Transform (move)

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Transform
へんしん Transformation
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Transform is a non-damaging Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

In other languages

French: morphing, German: wandler, Italian: trasformaz., Spanish: transform, Dutch: transformeer.

Effect

Generation I

Transform changes the user's current type(s), current stats, current stat levels, current move(s), current species, current cry, and current catch rate to the opponent's current type(s), current stats, current stat levels, current move(s), current species, current cry, and current catch rate. Each move copied by Transform will have 5 PP.

Transform does not copy the opponent's status ailments, level, current or maximum HP, base experience, palette colors, or the generic minimize image. The current stat changes due to Transform will be ignored by critical hits, since critical hits use a Pokémon's original stats. Transform affects the user, not the opponent, so it is not affected by accuracy and evasion modifiers, and no move can prevent the successful execution of Transform.

In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a Ditto, regardless of what species it originally was. It will then have all the stats and moves of a Ditto, except for its current HP, which will remain unaltered by this change.

In Stadium, Transform will not work if the opponent's current species is Ditto.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice