Mystery Zone (Skyridge 137): Difference between revisions

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{{TrainercardInfobox |
{{TCGTrainerCardInfobox |
cardname=Mystery Zone |
cardname=Mystery Zone |
jname=ミステリーゾーン |
jname=ミステリーゾーン |
jtrans=Mystery Zone |
jtrans=Mystery Zone |
image=Mystery Zone Skyridge 137.jpg |
image=MysteryZoneSkyridge137.jpg |
caption=Illus. [[Ken Ikuji]] |
caption=Illus. [[Ken Ikuji]] |
class=Trainer |
class=Old Trainer |
subclass=Stadium |
subclass=Stadium |
}}
}}
{{TrainercardInfobox/Expansion|class=Trainer|expansion={{TCG|Skyridge}}|rarity={{rar|Uncommon}}|cardno=137/144|jpexpansion={{TCG|e-Card 5}}|jpcardno=085/088}}
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Skyridge}}|rarity={{rar|Uncommon}}|cardno=137/144|jpexpansion={{TCG|Mysterious Mountains}}|jprarity={{rar|Uncommon}}|jpcardno=085/088}}
{{TrainercardInfobox/Footer}}
{{TCGTrainerCardInfobox/Footer|class=Trainer}}


'''Mystery Zone''' (Japanese: '''ミステリーゾーン''' ''Mystery Zone'') is a [[Trainer card (TCG)#Stadium cards|Stadium card]]. It is part of the {{TCG|Skyridge}} set ({{TCG|e-Card 5}} in Japan).
'''Mystery Zone''' (Japanese: '''ミステリーゾーン''' ''Mystery Zone'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Skyridge}} expansion.


==Card text==
==Card text==
{{Trainer Text
{{TCGTrainerText |
| ruling = This card stays in play when you play it. Discard this card if another Stadium card comes into play.
class=Trainer |
| effect = Once during each player's turn (''before he or she attacks''), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, shows it to his or her opponent, and puts it into his or her hand.  Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck.  That player shuffles his or her deck afterward.
rule=Pre Delta Stadium |
|}}
effect=Once during each player's turn ''(before he or she attacks)'', if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, shows it to his or her opponent, and puts it into his or her hand.  Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck.  That player shuffles his or her deck afterward. |
}}


==Trivia==
==Trivia==
* An area called the [[Mystery Zone]] later appeared in the [[Generation IV]] games as "filler space" between the normally accessible areas of the regions; however, it is named differently in Japanese.
An area called the [[Mystery Zone]] later appeared in the [[Generation IV]] games as "filler space" between the normally accessible areas of the regions; however, it is named differently in Japanese.


===Origin===
===Origin===
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{{Project TCG notice}}
{{Project TCG notice}}


[[Category:Trainers - Stadium]]
[[Category:Skyridge cards]]
[[Category:Skyridge cards]]
[[Category:Mysterious Mountains cards]]
[[Category:Illus. by Ken Ikuji]]
[[Category:Illus. by Ken Ikuji]]


[[de:Geheimnis-Zone (TCG)]]
[[de:Geheimnis-Zone (TCG)]]
[[ja:ミステリーゾーン]]
[[ja:ミステリーゾーン]]

Revision as of 14:52, 17 September 2011

Trainer Stadium
Mystery Zone
ミステリーゾーン Mystery Zone
MysteryZoneSkyridge137.jpg
Illus. Ken Ikuji
English expansion Skyridge
Rarity Uncommon
English card no. 137/144
Japanese expansion Mysterious Mountains
Japanese Rarity Uncommon
Japanese card no. 085/088

Mystery Zone (Japanese: ミステリーゾーン Mystery Zone) is a Stadium card. It is part of the Skyridge expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
VSTAR Power
Once during each player's turn (before he or she attacks), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, shows it to his or her opponent, and puts it into his or her hand. Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck. That player shuffles his or her deck afterward.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

An area called the Mystery Zone later appeared in the Generation IV games as "filler space" between the normally accessible areas of the regions; however, it is named differently in Japanese.

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.