Void: Difference between revisions

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[[File:Mystery Zone.png|thumb|256px|The void south of [[Lake Verity]]]]
''If you were looking for the location in [[Pokémon Super Mystery Dungeon]], see [[Voidlands]].''[[File:Mystery Zone.png|thumb|256px|The void south of [[Lake Verity]]]]
The '''void''' (Japanese: '''{{j|{{tt|壁|かべ}}の{{tt|中|なか}}}}'''<ref>http://www.nintendo.co.jp/ds/adaj/info/index.html</ref> ''inside the walls'') is the black area that surrounds indoor areas in the [[Pokémon games]].
The '''void''' (Japanese: '''{{j|{{tt|壁|かべ}}の{{tt|中|なか}}}}'''<ref>http://www.nintendo.co.jp/ds/adaj/info/index.html</ref> ''inside the walls'') is the black area that surrounds indoor areas in the [[Pokémon games]].


All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of [[Generation IV]], an [[Mystery Zone|empty area]]. For most routes and cities, this tiled area is composed of trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world.
All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of [[Generation IV]], an [[Mystery Zone|empty area]]. For most routes and cities, this tiled area is made of trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world.


==In the core series games==
==In the core series games==

Latest revision as of 09:20, 30 April 2024

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Reason: Methods of accessing the void

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If you were looking for the location in Pokémon Super Mystery Dungeon, see Voidlands.

The void south of Lake Verity

The void (Japanese: [1] inside the walls) is the black area that surrounds indoor areas in the Pokémon games.

All areas, indoors and outdoors, are surrounded by a tiled image, or in the case of Generation IV, an empty area. For most routes and cities, this tiled area is made of trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world.

In the core series games

From Generations I to III, the void is completely inaccessible, and attempting to walk into it using a walk-through-walls code only results in the game crashing.

In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's overworld corresponds to the location they would enter in the Underground, and can be accessed through glitches, such as the Surf glitch and tweaking. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, accessing the void in Pokémon Diamond and Pearl can lead to a player being able to access Seabreak Path and Newmoon Island, and therefore the ability to capture Shaymin and Darkrai, respectively, without the need for an official event item.

In Generation V, the void can be seen when riding the Rondez-View Ferris Wheel in Nimbasa City.

In Generation VIII, the void is minimally programmed, but can be accessed in Pokémon Sword and Shield. In Pokémon Brilliant Diamond and Shining Pearl it can be accessed and used in the same way as in Generation IV.

See also

References


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.