Template:TCGTrainerText: Difference between revisions

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| style="text-align:center; {{roundy|20px}} background:#FFD700; border: 2px solid #777103; color:#000;" | <big>'''''TAG TEAM'''''</big>
| style="text-align:center; {{roundy|20px}} background:#FFD700; border: 2px solid #777103; color:#000;" | <big>'''''TAG TEAM'''''</big>
|}
|}
|- style="{{#ifeq: {{{SingleStrike|no}}}|no|display:none;}} background:transparent; border-collapse:collapse;"
|- style="{{#ifeq: {{{SingleStrike|no}}}|no||display:none;}} background:transparent; border-collapse:collapse;"
|
|
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
| style="float:right" | [[File:Single Strike Battle Style.png|112px|Single Strike]]
| style="float:right" | [[File:Single Strike Battle Style.png|112px|Single Strike]]
|}
|}
|- style="{{#ifeq: {{{RapidStrike|no}}}|no|display:none;}} background:transparent; border-collapse:collapse;"
|- style="{{#ifeq: {{{RapidStrike|no}}}|no||display:none;}} background:transparent; border-collapse:collapse;"
|
|
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"

Revision as of 22:51, 16 December 2020

All prints
Ace Spec You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
Ace Spec You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
{{{ruletext}}}
This card does absolutely nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.