Energy card (TCG): Difference between revisions

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'''Energy cards''' (Japanese: '''エネルギー''' ''Energy'') are the cards that power {{TCG|Pokémon}} {{TCG|attack}}s in the [[Pokémon Trading Card Game]]. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it and a player can only attach 1 Energy card to 1 of their Pokémon per turn. There are currently 2 different classes of Energy cards: basic and Special.
'''Energy cards''' (Japanese: '''エネルギー''') are the cards that power a {{TCG|Pokémon}}'s {{TCG|attack}}s in the [[Pokémon Trading Card Game]]. Once per turn, a player can attach one Energy card from their [[hand]] to one of their Pokémon. Pokémon cannot use an attack without having at least the Energy of the cost of that attack attached to it.
 
Energy cards provide Energy of a specified {{TCG|Energy type}}. In order to meet costs of attacks that include specific types, the type of the Energy attached to the Pokémon must match the type of the Energy in the cost. The exception to this is costs of {{TCG|Colorless}} Energy, which can be met with Energy of any type.
 
There are multiple effects that can change these parameters.
*Some Pokémon have effects that allow them to ignore the Energy in the costs of their attacks, or ignore specific Energy {{TCG|type}}s in those costs.
*Cards can allow for attaching Energy from the [[Appendix:Glossary (TCG)#Discard Pile|Discard Pile]] or [[deck]] to Pokémon, or even allow for attaching one or more energy from the hand to a Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)
**Cards can allow for moving Energy already attached to one Pokémon to another Pokémon, or removing that Energy from play fully by sending it to another zone.
*Some effects can change the amount of Energy that a single Energy card provides, or change the type of Energy that an Energy card provides.
 
There are two different classes of Energy cards: Basic and Special.


==Basic Energy cards==
==Basic Energy cards==
Basic Energy cards (Japanese: '''基本エネルギー''' ''Basic Energy'') are defined as the 9 Energy cards that share their printed {{TCG|type}} with a Pokémon. They are the only cards that players are permitted to have more than 4 copies of in their decks (aside from {{TCG|Arceus}}, which has its own Special Rule). Under normal circumstances, basic Energy cards provide 1 of their printed type of Energy. Any type of Energy can be used for {{TCG|Colorless}} Energy; there are no basic Energy cards that provide only 1 {{TCG|Colorless}} Energy.
Basic Energy cards (Japanese: '''基本エネルギー''') are the group of {{TCG|Basic Grass Energy}}, {{TCG|Basic Fire Energy}}, {{TCG|Basic Water Energy}}, {{TCG|Basic Lightning Energy}}, {{TCG|Basic Psychic Energy}}, {{TCG|Basic Fighting Energy}}, {{TCG|Basic Darkness Energy}}, {{TCG|Basic Metal Energy}}, and {{TCG|Basic Fairy Energy}}. These nine cards all provide one unit of Energy of their {{TCG|type}} to the Pokémon they are attached to. They are the only cards that players are permitted to have more than four copies of in their decks. (The only exceptions to this are {{TCG|Arceus}} cards from the [[Pokémon Trading Card Game#Platinum Series|Platinum Series]], which have a relevant rule printed on them.) No Basic Energy cards provide {{TCG|Colorless}} Energy, because Colorless costs can be paid for by any Energy type. (There also are no Basic Energy cards that provide {{TCG|Dragon}} Energy, because Dragon Energy does not exist within the rules of the game. The attacks of {{TCG|Dragon}}-type Pokémon have costs that include other Energy types.)


{| class="roundy" style="background:#DDD; border:2px solid #CCC"
{| class="roundy" style="background:#DDD; border:2px solid #CCC"
Line 8: Line 18:
! style="background:#EEE; {{roundytr|7px}}" | Provides
! style="background:#EEE; {{roundytr|7px}}" | Provides
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Grass Energy}}
| {{TCG|Grass Energy|Basic Grass Energy}}
| {{e|Grass}} or {{e|Colorless}}
| {{e|Grass}}
|- style="background:#FFF"
| {{TCG|Fire Energy|Basic Fire Energy}}
| {{e|Fire}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Fire Energy}}
| {{TCG|Water Energy|Basic Water Energy}}
| {{e|Fire}} or {{e|Colorless}}
| {{e|Water}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Water Energy}}
| {{TCG|Lightning Energy|Basic Lightning Energy}}
| {{e|Water}} or {{e|Colorless}}
| {{e|Lightning}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Lightning Energy}}
| {{TCG|Psychic Energy|Basic Psychic Energy}}
| {{e|Lightning}} or {{e|Colorless}}
| {{e|Psychic}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Psychic Energy}}
| {{TCG|Fighting Energy|Basic Fighting Energy}}
| {{e|Psychic}} or {{e|Colorless}}
| {{e|Fighting}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Fighting Energy}}
| {{OBP|Darkness Energy|Basic|Basic Darkness Energy}}
| {{e|Fighting}} or {{e|Colorless}}
| {{e|Darkness}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{OBP|Darkness Energy|Basic}}
| {{OBP|Metal Energy|Basic|Basic Metal Energy}}
| {{e|Darkness}} or {{e|Colorless}}
| {{e|Metal}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{OBP|Metal Energy|Basic}}
| {{TCG|Fairy Energy|Basic Fairy Energy}}
| {{e|Metal}} or {{e|Colorless}}
| {{e|Fairy}}
|-
|-
| style="background:#FFF; {{roundybl|7px}}" | {{TCG|Fairy Energy}}
! colspan="2" style="{{roundybottom|7px}}; background:#EEE" |  
| style="background:#FFF; {{roundybr|7px}}" | {{e|Fairy}} or {{e|Colorless}}
|}
|}


