Adaptability (Ability): Difference between revisions
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{{movedescentry|{{gameabbrevmd|GTI}}|Increases the power of moves that are the same type as the Pokémon.{{tt|*|Ability description}}<br>The power of moves that are the same type as the Pokémon goes up.{{tt|*|Used in message log}}}} | {{movedescentry|{{gameabbrevmd|GTI}}|Increases the power of moves that are the same type as the Pokémon.{{tt|*|Ability description}}<br>The power of moves that are the same type as the Pokémon goes up.{{tt|*|Used in message log}}}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|The power of moves that are the same type as the Pokémon goes up.}} | {{movedescentry|{{gameabbrevmd|SMD}}|The power of moves that are the same type as the Pokémon goes up.}} | ||
{{movedescentry|{{gameabbrevmd|DX}}|This Ability increases the power of moves that are the same type as this Pokémon.}} | |||
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Revision as of 16:07, 10 January 2020
Adaptability | てきおうりょく | ||||||||||||||||||||||||||||||||||||
Adaptability | |||||||||||||||||||||||||||||||||||||
Flavor text
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Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.
Effect
In battle
Adaptability increases STAB from 1.5× to 2×.
Outside of battle
Adaptability has no effect outside of battle.
Pokémon with Adaptability
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
015M | Beedrill | Beedrill |
Bug | Poison | Adaptability | None | None |
0133 | ![]() |
Eevee |
Normal | Run Away | Adaptability | Anticipation | |
0341 | ![]() |
Corphish |
Water | Hyper Cutter | Shell Armor | Adaptability | |
0342 | ![]() |
Crawdaunt |
Water | Dark | Hyper Cutter | Shell Armor | Adaptability |
0349 | ![]() |
Feebas |
Water | Swift Swim | Oblivious | Adaptability | |
448M | Lucario | Lucario |
Fighting | Steel | Adaptability | None | None |
0474 | ![]() |
Porygon-Z |
Normal | Adaptability | Download | Analytic | |
0550 | ![]() |
Basculin |
Water | Reckless | Adaptability | Mold Breaker | |
550B | Basculin | Basculin |
Water | Rock Head | Adaptability | Mold Breaker | |
0690 | ![]() |
Skrelp |
Poison | Water | Poison Point | Poison Touch | Adaptability |
0691 | ![]() |
Dragalge |
Poison | Dragon | Poison Point | Poison Touch | Adaptability |
0734 | ![]() |
Yungoos |
Normal | Stakeout | Strong Jaw | Adaptability | |
0735 | ![]() |
Gumshoos |
Normal | Stakeout | Strong Jaw | Adaptability | |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other games
In Pokémon Super Mystery Dungeon, Adaptability increases STAB from 1.2× to 1.5×.
Description
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |