Template:TCGTrainerText: Difference between revisions

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{| class="roundy" width="100%" style="background:transparent; border-collapse:collapse;"
{| class="roundy" width="100%" style="background:transparent; border-collapse:collapse;"
| align="left" class="roundy" style="background: linear-gradient(45deg, #FFF,#B7DDF1,#878CC5,#F1C6D7,#F5EF96,#FFF); line-height:12px; height:40px; padding-left:3px" | <small>You can't have more than 1 [[File:Prism Star.png|10px|link=Prism Star (TCG)|Prism Star]] card with the same name in your deck. If a [[File:Prism Star.png|10px|link=Prism Star (TCG)|Prism Star]] card would go to the discard pile, put it in the {{TCG|Lost Zone}} instead.</small>
| align="left" class="roundy" style="background: linear-gradient(45deg, #FFF,#B7DDF1,#878CC5,#F1C6D7,#F5EF96,#FFF); line-height:12px; height:40px; padding-left:3px" | <small><u>'''''[[File:Prism Star.png|10px|link=Prism Star (TCG)|Prism Star]] (Prism Star) Rule'''''</u><br>You can't have more than 1 [[File:Prism Star.png|10px|link=Prism Star (TCG)|Prism Star]] card with the same name in your deck. If a [[File:Prism Star.png|10px|link=Prism Star (TCG)|Prism Star]] card would go to the discard pile, put it in the {{TCG|Lost Zone}} instead.</small>
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|- style="{{#ifeq: {{{subclass|}}}|TagTeam||display:none;}} background:transparent; border-collapse:collapse;"
|- style="{{#ifeq: {{{subclass|}}}|TagTeam||display:none;}} background:transparent; border-collapse:collapse;"

Revision as of 14:22, 20 September 2023

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
This card does absolutely nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.