From the {{TCG|Base Set}} through to the {{TCG|EX Power Keepers}} expansion, the TCG featured 6 basic Energy: {{TCG|Grass}}, {{TCG|Fire}}, {{TCG|Water}}, {{TCG|Lightning}}, {{TCG|Psychic}}, and {{TCG|Fighting}}. {{TCG|Darkness}} and {{TCG|Metal}} Energy were initially only Special Energy cards until the release of the {{TCG|Diamond & Pearl}} expansion, some six and a half years after the debut of their types in the {{TCG|Neo Genesis}} expansion. {{TCG|Fairy}} Energy cards began to be featured starting with the {{TCG|XY}} expansion following its debut in [[Generation VI]], but were no longer included from the {{TCG|Sword & Shield}} expansion following the cessation of Fairy-type Pokémon in the TCG.
From the {{TCG|Base Set}} through to the {{TCG|EX Power Keepers}} expansion, the TCG featured six basic Energy cards: {{TCG|Grass Energy}}, {{TCG|Fire Energy}}, {{TCG|Water Energy}}, {{TCG|Lightning Energy}}, {{TCG|Psychic Energy}}, and {{TCG|Fighting Energy}}. That was one card for each of the Trading Card Game's {{TCG|Energy type}}s, excluding Colorless. When {{TCG|Darkness}} Energy and {{TCG|Metal}} Energy were introduced with the {{TCG|Darkness}} and {{TCG|Metal}} types in {{TCG|Neo Genesis}} to tie in with [[Generation II]] [[Pokémon games|video games]], the Energy of those types could only be provided by Special Energy cards. Six and a half years afterward, the release of the {{TCG|Diamond & Pearl}} expansion came with new Basic versions of {{TCG|Basic Darkness Energy|Darkness Energy}} and {{TCG|Basic Metal Energy|Metal Energy}}. Basic {{TCG|Fairy Energy}} cards and the {{TCG|Fairy}} type as a whole were added starting with the {{TCG|XY}} expansion, following the {{t|Fairy}}-type's debut in the [[Generation VI]] video games. Basic Fairy Energy cards are no longer included in expansions starting from {{TCG|Sword & Shield}} following the discontinuation of new Fairy-type Pokémon in the TCG. <ref>[https://www.pokemon.com/us/pokemon-news/changes-coming-to-the-pokemon-tcg-with-sword-shield Changes Coming to the Pokémon TCG with Sword & Shield]</ref>


==Special Energy cards==
==Special Energy cards==
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''' ''Special Energy'') are cards that provide more than 1 Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even provide several different types of Energy at once. Unlike basic Energy cards, no more than 4 can be included in a deck.
Special Energy cards (Japanese: '''{{tt|特殊|とくしゅ}}エネルギー''') are cards with additional benefits compared to Basic Energy cards.
 
One possible benefit is providing more than one Energy of a specific type to the {{TCG|Pokémon}} they are attached to, such as how {{TCG|Double Colorless Energy}} provides two Colorless Energy despite only being one card. 
 
Another benefit is having additional effect besides providing Energy. For example, some Special Energy make the attacks of the Pokémon it is attached to deal more damage.
 
Other Special Energy cards act more like Trainer cards, having an immediate effect when played. For instance, {{TCG ID|Paldea Evolved|Jet Energy|190}} switches the [[Active Pokémon]] with the [[Benched Pokémon]] the Energy is attached to, essentially serving as an Energy version of {{TCG|Switch}}. (Remember, however, that only one Energy card can be played per turn, unlike many {{TCG|Trainer card}}s.)
 
The cards {{TCG|React Energy}} and {{TCG|Plasma Energy}} are special exceptions, only providing a single Colorless Energy with no additional rules text. While this looks odd, many card effects reference these Special Energy by name, essentially giving them an effect.
 
Special Energy cards can only have a non-[[Colorless]] type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. (Starting with {{TCG|Scarlet & Violet}}, these effects specify that they look for Basic Energy, removing the confusion. <ref>[https://www.pokemon.com/us/pokemon-news/pokemon-tcg-scarlet-and-violet-revamps-pokemon-tcg-card-aesthetic Pokémon.com]</ref>)
 
Unlike basic Energy cards, no more than four can be included in a deck.  
 
A recurring effect for Special Energy is providing more than one Energy type. Each Energy provided by this kind of card can only be a single type of Energy at any given time. For example, the Energy provided by a [[Unit Energy GRW (Ultra Prism 137)|Unit Energy GRW]] is either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.
 
Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its {{TCG|Type}}, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately [[Appendix:Glossary (TCG)#Discard Pile|discarded]] if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria [[Evolution#In the TCG|evolves]] into a Pokémon which does not meet the criteria.)


===List===
===List===
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! style="background:#EEE; {{roundytr|7px}}" | Debut expansion
! style="background:#EEE; {{roundytr|7px}}" | Debut expansion
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Double Colorless Energy}}
| {{TCG ID|Base Set|Double Colorless Energy|96}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{TCG|Base Set}}
| {{TCG|Base Set}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Full Heal Energy}}
| {{TCG ID|Team Rocket|Rainbow Energy|17}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Team Rocket}}
| {{TCG|Team Rocket}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Potion Energy}}
| {{TCG ID|Team Rocket|Full Heal Energy|81}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Team Rocket}}
| {{TCG|Team Rocket}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Rainbow Energy}}
| {{TCG ID|Team Rocket|Potion Energy|82}}
| align="center" | {{e|Rainbow}}
| align="center" | {{e|Colorless}}
| {{TCG|Team Rocket}}
| {{TCG|Team Rocket}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{Special|Darkness Energy}}
| {{TCG ID|Neo Genesis|Darkness Energy|104}}
| align="center" | {{e|Darkness}}
| align="center" | {{e|Darkness}}
| {{TCG|Neo Genesis}}
| {{TCG|Neo Genesis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{Special|Metal Energy}}
| {{TCG ID|Neo Genesis|Metal Energy|19}}
| align="center" | {{e|Metal}}
| align="center" | {{e|Metal}}
| {{TCG|Neo Genesis}}
| {{TCG|Neo Genesis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Recycle Energy}}
| {{TCG ID|Neo Genesis|Recycle Energy|105}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Neo Genesis}}
| {{TCG|Neo Genesis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Miracle Energy}}
| {{TCG ID|Neo Destiny|Miracle Energy|16}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Neo Destiny}}
| {{TCG|Neo Destiny}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Boost Energy}}
| {{TCG ID|Aquapolis|Boost Energy|145}}
| align="center" | {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| align="center" | {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}
| {{TCG|Aquapolis}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Crystal Energy}}
| {{TCG ID|Aquapolis|Crystal Energy|146}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Aquapolis}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Warp Energy}}
| {{TCG ID|Aquapolis|Warp Energy|147}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Aquapolis}}
| {{TCG|Aquapolis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Bounce Energy}}
| {{TCG ID|Skyridge|Bounce Energy|142}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{TCG|Skyridge}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Cyclone Energy}}
| {{TCG ID|Skyridge|Cyclone Energy|143}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Skyridge}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Retro Energy}}
| {{TCG ID|Skyridge|Retro Energy|144}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Skyridge}}
| {{TCG|Skyridge}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Multi Energy}}
| {{TCG ID|EX Sandstorm|Multi Energy|93}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|EX Sandstorm}}
| {{TCG|EX Sandstorm}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Double Rainbow Energy}}
| {{TCG ID|EX Team Magma vs Team Aqua|Aqua Energy|86}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| align="center" | {{e|Water}}{{e|Water}}, {{e|Water}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Magma vs Team Aqua}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Aqua Energy}}
| {{TCG ID|EX Team Magma vs Team Aqua|Magma Energy|87}}
| align="center" | {{e|Water}}{{e|Water}}, {{e|Water}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| align="center" | {{e|Fighting}}{{e|Fighting}}, {{e|Fighting}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Magma vs Team Aqua}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Magma Energy}}
| {{TCG ID|EX Team Magma vs Team Aqua|Double Rainbow Energy|88}}
| align="center" | {{e|Fighting}}{{e|Fighting}}, {{e|Fighting}}{{e|Darkness}}, or {{e|Darkness}}{{e|Darkness}}
| align="center" | {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|EX Team Magma vs Team Aqua}}
| {{TCG|EX Team Magma vs Team Aqua}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Dark Metal Energy}}
| {{TCG ID|EX Team Rocket Returns|Dark Metal Energy|94}}
| align="center" | {{e|Darkness}} or {{e|Metal}}
| align="center" | {{e|Darkness}} or {{e|Metal}}
| {{TCG|EX Team Rocket Returns}}
| {{TCG|EX Team Rocket Returns}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|R Energy}}
| {{TCG ID|EX Team Rocket Returns|R Energy|95}}
| align="center" | {{e|Darkness}}{{e|Darkness}}
| align="center" | {{e|Darkness}}{{e|Darkness}}
| {{TCG|EX Team Rocket Returns}}
| {{TCG|EX Team Rocket Returns}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Heal Energy}}
| {{TCG ID|EX Deoxys|Heal Energy|94}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Deoxys}}
| {{TCG|EX Deoxys}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Scramble Energy}}
| {{TCG ID|EX Deoxys|Scramble Energy|95}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| {{TCG|EX Deoxys}}
| {{TCG|EX Deoxys}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Holon Energy GL}}
| {{TCG ID|EX Delta Species|Holon Energy FF|104}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Holon Energy FF}}
| {{TCG ID|EX Delta Species|Holon Energy GL|105}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Holon Energy WP}}
| {{TCG ID|EX Delta Species|Holon Energy WP|106}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Delta Species}}
| {{TCG|EX Delta Species}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|React Energy}}
| {{TCG ID|EX Legend Maker|React Energy|82}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|EX Legend Maker}}
| {{TCG|EX Legend Maker}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|δ Rainbow Energy}}
| {{TCG ID|EX Holon Phantoms|δ Rainbow Energy|98}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|EX Holon Phantoms}}
| {{TCG|EX Holon Phantoms}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Call Energy}}
| {{TCG ID|Majestic Dawn|Call Energy|92}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Health Energy}}
| {{TCG ID|Majestic Dawn|Health Energy|94}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Recover Energy}}
| {{TCG ID|Majestic Dawn|Recover Energy|96}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Majestic Dawn}}
| {{TCG|Majestic Dawn}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|SP Energy}}
| {{TCG ID|Rising Rivals|SP Energy|101}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Rising Rivals}}
| {{TCG|Rising Rivals}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Upper Energy}}
| {{TCG ID|Rising Rivals|Upper Energy|102}}
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| {{TCG|Rising Rivals}}
| {{TCG|Rising Rivals}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Rescue Energy}}
| {{TCG ID|Triumphant|Rescue Energy|90}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Triumphant}}
| {{TCG|Triumphant}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Prism Energy}}
| {{TCG ID|Next Destinies|Prism Energy|93}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Next Destinies}}
| {{TCG|Next Destinies}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Blend Energy GFPD|Blend Energy}} {{e|Grass}}{{e|Fire}}{{e|Psychic}}{{e|Darkness}}
| [[Blend Energy GRPD (Dragons Exalted 117)|Blend Energy]] {{e|Grass}}{{e|Fire}}{{e|Psychic}}{{e|Darkness}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, {{e|Psychic}}, or {{e|Darkness}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, {{e|Psychic}}, or {{e|Darkness}}
| {{TCG|Dragons Exalted}}
| {{TCG|Dragons Exalted}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Blend Energy WLFM|Blend Energy}} {{e|Water}}{{e|Lightning}}{{e|Fighting}}{{e|Metal}}
| [[Blend Energy WLFM (Dragons Exalted 118)|Blend Energy]] {{e|Water}}{{e|Lightning}}{{e|Fighting}}{{e|Metal}}
| align="center" | {{e|Colorless}}, {{e|Water}}, {{e|Lightning}}, {{e|Fighting}}, or {{e|Metal}}
| align="center" | {{e|Colorless}}, {{e|Water}}, {{e|Lightning}}, {{e|Fighting}}, or {{e|Metal}}
| {{TCG|Dragons Exalted}}
| {{TCG|Dragons Exalted}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Plasma Energy}}
| {{TCG ID|Plasma Storm|Plasma Energy|127}}
| align="center" | {{e|Colorless}}
| align="center" | {{e|Colorless}}
| {{TCG|Plasma Storm}}
| {{TCG|Plasma Storm}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Herbal Energy}}
| {{TCG ID|Furious Fists|Herbal Energy|103}}
| align="center" | {{e|Grass}}
| align="center" | {{e|Grass}}
| {{TCG|Furious Fists}}
| {{TCG|Furious Fists}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Strong Energy}}
| {{TCG ID|Furious Fists|Strong Energy|104}}
| align="center" | {{e|Fighting}}
| align="center" | {{e|Fighting}}
| {{TCG|Furious Fists}}
| {{TCG|Furious Fists}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Mystery Energy}}
| {{TCG ID|Phantom Forces|Mystery Energy|112}}
| align="center" | {{e|Psychic}}
| align="center" | {{e|Psychic}}
| {{TCG|Phantom Forces}}
| {{TCG|Phantom Forces}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Shield Energy}}
| {{TCG ID|Primal Clash|Shield Energy|143}}
| align="center" | {{e|Metal}}
| align="center" | {{e|Metal}}
| {{TCG|Primal Clash}}
| {{TCG|Primal Clash}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Wonder Energy}}
| {{TCG ID|Primal Clash|Wonder Energy|144}}
| align="center" | {{e|Fairy}}
| align="center" | {{e|Fairy}}
| {{TCG|Primal Clash}}
| {{TCG|Primal Clash}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Double Aqua Energy}}
| {{TCG ID|Double Crisis|Double Aqua Energy|33}}
| align="center" | {{e|Water}}{{e|Water}}
| align="center" | {{e|Water}}{{e|Water}}
| {{TCG|Double Crisis}}
| {{TCG|Double Crisis}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{TCG|Double Magma Energy}}
| {{TCG ID|Double Crisis|Double Magma Energy|34}}
| align="center" | {{e|Fighting}}{{e|Fighting}}
| align="center" | {{e|Fighting}}{{e|Fighting}}
| {{TCG|Double Crisis}}
| {{TCG|Double Crisis}}
Line 251: Line 279:
| {{TCG|Ultra Prism}}
| {{TCG|Ultra Prism}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Unit Energy GFW (Ultra Prism 137)|Unit Energy]] {{e|Grass}}{{e|Fire}}{{e|Water}}
| [[Unit Energy GRW (Ultra Prism 137)|Unit Energy]] {{e|Grass}}{{e|Fire}}{{e|Water}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, or {{e|Water}}
| align="center" | {{e|Colorless}}, {{e|Grass}}, {{e|Fire}}, or {{e|Water}}
| {{TCG|Ultra Prism}}
| {{TCG|Ultra Prism}}
Line 259: Line 287:
| {{TCG|Ultra Prism}}
| {{TCG|Ultra Prism}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Unit Energy FDF (Forbidden Light 146)|Unit Energy]]  {{e|Fighting}}{{e|Darkness}}{{e|Fairy}}
| [[Unit Energy FDY (Forbidden Light 118)|Unit Energy]]  {{e|Fighting}}{{e|Darkness}}{{e|Fairy}}
| align="center" | {{e|Colorless}}, {{e|Fighting}}, {{e|Darkness}}, or {{e|Fairy}}
| align="center" | {{e|Colorless}}, {{e|Fighting}}, {{e|Darkness}}, or {{e|Fairy}}
| {{TCG|Forbidden Light}}
| {{TCG|Forbidden Light}}
Line 302: Line 330:
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| align="center" | {{e|Colorless}} or {{e|Colorless}}{{e|Colorless}}
| {{TCG|Rebel Clash}}
| {{TCG|Rebel Clash}}
|- style="background:#FFF"
| [[Heat R Energy (Darkness Ablaze 174)|Heat]] {{e|Fire}} [[Heat R Energy (Darkness Ablaze 174)|Energy]]
| align="center" | {{e|Fire}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Hiding D Energy (Darkness Ablaze 175)|Hiding]] {{e|Darkness}} [[Hiding D Energy (Darkness Ablaze 175)|Energy]]
| align="center" | {{e|Darkness}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Powerful C Energy (Darkness Ablaze 176)|Powerful]] {{e|Colorless}} [[Powerful C Energy (Darkness Ablaze 176)|Energy]]
| align="center" | {{e|Colorless}}
| {{TCG|Darkness Ablaze}}
|- style="background:#FFF"
| [[Aromatic G Energy (Vivid Voltage 162)|Aromatic]] {{e|Grass}} [[Aromatic G Energy (Vivid Voltage 162)|Energy]]
| align="center" | {{e|Grass}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Coating M Energy (Vivid Voltage 163)|Coating]] {{e|Metal}} [[Coating M Energy (Vivid Voltage 163)|Energy]]
| align="center" | {{e|Metal}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Stone F Energy (Vivid Voltage 164)|Stone]] {{e|Fighting}} [[Stone F Energy (Vivid Voltage 164)|Energy]]
| align="center" | {{e|Fighting}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| [[Wash W Energy (Vivid Voltage 165)|Wash]] {{e|Water}} [[Wash W Energy (Vivid Voltage 165)|Energy]]
| align="center" | {{e|Water}}
| {{TCG|Vivid Voltage}}
|- style="background:#FFF"
| {{TCG ID|Single Strike Master|Single Strike Energy|70}}
| align="center" | {{e|Fighting}} or {{e|Darkness}}
| {{TCG|Battle Styles}}
|- style="background:#FFF"
| {{TCG ID|Rapid Strike Master|Rapid Strike Energy|70}}
| align="center" | {{e|Water}}{{e|Water}}, {{e|Water}}{{e|Fighting}}, or {{e|Fighting}}{{e|Fighting}}
| {{TCG|Battle Styles}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Impact Energy|157}}
| align="center" | {{e|Rainbow}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Lucky Energy|158}}
| align="center" | {{e|Colorless}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Chilling Reign|Spiral Energy|159}}
| align="center" | {{e|Rainbow}}
| {{TCG|Chilling Reign}}
|- style="background:#FFF"
| {{TCG ID|Evolving Skies|Treasure Energy|165}}
| align="center" | {{e|Colorless}}
| {{TCG|Evolving Skies}}
|- style="background:#FFF"
| {{TCG ID|Fusion Strike|Fusion Strike Energy|244}}
| align="center" | {{e|Rainbow}}
| {{TCG|Fusion Strike}}
|- style="background:#FFF"
| {{TCG ID|Brilliant Stars|Double Turbo Energy|151}}
| align="center" | {{e|Colorless}}{{e|Colorless}}
| {{TCG|Brilliant Stars}}
|- style="background:#FFF"
| {{TCG ID|Lost Origin|Gift Energy|171}}
| align="center" | {{e|Colorless}}
| {{TCG|Lost Origin}}
|- style="background:#FFF"
| {{TCG ID|Silver Tempest|Regenerative Energy|168}}
| align="center" | {{e|Colorless}}
| {{TCG|Silver Tempest}}
|- style="background:#FFF"
| {{TCG ID|Silver Tempest|V Guard Energy|169}}
| align="center" | {{e|Colorless}}
| {{TCG|Silver Tempest}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Jet Energy|190}}
| align="center" | {{e|Colorless}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Luminous Energy|191}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Reversal Energy|192}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paldea Evolved|Therapeutic Energy|193}}
| align="center" | {{e|Colorless}}
| {{TCG|Paldea Evolved}}
|- style="background:#FFF"
| {{TCG ID|Paradox Rift|Medical Energy|182}}
| align="center" | {{e|Colorless}}
| {{TCG|Paradox Rift}}
|- style="background:#FFF"
| {{TCG ID|Temporal Forces|Mist Energy|161}}
| align="center" | {{e|Colorless}}
| {{TCG|Temporal Forces}}
|- style="background:#FFF"
| {{TCG ID|Temporal Forces|Neo Upper Energy|162}}
| align="center" | {{e|Colorless}} or {{e|Rainbow}}{{e|Rainbow}}
| {{TCG|Temporal Forces}}
|- style="background:#FFF"
| {{TCG ID|Crimson Haze|Boomerang Energy|66}}
| align="center" | {{e|Colorless}}
| {{TCG|Crimson Haze}}
|- style="background:#FFF"
| {{TCG ID|Transformation Mask|Legacy Energy|101}}
| align="center" | {{e|Rainbow}}
| {{TCG|Transformation Mask}}
|-
|-
| style="background:#FFF; {{roundybl|7px}}" | [[Heat F Energy (Darkness Ablaze 174)|Heat]] {{e|Fire}} [[Heat F Energy (Darkness Ablaze 174)|Energy]]
! colspan="3" style="{{roundybottom|7px}}; background:#EEE" | &emsp;
| align="center" style="background:#FFF" | {{e|Fire}}
| style="background:#FFF; {{roundybr|7px}}" | {{TCG|Darkness Ablaze}}
|-
| style="background:#FFF; {{roundybl|7px}}" | [[Hiding D Energy (Darkness Ablaze 175)|Hiding]] {{e|Darkness}} [[Hiding D Energy (Darkness Ablaze 175)|Energy]]
| align="center" style="background:#FFF" | {{e|Darkness}}
| style="background:#FFF; {{roundybr|7px}}" | {{TCG|Darkness Ablaze}}
|-
| style="background:#FFF; {{roundybl|7px}}" | [[Powerful C Energy (Darkness Ablaze 176)|Powerful]] {{e|Colorless}} [[Powerful C Energy (Darkness Ablaze 176)|Energy]]
| align="center" style="background:#FFF" | {{e|Colorless}}
| style="background:#FFF; {{roundybr|7px}}" | {{TCG|Darkness Ablaze}}
|-
| style="background:#FFF; {{roundybl|7px}}" | [[Aroma G Energy (Legendary Heartbeat 74)|Aroma]] {{e|Grass}} [[Aroma G Energy (Legendary Heartbeat 74)|Energy]]
| align="center" style="background:#FFF" | {{e|Grass}}
| style="background:#FFF; {{roundybr|7px}}" | {{TCG|Legendary Heartbeat}}
|-
| style="background:#FFF; {{roundybl|7px}}" | [[Stone F Energy (Legendary Heartbeat 75)|Stone]] {{e|Fighting}} [[Stone F Energy (Legendary Heartbeat 75)|Energy]]
| align="center" style="background:#FFF" | {{e|Fighting}}
| style="background:#FFF; {{roundybr|7px}}" | {{TCG|Legendary Heartbeat}}
|}
|}
==Trivia==
* The designs for the first six Energy symbols were made by [[Mitsuhiro Arita]].<ref>[https://twitter.com/MitsuhiroArita/status/1466208683558260741 @MitsuhiroArita]</ref>
==References==
{{reflist}}
{{Project TCG notice}}
{{Project TCG notice}}


Line 331: Line 456:


[[de:Energiekarte]]
[[de:Energiekarte]]
[[es:Carta de energía]]
[[es:Carta de Energía]]
[[fr:Carte Énergie]]
[[fr:Carte Énergie]]
[[it:Carte Energia (GCC)]]
[[it:Carte Energia (GCC)]]
[[ja:エネルギー]]
[[ja:エネルギー]]
[[zh:能量卡(TCG)]]
[[zh:能量卡(TCG)]]

Latest revision as of 03:18, 6 April 2024

Energy cards (Japanese: エネルギー) are the cards that power a Pokémon's attacks in the Pokémon Trading Card Game. Once per turn, a player can attach one Energy card from their hand to one of their Pokémon. Pokémon cannot use an attack without having at least the Energy of the cost of that attack attached to it.

Energy cards provide Energy of a specified Energy type. In order to meet costs of attacks that include specific types, the type of the Energy attached to the Pokémon must match the type of the Energy in the cost. The exception to this is costs of Colorless Energy, which can be met with Energy of any type.

There are multiple effects that can change these parameters.

  • Some Pokémon have effects that allow them to ignore the Energy in the costs of their attacks, or ignore specific Energy types in those costs.
  • Cards can allow for attaching Energy from the Discard Pile or deck to Pokémon, or even allow for attaching one or more energy from the hand to a Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)
    • Cards can allow for moving Energy already attached to one Pokémon to another Pokémon, or removing that Energy from play fully by sending it to another zone.
  • Some effects can change the amount of Energy that a single Energy card provides, or change the type of Energy that an Energy card provides.

There are two different classes of Energy cards: Basic and Special.

Basic Energy cards

Basic Energy cards (Japanese: 基本エネルギー) are the group of Basic Grass Energy, Basic Fire Energy, Basic Water Energy, Basic Lightning Energy, Basic Psychic Energy, Basic Fighting Energy, Basic Darkness Energy, Basic Metal Energy, and Basic Fairy Energy. These nine cards all provide one unit of Energy of their type to the Pokémon they are attached to. They are the only cards that players are permitted to have more than four copies of in their decks. (The only exceptions to this are Arceus cards from the Platinum Series, which have a relevant rule printed on them.) No Basic Energy cards provide Colorless Energy, because Colorless costs can be paid for by any Energy type. (There also are no Basic Energy cards that provide Dragon Energy, because Dragon Energy does not exist within the rules of the game. The attacks of Dragon-type Pokémon have costs that include other Energy types.)

Card name Provides
Basic Grass Energy Grass
Basic Fire Energy Fire
Basic Water Energy Water
Basic Lightning Energy Lightning
Basic Psychic Energy Psychic
Basic Fighting Energy Fighting
Basic Darkness Energy Darkness
Basic Metal Energy Metal
Basic Fairy Energy Fairy

From the Base Set through to the EX Power Keepers expansion, the TCG featured six basic Energy cards: Grass Energy, Fire Energy, Water Energy, Lightning Energy, Psychic Energy, and Fighting Energy. That was one card for each of the Trading Card Game's Energy types, excluding Colorless. When Darkness Energy and Metal Energy were introduced with the Darkness and Metal types in Neo Genesis to tie in with Generation II video games, the Energy of those types could only be provided by Special Energy cards. Six and a half years afterward, the release of the Diamond & Pearl expansion came with new Basic versions of Darkness Energy and Metal Energy. Basic Fairy Energy cards and the Fairy type as a whole were added starting with the XY expansion, following the Fairy-type's debut in the Generation VI video games. Basic Fairy Energy cards are no longer included in expansions starting from Sword & Shield following the discontinuation of new Fairy-type Pokémon in the TCG. [1]

Special Energy cards

Special Energy cards (Japanese: 特殊エネルギー) are cards with additional benefits compared to Basic Energy cards.

One possible benefit is providing more than one Energy of a specific type to the Pokémon they are attached to, such as how Double Colorless Energy provides two Colorless Energy despite only being one card.

Another benefit is having additional effect besides providing Energy. For example, some Special Energy make the attacks of the Pokémon it is attached to deal more damage.

Other Special Energy cards act more like Trainer cards, having an immediate effect when played. For instance, Jet Energy switches the Active Pokémon with the Benched Pokémon the Energy is attached to, essentially serving as an Energy version of Switch. (Remember, however, that only one Energy card can be played per turn, unlike many Trainer cards.)

The cards React Energy and Plasma Energy are special exceptions, only providing a single Colorless Energy with no additional rules text. While this looks odd, many card effects reference these Special Energy by name, essentially giving them an effect.

Special Energy cards can only have a non-Colorless type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. (Starting with Scarlet & Violet, these effects specify that they look for Basic Energy, removing the confusion. [2])

Unlike basic Energy cards, no more than four can be included in a deck.

A recurring effect for Special Energy is providing more than one Energy type. Each Energy provided by this kind of card can only be a single type of Energy at any given time. For example, the Energy provided by a Unit Energy GRW is either a Grass Energy, a Fire Energy, or a Water Energy, not a Grass Energy, a Fire Energy, and a Water Energy simultaneously.

Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually its Type, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediately discarded if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteria evolves into a Pokémon which does not meet the criteria.)

