Nature: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (corrected parenthesis)
mNo edit summary
Line 1: Line 1:
'''Natures''' are the Pokémon analogue of personalities. They were introduced by the [[Generation III]] games and remain a game mechanic in [[Generation IV]]. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its [[stats]] by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect [[experience]] or [[Individual values|DVs]].) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its nature to its offspring when at the Pokémon daycare. Natures also depend on the way the Pokémon battle by themselves at the [[Battle Palace]], different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see [[Pokémon]] with different natures - naïve, serious and quirky - and will give the [[player character|player]] three [[Pokétch]] applications.
'''Natures''' are the Pokémon analogue of personalities. They were introduced by the [[Generation III]] games and remain a game mechanic in [[Generation IV]]. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its [[stats]] by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect [[experience]] or [[Individual values|DVs]].) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its nature to its offspring when at the Pokémon daycare.  
Natures also depend on the way the Pokémon battle by themselves at the [[Battle Palace]], different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see [[Pokémon]] with different natures - naïve, serious and quirky - and will give the [[player character|player]] three [[Pokétch]] applications.


The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
Line 214: Line 215:
|}
|}


 
==Battle Style==
== Battle Style ==
Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though.
Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though.
Changing is also a part of its battle style. If a Pokémon took a decent amount of damage, it would change its battle style in favor of the situation. For a Pokémon with a Quirky Nature, it wouldn't change though. But for a Pokémon with a Lonely Nature, it would change its attack style, most likely changing from (liking) support to (liking) attack moves.
Changing is also a part of its battle style. If a Pokémon took a decent amount of damage, it would change its battle style in favor of the situation. For a Pokémon with a Quirky Nature, it wouldn't change though. But for a Pokémon with a Lonely Nature, it would change its attack style, most likely changing from (liking) support to (liking) attack moves.
Line 431: Line 431:
| None
| None
|}
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 16:25, 6 October 2008

Natures are the Pokémon analogue of personalities. They were introduced by the Generation III games and remain a game mechanic in Generation IV. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its stats by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect experience or DVs.) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon daycare. Natures also depend on the way the Pokémon battle by themselves at the Battle Palace, different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the Sunyshore City Heritage Site asks to see Pokémon with different natures - naïve, serious and quirky - and will give the player three Pokétch applications.

The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naïve むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ

Battle Style

Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though. Changing is also a part of its battle style. If a Pokémon took a decent amount of damage, it would change its battle style in favor of the situation. For a Pokémon with a Quirky Nature, it wouldn't change though. But for a Pokémon with a Lonely Nature, it would change its attack style, most likely changing from (liking) support to (liking) attack moves.

The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.

# Nature Japanese Attack Defense Support Change
0 Hardy がんばりや + + - - = Attack
1 Lonely さみしがり - = + + Attack
2 Brave ゆうかん + + - - - - Defense
3 Adamant いじっぱり = = = Attack
4 Naughty やんちゃ - + + - - Attack
5 Bold ずぶとい = - + + Defense
6 Docile すなお + + - - None
7 Relaxed のんき = - - + + Attack
8 Impish わんぱく + + - - = Defense
9 Lax のうてんき = - - + + Support
10 Timid おくびょう + + - - = Support
11 Hasty せっかち + + = - - Attack
12 Serious まじめ = - - + + None
13 Jolly ようき = - - + + Defense
14 Naïve むじゃき + + - - None
15 Modest ひかえめ = + - Defense
16 Mild おっとり + + + - Support
17 Quiet れいせい + + - - None
18 Bashful てれや = + + - - None
19 Rash うっかりや = - - + + Support
20 Calm おだやか + + + - - Defense
21 Gentle おとなしい - + + - - Attack
22 Sassy なまいき + + - - - - Support
23 Careful しんちょう + + + - - Support
24 Quirky きまぐれ + + - - None