Spikemuth (Darkness Ablaze 170): Difference between revisions

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{{TCG Unreleased}}
{{TCGTrainerCardInfobox
{{TCGTrainerCardInfobox
|cardname=Spikemuth
|cardname=Spikemuth
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|subclass=Stadium
|subclass=Stadium
}}
}}
{{TCGTrainerCardInfobox/Expansion|class=Stadium|jpexpansion={{TCG|Infinity Zone}}|jprarity={{rar|U}}|jpcardno=097/100}}
{{TCGTrainerCardInfobox/Expansion|class=Stadium|expansion={{TCG|Darkness Ablaze}}|rarity={{rar|Uncommon}}|cardno=170/189|jpexpansion={{TCG|Infinity Zone}}|jprarity={{rar|U}}|jpcardno=097/100}}
{{TCGTrainerCardInfobox/Footer|class=Stadium}}
{{TCGTrainerCardInfobox/Footer|class=Stadium}}


'''Spikemuth''' (Japanese: '''スパイクタウン''' ''Spike Town'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Infinity Zone}} expansion.
'''Spikemuth''' (Japanese: '''スパイクタウン''' ''Spike Town'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Darkness Ablaze}} expansion.


==Card text==
==Card text==
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|class=Stadium
|class=Stadium
|rule=SWSH Stadium
|rule=SWSH Stadium
|effect=Whenever a player moves a Pokémon from their Active Spot to their Bench during their turn, put 2 damage counters on that Pokémon.
|effect=Whenever a player's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
}}
}}


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{{Project TCG notice}}
{{Project TCG notice}}


[[Category:Darkness Ablaze cards]]
[[Category:Infinity Zone cards]]
[[Category:Infinity Zone cards]]
[[Category:Illus. by 5ban Graphics]]
[[Category:Illus. by 5ban Graphics]]

Revision as of 06:00, 30 July 2020

Trainer Stadium
Spikemuth
スパイクタウン Spike Town
File:SpikemuthInfinityZone97.jpg
Illus. 5ban Graphics
English expansion Darkness Ablaze
Rarity Uncommon
English card no. 170/189
Japanese expansion Infinity Zone
Japanese Rarity U
Japanese card no. 097/100

Spikemuth (Japanese: スパイクタウン Spike Town) is a Stadium card. It is part of the Darkness Ablaze expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Whenever a player's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can't play this card.


Trivia

Origin

Spikemuth is a location in Galar.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.