List

Card name Provides Debut expansion
Double Colorless Energy ColorlessColorless Base Set
Rainbow Energy Colorless or Any Team Rocket
Full Heal Energy Colorless Team Rocket
Potion Energy Colorless Team Rocket
Darkness Energy Darkness Neo Genesis
Metal Energy Metal Neo Genesis
Recycle Energy Colorless Neo Genesis
Miracle Energy AnyAny Neo Destiny
Boost Energy ColorlessColorlessColorless Aquapolis
Crystal Energy Colorless or Any Aquapolis
Warp Energy Colorless Aquapolis
Bounce Energy ColorlessColorless Skyridge
Cyclone Energy Colorless Skyridge
Retro Energy Colorless Skyridge
Multi Energy Colorless or Any EX Sandstorm
Aqua Energy WaterWater, WaterDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Magma Energy FightingFighting, FightingDarkness, or DarknessDarkness EX Team Magma vs Team Aqua
Double Rainbow Energy AnyAny EX Team Magma vs Team Aqua
Dark Metal Energy Darkness or Metal EX Team Rocket Returns
R Energy DarknessDarkness EX Team Rocket Returns
Heal Energy Colorless EX Deoxys
Scramble Energy Colorless or AnyAnyAny EX Deoxys
Holon Energy FF Colorless EX Delta Species
Holon Energy GL Colorless EX Delta Species
Holon Energy WP Colorless EX Delta Species
React Energy Colorless EX Legend Maker
δ Rainbow Energy Colorless or Any EX Holon Phantoms
Call Energy Colorless Majestic Dawn
Health Energy Colorless Majestic Dawn
Recover Energy Colorless Majestic Dawn
SP Energy Colorless or Any Rising Rivals
Upper Energy Colorless or ColorlessColorless Rising Rivals
Rescue Energy Colorless Triumphant
Prism Energy Colorless or Any Next Destinies
Blend Energy GrassFirePsychicDarkness Colorless, Grass, Fire, Psychic, or Darkness Dragons Exalted
Blend Energy WaterLightningFightingMetal Colorless, Water, Lightning, Fighting, or Metal Dragons Exalted
Plasma Energy Colorless Plasma Storm
Herbal Energy Grass Furious Fists
Strong Energy Fighting Furious Fists
Mystery Energy Psychic Phantom Forces
Shield Energy Metal Primal Clash
Wonder Energy Fairy Primal Clash
Double Aqua Energy WaterWater Double Crisis
Double Magma Energy FightingFighting Double Crisis
Double Dragon Energy AnyAny Roaring Skies
Flash Energy Lightning Ancient Origins
Dangerous Energy Darkness Ancient Origins
Burning Energy Fire BREAKthrough
Splash Energy Water BREAKpoint
Counter Energy Colorless or AnyAny Crimson Invasion
Super Boost Energy Prism Star Colorless, Any, or AnyAnyAnyAny Ultra Prism
Unit Energy GrassFireWater Colorless, Grass, Fire, or Water Ultra Prism
Unit Energy LightningPsychicMetal Colorless, Lightning, Psychic, or Metal Ultra Prism
Unit Energy FightingDarknessFairy Colorless, Fighting, Darkness, or Fairy Forbidden Light
Beast Energy Prism Star Colorless or Any Forbidden Light
Memory Energy Colorless Lost Thunder
Triple Acceleration Energy ColorlessColorlessColorless Unbroken Bonds
Weakness Guard Energy Colorless Unified Minds
Draw Energy Colorless Cosmic Eclipse
Aurora Energy Any Sword & Shield
Capture Energy Colorless Rebel Clash
Horror Psychic Energy Psychic Rebel Clash
Speed Lightning Energy Lightning Rebel Clash
Twin Energy Colorless or ColorlessColorless Rebel Clash
Heat Fire Energy Fire Darkness Ablaze
Hiding Darkness Energy Darkness Darkness Ablaze
Powerful Colorless Energy Colorless Darkness Ablaze
Aromatic Grass Energy Grass Vivid Voltage
Coating Metal Energy Metal Vivid Voltage
Stone Fighting Energy Fighting Vivid Voltage
Wash Water Energy Water Vivid Voltage
Single Strike Energy Fighting or Darkness Battle Styles
Rapid Strike Energy WaterWater, WaterFighting, or FightingFighting Battle Styles
Impact Energy Any Chilling Reign
Lucky Energy Colorless Chilling Reign
Spiral Energy Any Chilling Reign
Treasure Energy Colorless Evolving Skies
Fusion Strike Energy Any Fusion Strike
Double Turbo Energy ColorlessColorless Brilliant Stars
Gift Energy Colorless Lost Origin
Regenerative Energy Colorless Silver Tempest
V Guard Energy Colorless Silver Tempest
Jet Energy Colorless Paldea Evolved
Luminous Energy Colorless or Any Paldea Evolved
Reversal Energy Colorless or AnyAnyAny Paldea Evolved
Therapeutic Energy Colorless Paldea Evolved
Medical Energy Colorless Paradox Rift
Mist Energy Colorless Temporal Forces
Neo Upper Energy Colorless or AnyAny Temporal Forces
Boomerang Energy Colorless Crimson Haze
Legacy Energy Any Transformation Mask

Trivia

References


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.