Template:TCGTrainerText: Difference between revisions

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(forgot the categs)
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{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
| style="float:right" | [[File:Ancient paradox icon.png|120px|Ancient]]
| style="float:right" | [[File:Ancient paradox icon.png|150px|Ancient]]
|}
|}
|- style="{{#ifeq: {{{Future|no}}}|no|display:none;}} background:transparent; border-collapse:collapse;"
|- style="{{#ifeq: {{{Future|no}}}|no|display:none;}} background:transparent; border-collapse:collapse;"
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{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
{| width="100%" class="roundy" style="background:transparent; border-collapse:collapse;"
| style="float:right" | [[File:Future paradox icon.png|120px|Ancient]]
| style="float:right" | [[File:Future paradox icon.png|150px|Ancient]]
|}
|}
|- {{#if: {{{rule|}}}|{{#switch: {{{rule|}}}|Bilingual Stadium|SWSH Supporter|Supporter|SWSH Stadium|SV Stadium|Stadium|SWSH Item|Item|SV Tool|No.1 Trainer|No.2 Trainer|No.3 Trainer|No.4 Trainer|Additional=style="display:none;"}}|style="display:none;"}}
|- {{#if: {{{rule|}}}|{{#switch: {{{rule|}}}|Bilingual Stadium|SWSH Supporter|Supporter|SWSH Stadium|SV Stadium|Stadium|SWSH Item|Item|SV Tool|No.1 Trainer|No.2 Trainer|No.3 Trainer|No.4 Trainer|Additional=style="display:none;"}}|style="display:none;"}}

Revision as of 14:32, 1 September 2023

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
This card does absolutely nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.