Catch rate (GO)
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The calculation of catch rate is among the several mechanics that differ in Pokémon GO compared to the core series. Every species of Pokémon is assigned a base capture rate, a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's Power Up level and how skillfully the player threw the Poké Ball, to determine the final catch rate.
Calculation
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: GO Battle League encounter multiplier? Beast Ball multiplier? |
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate , the probability of a successful capture.[1]
where
- is the base capture rate of the wild Pokémon's species.
- is the CP multiplier corresponding to the wild Pokémon's Power Up level.
- For standard wild encounters, a Pokémon's level ranges from 1 to 30 (), or 5 to 35 if weather boosted ().
- For Raid Battles, a Pokémon's level is 20 (), or 25 if weather boosted ().
- For research task encounters, a Pokémon's level is always 15 ().
- For Team GO Rocket encounters, a Pokémon's level is 8 (), or 13 if weather boosted ().
- For GO Battle League reward encounters, a Pokémon's level is always 20 ().
and
where
-
- 1 if a
Poké Ball or
Premier Ball is thrown
- 1.5 if a
Great Ball is thrown
- 2 if an
Ultra Ball is thrown
- if a
Premier Ball is thrown, where is the number of Premier Balls already used during the bonus challenge, starting at 0 [2]<ref>[https://twitter.com/bmenrigh_pogo/status/1685097751007440896 bmenrigh on X: "
- 1 if a