Type (TCG): Difference between revisions

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* Fire
* Fire
* Water
* Water
* Electric
* Lightning
* Fighting
* Fighting
* Psychic
* Psychic

Revision as of 18:33, 27 April 2005

Elemental types also play a large part in the Pokémon TCG. Both Pokémon and Energy cards can be one (or more) of these types. Similarly, a Pokémon can (and probably will) have a Weakness and Resistance to other types. But unlike in the Game Boy adventures, there are only 9 types.

  • Grass
  • Fire
  • Water
  • Lightning
  • Fighting
  • Psychic
  • Colorless
  • Darkness
  • Metal

Also unlike the Game Boy adventures, when a Pokémon attacks, the type of damage it does is based on the Pokémon's elemental type and not the type of Energy the attack requires. For example, a Psychic Pokémon will always do "Psychic damage", even if the Energy types required for the attack are "Water Energy" (meaning it won't do "Water damage"). Likewise, Pokémon in the TCG also can't do an 1.5 times damage if their attack and type are of the same Elements.

Because of the limited number of types, the many of 17 types found in the Game Boy adventures have been combined into one of the TCG types. For example, Poison, Bug and Grass types in the Game Boy adventures are instead combined into the Grass type in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the Game Boy adventures. Even though, for example, Grimer is a Grass type in the TCG, it's weakness is to Psychic, much like in the Game Boy adventures.

Another difference between the Game Boy adventures and the TCG is how damage is calculated according to Weakness and Resistance. If a Pokémon has a weakness to another Pokémon's type, the damage done is doubled. If a Pokémon has a resistance to another Pokémon's type, that damage is reduced by 30 damage points (and not halved).