Adaptability (Ability): Difference between revisions
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{{Ability/entry|735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | {{Ability/entry|735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | ||
{{Ability/entry|902|Basculegion|Water|Ghost| | {{Ability/entry|902|Basculegion|Water|Ghost|Swift Swim|Adaptability|Mold Breaker}} | ||
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Revision as of 21:39, 19 November 2022
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Flavor text
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Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.
Effect
In battle
Adaptability increases STAB of a Pokémon with this Ability from 1.5× to 2×.
Outside of battle
Adaptability has no effect outside of battle.
Pokémon with Adaptability
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness, and Sky, Adaptability increases STAB from 1.5× to 2×.
In Pokémon Super Mystery Dungeon, the boost is instead from 1.2× to 1.5×.
Pokémon UNITE
In Pokémon UNITE, Adaptability is Ability of an Eevee that will evolve into an Sylveon. It increases the user's Special Attack by 5% for 1.5s, when it deals or receives damage, stacking up to 4 times. This becomes Pixilate upon evolving.
Description
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In the manga
Pokémon Adventures
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |