Adaptability (Ability): Difference between revisions
(Adapt Ability) |
Unowninator (talk | contribs) (→In battle: {{abilityResearch|How does it work with Stellar Tera?}}) |
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
{{abilityResearch|How does it work with Stellar Tera?}} | |||
Adaptability increases {{STAB}} of a Pokémon with this Ability from 1.5 to 2. | Adaptability increases {{STAB}} of a Pokémon with this Ability from 1.5 to 2. | ||
When a Pokémon with Adaptability is [[Terastal phenomenon|Terastallized]], Adaptability | When a Pokémon with Adaptability is [[Terastal phenomenon|Terastallized]], Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2. | ||
===Outside of battle=== | ===Outside of battle=== | ||
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==Pokémon with Adaptability== | ==Pokémon with Adaptability== | ||
{{Ability/head|water}} | {{Ability/head|water}} | ||
{{Ability/entry| | {{Ability/entry|0015|form=-Mega|Beedrill|Bug|Poison|Adaptability|None|None|formlink={{color2|000|Mega Evolution|Mega Beedrill}}}} | ||
{{ability/entry| | {{ability/entry|0133|Eevee|Normal|Normal|Run Away|Adaptability|Anticipation|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{ability/entry| | {{ability/entry|0341|Corphish|Water|Water|Hyper Cutter|Shell Armor|Adaptability}} | ||
{{ability/entry| | {{ability/entry|0342|Crawdaunt|Water|Dark|Hyper Cutter|Shell Armor|Adaptability}} | ||
{{ability/entry| | {{ability/entry|0349|Feebas|Water|Water|Swift Swim|Oblivious|Adaptability|ability2note={{color2|000|Generation VI|Gen VI}}+}} | ||
{{Ability/entry| | {{Ability/entry|0448|form=-Mega|Lucario|Fighting|Steel|Adaptability|None|None|formlink={{color2|000|Mega Evolution|Mega Lucario}}}} | ||
{{ability/entry| | {{ability/entry|0474|Porygon-Z|Normal|Normal|Adaptability|Download|Analytic}} | ||
{{ability/entry| | {{ability/entry|0550|form=-Red|Basculin|Water|Water|Reckless|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|Red-Striped Form}}}} | ||
{{Ability/entry| | {{Ability/entry|0550|form=-Blue|Basculin|Water|Water|Rock Head|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|Blue-Striped Form}}}} | ||
{{Ability/entry| | {{Ability/entry|0550|form=-White|Basculin|Water|Water|Rattled|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|White-Striped Form}}}} | ||
{{Ability/entry| | {{Ability/entry|0690|Skrelp|Poison|Water|Poison Point|Poison Touch|Adaptability}} | ||
{{Ability/entry| | {{Ability/entry|0691|Dragalge|Poison|Dragon|Poison Point|Poison Touch|Adaptability}} | ||
{{Ability/entry| | {{Ability/entry|0734|Yungoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | ||
{{Ability/entry| | {{Ability/entry|0735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | ||
{{Ability/entry| | {{Ability/entry|0902|Basculegion|Water|Ghost|Swift Swim|Adaptability|Mold Breaker|ability1note={{color2|000|Generation IX|Gen IX}}+}} | ||
{{Ability/foot|water}} | {{Ability/foot|water}} | ||
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|ko=적응력 ''{{tt|Jeok'eungryeok|Adaptability}}'' | |ko=적응력 ''{{tt|Jeok'eungryeok|Adaptability}}'' | ||
|pt_br=Adaptabilidade | |pt_br=Adaptabilidade | ||
|es=Adaptable | |es=Adaptable | ||
|tr=Uyumluluk | |tr=Uyumluluk | ||
|vi=Thích Ứng | |vi=Thích Ứng | ||
}} | }} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
Revision as of 05:18, 25 December 2023
Adaptability | てきおうりょく | ||||||||||||||||||||||||
Adaptability | |||||||||||||||||||||||||
Flavor text
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Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.
Effect
In battle
This Ability effect may be in need of research. Reason: How does it work with Stellar Tera? You can discuss this on the talk page. |
Adaptability increases STAB of a Pokémon with this Ability from 1.5 to 2.
When a Pokémon with Adaptability is Terastallized, Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2.
Outside of battle
Adaptability has no effect outside of battle.
Pokémon with Adaptability
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness, and Sky, Adaptability increases STAB from 1.5× to 2×.
In Pokémon Super Mystery Dungeon, the boost is instead from 1.2× to 1.5×.
Pokémon UNITE
In Pokémon UNITE, Adaptability is Ability of an Eevee that will evolve into an Sylveon. It increases the user's Special Attack by 5% for 1.5s, when it deals or receives damage, stacking up to 4 times. This becomes Pixilate upon evolving.
Description
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In the manga
Pokémon Adventures
Trivia
- Adaptability is the first Ability in alphabetical order.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |