Template:TCGTrainerText: Difference between revisions

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| {{#if: {{{attackeffect|blah}}}|style="padding-top: 2px;"|style="display:none;"}} colspan="3" | {{{attackeffect|At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.}}}
| {{#if: {{{attackeffect|blah}}}|style="padding-top: 2px;"|style="display:none;"}} colspan="3" | {{{attackeffect|At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.}}}
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|- {{#if: {{{ToolAbility|}}}||style="display:none;"}}
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{| cellspacing="0" class="roundy" width="100%" style="padding: 2px; background:#FFFFFF; border: 2px solid #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color}}|Supporter={{TCG Supporter color}}|Item|Goods={{TCG Item color}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color}}}};"
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| width="110px" class="roundytl" style="background: #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color light}}|Supporter={{TCG Supporter color light}}|Item|Goods={{TCG Item color light}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color light}}}};" |
{| width="100%" style="margin:auto; background: transparent;"
! [[File:TCGAbilityIcon.png|100px|link=Ability (TCG)|Ability]]
|}
! style="color:#000000; background: #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color light}}|Supporter={{TCG Supporter color light}}|Item|Goods={{TCG Item color light}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color light}}}};" |
{| width="100%" class="roundy" style="background:#{{TCG Ability color light}}; border:2px solid #{{TCG Ability color}};"
! style="text-align: center; color:#{{TCG Ability color dark}};" | {{{abilityname|Do Nothing}}}{{#if:{{{abilityjname|}}}|<br><small><span lang="ja">{{tt|{{{abilityjname|何もする}}}|{{{abilityjtrans|No Action}}}}}</span></small>|}}
|}
! width="80px" class="roundytr" style="color:#000000; background: #{{#switch: {{{class|Trainer}}}|Deck List|Deck list|Deck=444444|Lose=497425|What=CD6816|Machine=000000|Stadium={{TCG Stadium color light}}|Supporter={{TCG Supporter color light}}|Item|Goods={{TCG Item color light}}|Pass Card|Pass card|Extra rule|Extra Rule|Special card|Special Card|Illustrator|Trainer={{TCG Trainer color light}}}};" | &nbsp;
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| {{#if: {{{abilityeffect|blah}}}|style="padding-top: 2px;"|style="display:none;"}} colspan="3" | {{{abilityeffect|At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.}}}
|}
|}
|- {{#if: {{{ToolGXAttack|}}}||style="display:none;"}}
|- {{#if: {{{ToolGXAttack|}}}||style="display:none;"}}

Revision as of 15:45, 18 September 2022

All prints
Ace Spec You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
Ace Spec You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
{{{ruletext}}}
VSTAR Power
This card does absolutely nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.