From Bulbapedia, the community-driven Pokémon encyclopedia.
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| jname=??? | | | jname=??? | |
| jtrans=??? | | | jtrans=??? | |
| desc=Lowers foe's defense and special defense | | | desc=Lowers user's defense and special defense | |
| type=Fighting | | | type=Fighting | |
| damagecategory=Physical | | | damagecategory=Physical | |
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| useskingsrock=yes | | | useskingsrock=yes | |
| sound=no}} | | sound=no}} |
| '''In Fight''' is a {{t|Fighting}}-type move introduced in [[Generation IV]] that hits with high power and lowers foe's denfense and special defense | | '''In Fight''' is a {{t|Fighting}}-type move introduced in [[Generation IV]] that hits with high power and lowers users's denfense and special defense |
| {{Project MoveDex autoarticle notice}} | | {{Project MoveDex autoarticle notice}} |
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Revision as of 22:02, 24 February 2007
In Fight ??? ???
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[[File:|center]]
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Does not affect any Pokémon*
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Availability
Introduced
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[[Generation {{{gen}}}]]
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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??
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Jam
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??
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??.
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF;border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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0
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width="35%" style="background: #Template:?? color; border: 1px solid #FFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" | Condition
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style="background: #Template:?? color; border: 1px solid #FFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;" | ??
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Appeal
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0
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Jamming
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0
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In Fight is a Fighting-type move introduced in Generation IV that hits with high power and lowers users's denfense and special defense
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In other languages
Effect
In Fight is a move in the Physical category that lowers foe's defense and special defense
Learnset
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