Template:Stats/GenI: Difference between revisions

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(Interesting find; so I learned it rounded up when doing the square root here, but after testing in-game, I found that it rounds up EVEN IF it ends up being a whole number (essentially, it adds 1 to the floor of the square root). So then, it takes 9 stat EXP/EVs at level 100 for the first stat increase, not 9 as I would've thought. Thus, I'm changing this number accordingly.)
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*Minimum stats are calculated with 0 [[Effort values|<span style="color:#000;">EVs</span>]] and [[Individual values|<span style="color:#000;">IVs</span>]] of 0.
*Minimum stats are calculated with 0 [[Effort values|<span style="color:#000;">EVs</span>]] and [[Individual values|<span style="color:#000;">IVs</span>]] of 0.
*Maximum stats are calculated with 63504 [[Effort values|<span style="color:#000;">EVs</span>]] and [[Individual values|<span style="color:#000;">IVs</span>]] of 15.
*Maximum stats are calculated with 63001 [[Effort values|<span style="color:#000;">EVs</span>]] and [[Individual values|<span style="color:#000;">IVs</span>]] of 15.
*Total on other generations' scale counts this Pokémon's Special stat as both [[Stat#Special Attack|<span style="color:#000;">Special Attack</span>]] and [[Stat#Special Defense|<span style="color:#000;">Special Defense</span>]].
*Total on other generations' scale counts this Pokémon's Special stat as both [[Stat#Special Attack|<span style="color:#000;">Special Attack</span>]] and [[Stat#Special Defense|<span style="color:#000;">Special Defense</span>]].
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Revision as of 03:28, 17 April 2023

Stat Range
At Lv. 50 At Lv. 100
1
61 - 107 112 - 205
1
6 - 52 7 - 100
1
6 - 52 7 - 100
1
6 - 52 7 - 100
1
6 - 52 7 - 100
Total:
5
(6 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.