whether or not it was nicknamed, and thus, made certain that a Pokémon traded to a foreign game without this bit set would evolve and change its name to that language's species name. For example, a Caterpie caught in a Japanese game and named キャタピー, when traded to an English game and evolved into a Metapod, would be named METAPOD, rather than keeping the name キャタピー, as happens in Generation III games when trading between languages. This bit's restriction can be circumvented, however, if a Pokémon is nicknamed the species name of its evolved form.

Additionally, a small blurb was added to Pokémon status screens that indicates the highest IV in a roundabout way. Rather than explicitly stating it, one of 30 of these short sentences is chosen, depending on which of the six stats the highest IV is in and how much more than a multiple of five it is.

Pokémon Nicknamed? Egg? Sp. Def Sp. Atk Speed Defense Attack HP Characteristic
Dusclops A "Reaper" No 161 77 36 158 89 107 "Strong willed"
1
(1)
0
(0)
30
(11110)
14
(01110)
9
(01001)
25
(11001)
16
(10000)
0
(00000)
30 (Sp.Def) mod 5 = 0
Dusclops B "DUSCLOPS" No 149 86 35 160 93 115 "Mischievous"
0
(0)
0
(0)
7
(00111)
31
(11111)
6
(00110)
28
(11100)
24
(11000)
15
(01111)
31 (Sp.Atk) mod 5 = 1


A man who will check a Pokémon's IVs again appears in the games, this time in the Battle Tower or Battle Frontier. Much like his Generation III counterpart, he will state the Pokémon's IVs in only a roundabout way.

See also

External links