Murray (TCG GB): Difference between revisions

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==In Pokémon Card GB2==
==In Pokémon Card GB2==
In Pokémon Card GB2, Murray and his [[Club Member]]s are forced via mind control by [[Miwa|GR-4]] to duel the {{player}}. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner.
In Pokémon Card GB2, Murray and his [[Club Member]]s are forced via mind control by [[Miwa|GR-4]] to duel the {{player}}. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner. If the player loses, however, Murray has to be beaten again for a rematch.


Murray challenges to a 4-card prize match.
Murray challenges to a 4-card prize match using his Handed Over GR Deck.  
 
===Handed Over GR Deck===
 
{{setlist/header|title=Handed Over GR Deck|tablecol={{tcg psychic color}}|bordercol={{tcg psychic color dark}}|cellcol={{tcg psychic color light}}|rarity=no|symbol=no}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Play Mat|Slowpoke|promo}}|Psychic||None}}
{{decklist/entry|2|{{TCG ID|Vending|Slowbro|S3}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Wizards Promo|Mew|9}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Lickitung|38}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Moon Stone|S1}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Double Colorless Energy}}|Energy|Colorless|None}}
{{setlist/footer|tablecol={{tcg psychic color}}|bordercol={{tcg psychic color dark}}|cellcol={{tcg psychic color light}}}}


Upon defeat, he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
Upon defeat, he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.


After [[GR Castle]] is defeated, Murray uses his Super Elite Deck in duels.


===Handed Over GR Deck===
===Super Elite Deck===
===Super Elite Deck===



Revision as of 19:07, 16 January 2015

Murray
ミウラ Miura
Master Murray.png
Club Master Murray
Gender Male
Hometown Unknown
Region Trading Card Game Islands
Trainer class Club Master
Generation I
Games Pokémon Trading Card Game;
Pokémon Card GB2: Here Comes Team GR!
Leader of Psychic Club
Badge Psychic Medal
Specializes in Psychic Psychic

Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Pokémon Card GB2: Here Comes Team GR!, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Super Elite Deck.

Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Kadabra has.

In Pokémon Card GB

TCG1 Murray.png

When the main character first meets him, he'll ignore the main character until main character has 4 master medals.

Upon defeat, he will give the player the Psychic Medal and two Laboratory booster packs.

Strange Psyshock Deck

His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.

Quotes

"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"
"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"

In Pokémon Card GB2

In Pokémon Card GB2, Murray and his Club Members are forced via mind control by GR-4 to duel the player. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an Alakazam Coin and a deck designed to counter GR-4. After beating GR-4, she flees the Psychic Club, returning it to its rightful owner. If the player loses, however, Murray has to be beaten again for a rematch.

Murray challenges to a 4-card prize match using his Handed Over GR Deck.

Handed Over GR Deck

Handed Over GR Deck
No. Mark Card name Type Rarity
Abra Psychic Common
Kadabra Psychic Rare
Slowpoke Psychic
Slowbro Psychic Common
Mr. Mime Psychic Rare
Jynx Psychic Uncommon
Mew Psychic Rare
Clefairy Colorless Uncommon
Jigglypuff Colorless Common
Wigglytuff Colorless Rare Holo
Lickitung Colorless Uncommon
Professor Oak T Uncommon
Potion T Common
Moon Stone T Rare
Full Heal T Uncommon
Bill's Teleporter T Common
24× Psychic Energy Psychic E
Double Colorless Energy Colorless E
 



Upon defeat, he awards the player with one Team Rocket's Ambition booster pack and one We Are Team Rocket booster pack.

After GR Castle is defeated, Murray uses his Super Elite Deck in duels.

Super Elite Deck

Names

Language Name Origin
Japanese ミウラ Miura Possibly from Akihiko Miura, one of the creators of the Pokémon Trading Card Game.
English, Italian Murray Similar to Miura.
French Charles
German Alex
Spanish Marcial



Club Masters of TCG Island
Grass Club Grass Medal
Nikki
Nikki
Science Club Science Medal
Rick
Rick
Fire Club Fire Medal
Ken
Ken
Water Club Water Medal
Amy
Amy
Lightning Club Lightning Medal
Isaac
Isaac
Psychic Club Psychic Medal
Murray
Murray
Rock Club Rock Medal
Gene
Gene
Fighting Club Fighting Medal
Mitch
Mitch


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.